Will Southsun end in a Group Dungeon?

Will Southsun end in a Group Dungeon?

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Posted by: Parisalchuk.9230

Parisalchuk.9230

What needs to happen is that a temporary dungeon is added for these content updates, and when its completed it needs to be added to fractals with its end chest changed.

Fractals has gotten stale with the same set of fractals. It makes it so people who missed events get to replay them while keeping the rewards unique.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Katz.5143

Katz.5143

I agree with the above post. That was a fun dungeon. I did it exactly two times due to my schedule. It sure would be nice if something well done and fun was left in the game instead of being temporary.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I see why people don’t like the temporary aspect of the dungeon, I guess we will have to learn to look at the bright side of this: next month we’ll get a new temporary dungeon (I’m just guessing), so new content again for the dungeon-lovers.

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Posted by: PopeUrban.2578

PopeUrban.2578

That’s an idea that has come up multiple times and I think it’s a good one. basically just modify the dungeon down to a “condensed” version for fractals. Like for the MWF maybe cut out the drill and spiral and have it be the weapons test, maybe two of the large trash rooms, the cold section, and the bosses. Chest becomes a fractal chest with (maybe?) a low chance for a soulbound random molten weapon (not a skin, a weapon that rolls with random stats, making it slightly less useful than the skin tickets) at uber-high fractal levels (30+ or so?) in addition to the normal fractal rewards.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: timidobserver.7925

timidobserver.7925

As long as the the dungeons continue to be as good as flame and frost, I can live with the temporary aspect.

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Posted by: Zaxares.5419

Zaxares.5419

Cosmetic rewards are Trophies. Difficulty should exclude people from a limited selection of trophy items. These items don’t affect your build, and only serve as an indication that you were able to complete some of the most challenging content in the game. I don’t see why people have a problem with that. What’s so horrible about people having things you don’t? What’s so bad about having an incentive to improve if you really really want that particular cosmetic thing? Why is “Just buy gems” a suitable alternative to getting better at the game? That’s like buying a professional championship trophy and skipping the season altogether. Sure, you have the trophy, but it’s lost all of its meaning.

I see where you’re coming from, but I’m of the belief that a player should be able to acquire the exact look they want for their character without necessarily having to do activities they don’t particularly enjoy. If somebody wants a bow that shoots rainbow unicorns or a gun that shoots confetti just because it suits their character concept, I don’t believe we should deny it to them just because they don’t like WvW or don’t like dungeons. Likewise, if a player who joins now sees the Molten Gauntlets and goes, “Man, that would look AWESOME with my armor set”, I don’t see why we shouldn’t let him buy a set from a player who has one, but hates the appearance (like I do. My Molten Gauntlet ticket is still sitting unused in my bank).

I’m not advocating making it EASIER to get these cosmetic options, just that there should be more avenues to do it. That’s actually why I DO support Legendaries being up for sale on the TP. If every kind of skin can be bought and sold on the TP, supply and demand will take care of it from there.

As far as having unique rewards to show off your participation, we can use titles or badges like the 100% completion badge to showcase player accomplishments. It doesn’t need to be armor or weapon skins.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Cosmetic rewards are Trophies. Difficulty should exclude people from a limited selection of trophy items. These items don’t affect your build, and only serve as an indication that you were able to complete some of the most challenging content in the game. I don’t see why people have a problem with that. What’s so horrible about people having things you don’t? What’s so bad about having an incentive to improve if you really really want that particular cosmetic thing? Why is “Just buy gems” a suitable alternative to getting better at the game? That’s like buying a professional championship trophy and skipping the season altogether. Sure, you have the trophy, but it’s lost all of its meaning.

I see where you’re coming from, but I’m of the belief that a player should be able to acquire the exact look they want for their character without necessarily having to do activities they don’t particularly enjoy. If somebody wants a bow that shoots rainbow unicorns or a gun that shoots confetti just because it suits their character concept, I don’t believe we should deny it to them just because they don’t like WvW or don’t like dungeons. Likewise, if a player who joins now sees the Molten Gauntlets and goes, “Man, that would look AWESOME with my armor set”, I don’t see why we shouldn’t let him buy a set from a player who has one, but hates the appearance (like I do. My Molten Gauntlet ticket is still sitting unused in my bank).

I’m not advocating making it EASIER to get these cosmetic options, just that there should be more avenues to do it. That’s actually why I DO support Legendaries being up for sale on the TP. If every kind of skin can be bought and sold on the TP, supply and demand will take care of it from there.

As far as having unique rewards to show off your participation, we can use titles or badges like the 100% completion badge to showcase player accomplishments. It doesn’t need to be armor or weapon skins.

so there is this cool dungeon specific armor, there was a line about being able to show that you beat that very hard (let’s pretend they are) dungeon by having that cool armor. It’s a prestige object which shows your achievement…

…and now you want that everyone should be able to get it? To buy it in the gemstore or get it for flower-picking or different difficult stuff which has nothing to do with the specific dungeon?

Just no!!

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Posted by: PopeUrban.2578

PopeUrban.2578

As far as having unique rewards to show off your participation, we can use titles or badges like the 100% completion badge to showcase player accomplishments. It doesn’t need to be armor or weapon skins.

You’re missing the point. Armor and weapon skins serve the exact same putpose as the titles or badges do. The difference is that they are far more satisfying rewards for content than a string of text or a small icon. Suggestiong that rewards shouldn’t be implicitly tied to content in some ways is a lot like suggesting that loot should be removed altogether, all mobs should just drop silver, and we should just buy whatever we want with that.

That’s a very boring system. That’s a system that completely divorces loot from the actual acquisition of loot. The current laurel system is quite good. It afford players of any skill level the ability to easily reach the highest level of mechanical power, and I see no reason to doubt that some version of ascended armor and weapons will end up on the laurel merchant as well.

However, consider that there’s a reason you can’t put dungeon armor and weapons on the trading post. It’s not because they’re exotics that weren’t crafted with mats. Its because the ability to just buy them makes them lose the entire reason they exist. They’re rewards for completing a specific piece of content, and they’re themed relative to that content. Same with the molten gauntlets, scelerite backpieces, etc.

Don’t get me wrong. I don’t think trophy items should be the majority of all loot (And especially not when they’re trophies for getting lucky with cash shop boxes, but that’s another discussion) They should be in the vast minority, and there should absolutely be a massive selection of easily acquired skins. This was something GW1 did excessively well with weapon skins specifically, there were rare skins, but there was a massive pool of more common skins, and even those common skins dropped specifically in areas where they were visually appropriate.

Paying x gold or gems for a legendary or dungeon skin is equivalent to just plain buying a title or badge. Some loot needs to be hard to get simply because that is what makes it worth getting This isn’t a game where you’ll ever use something ugly because the stats were better. Even the casual player can easily get their hands of a few transmutes and dyes to get exactly the look they want. This isn’t a game where you end up gear gates to get to the next chunk of content. Your stats are easy to come by and anyone can do it easily. That’s great. However, you also need a darn good reward for doing stuff and if you design a game around a shallow stat ceiling, then the stats on gear aren’t ever going to be rewarding. What you’re left with to use as rewards is entirely cosmetic. That’s awesome because it means you can actually go and do that content at any time to try and get that thing you want, and more importantly when you get it, people will know you earned it, and so will you

If the reward was only avaliable for a limited time, then you’re just not going to get it. I see this as a good thing. It means, over time, you’ll end up seeing a lot less cookie cutter clones of the same character, and more importantly because those items denote a period in time and a history that your character took part in. It doesn’t seem like much now, but two or three years down the line you might actually look at that item and appreciate them for what they represent as much as what they look like.

That’s really the point of cosmetic items in the first place, isn’t it? What do they represent? What do you represent as a character? Do you want to look cute, or threatening, or noble, or colorblind? Cosmetic items are all about the representation of that character and in the case of the living story, dungeon items, and other trophies they represent something memorable.

When you can just pick them up on every corner they lose that. I played and loved CoV for ages. That game had great character customization, but nothing any of my chracters ever wore meant anything to me or anyone else. That’s fine, they weren’t meant to, it was all a costume anyway.

I don’t think items in a persistant world with real and tangible loot should be costumes. I think they should be objects with history and meaning in the context of that world.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: Zaxares.5419

Zaxares.5419

That’s really the point of cosmetic items in the first place, isn’t it? What do they represent? What do you represent as a character? Do you want to look cute, or threatening, or noble, or colorblind? Cosmetic items are all about the representation of that character and in the case of the living story, dungeon items, and other trophies they represent something memorable.

That’s actually fairly close to my point. When you decide that you want your character to be cute/threatening/noble/hideously colorblind, and then you discover you can’t get that specific appearance because you don’t PvP/WvW/do dungeons or you just weren’t around when the content happened, I think it’s a great shame. I just feel that if a player really wants a specific look for his character, he should be able to get it.

I see where you’re coming from with regards to having items with specific appearances having a deeper meaning to the player, but I guess I just feel that’s an internal motivating factor to each player. Let’s say that dungeon armor/weapons were purchasable on the TP. I want the look of the CoF set, so I gather up my guildies and do a couple of runs in there each day until I get the tokens to buy it. I love the armor, and I love the feeling that I earned it on my own merits. Now, Player B comes along, sees my armor, goes “That’s awesome!” and heads to the TP to buy it.

Does it matter to me that some guy has the exact same armor as me but he bought it in 10 seconds as opposed to my grinding it over 5 days? Not in the slightest. I know I earned it, and how someone else earned their item has nothing to do with the personal satisfaction I have with how I got my item. It’s like knowing that I completed a really tricky jumping puzzle as opposed to someone else getting Portal’ed to the end. I did it the “right” way; others may have got there more easily, and I’m glad they COULD get there if the JP was beyond their ability, but it doesn’t in any way negate the satisfaction I got from completing it myself.

Of course we shouldn’t have all mobs drop nothing but coin and all skins are available from vendors. That would be incredibly dull, I agree. But at the same time, I just favour a system where players who are lucky or dedicated can share their spoils with those who are less lucky or just weren’t around to earn it themselves, as long as they’re willing to pay for it. I still have the Molten Gauntlets ticket sitting in my bank; frankly, I loathe the skin since it doesn’t fit at all with the “representation” that I’ve built my characters to be. If I could sell it to a player who DOES want the skin, I’d do it in a heartbeat.

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Posted by: PopeUrban.2578

PopeUrban.2578

I understand your opinion, I don’t agree with it but I understand where you’re coming from. We’ll just agree to disagree on this one I suppose.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Zaxares.5419

Zaxares.5419

Aye. I completely get where you’re coming from too, which is why I think it just boils down to personal preference as a player. At the end of the day, I’m still having fun in GW2, and as long as we both are, I’m happy with the situation.

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Posted by: Lisa.6102

Lisa.6102

Bumping this for all that a having a cry about the “Solo Dungeon”

It is NOT a Dungeon