Q:
Will Southsun end in a Group Dungeon?
A:
It won’t end in a dungeon. We have however included an instance that will open up that has a single player version, and a more difficult multiplayer version.
The ending is different
i think not. the dungeon thing was kinda a test imo. Dungeons are great. Themed dungeons are even better. But its kid of a fun thing to trow a dungeon inside a story line.
Hope there will be a dungeon. Just not a must in the story.
Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!
Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!
Good one. I don’t oppose it. I like it. It kinda fells a bit funny till now you could handle it yourself and now you need a lot of help.
Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!
Good one. I don’t oppose it. I like it. It kinda fells a bit funny till now you could handle it yourself and now you need a lot of help.
Shrubbing about in the bushes gathering information on how to tackle the great threat. Doesn’t seem that weird to me. Gather intel and sabotage, then gather an army and beat em up.
Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!
Good one. I don’t oppose it. I like it. It kinda fells a bit funny till now you could handle it yourself and now you need a lot of help.
Shrubbing about in the bushes gathering information on how to tackle the great threat. Doesn’t seem that weird to me. Gather intel and sabotage, then gather an army and beat em up.
Its not the Wisper way but i get the point. Admit i was wrong.
Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!
Playing with others is fine. I do it all the time.
For example,
I see Oakheart is up and I swing in to help someone down it. Or I see a player fighting for a skill point and I jump in and help them out. I see a group of players dying to the Krait Witch and I jump in and die right along with them.
What’s not fine is being forced to form a party with 4 others to complete a solo (Personal & F&F, for example) storyline.
I left WoW, after 7 years, because I was sick of grouping up to see instanced content. I loved Guild Wars 2 (until the end of the personal and F&F stories, at least) because I could specifically do group content without forming a party.
And NOTHING about the term ‘MMO’ implies that you are expected to form a party to complete content.
Yeah nothing about the term Massive Multiplayer Online implies being with groups at times.
Except for the first two words “Massive” and “Multiplayer” being together.
I certainly hope it does…. but please allow it to last longer than the weapons facility does, maybe even make it a permanent dungeon.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I hope it ends with something as epic as the Molten Facility dungeon, which was and still is at the moment an amazing dungeon by the way.
Bully on the players that don’t want to group up for dungeons; there is enough content for them to solo already, besides, the only other way I can figure to end an arc on an epic note is a world boss like Tequatl or The Shatterer, and even though you don’t have to group for those kinds of fights, you can’t solo them either.
Ending with a solo dungeon or a personal instance would just feel like a fizzle to me.
I really liked the other one ending in a dungeon. Cooperative experiences in a highly controlled environment with 4 other players gives the developers an ability to easily create interesting scenarios and mechanics. Single player stories can’t really have the same feeling of gravity, and world events are always going to have to be tuned to be incredibly easy thanks to a massive number of participating players.
In addition to this, finding players for the aforementioned dungeon wasn’t really a challenge at all for me, personally. The game has ample resources like guilds and Lion’s arch map chat, as well as external third-party sources like looking for group websites. (Though a better in-game LFG tool would be nice.) The difficulty was also very reasonable, and I would anticipate the conclusion to an epic story line to have this level of difficulty. I don’t mind the concept of it ending in a dungeon one bit.
The F&F Dungeon was fun and unique. When it disappears in a week, it’ll leave us wanting more. That said, I’m am eager to return to Southsun for new content, whatever form it will take.
Dakka Warforge- Level 80 Charr Engineer
Xairro – Level 80 Asura Revenant
The F&F Dungeon was fun and unique. When it disappears in a week, it’ll leave us wanting more. That said, I’m am eager to return to Southsun for new content, whatever form it will take.
It left me wanting less. I can’t even bear to log in right now because I can’t finish my personal and F&F story due to the dungeons. They just sit there, on the top-right of my screen, mocking me. It’s destroyed all of my motivation to play.
I think there’s enough room for the people who want to group, play alone, and want to zerg on that island.
I would love it if we had D/Es dealing with putting stuff up on the island, like help defend or build a temporary set of shelters. Then in a follow up patch they turned into something more permanent. This way we feel like there’s a sense of growth.
They could make dungeons based on clearing Karkha nests that are buried deep for those wanting a group challenge. They could make roaming creatures come in waves and attack the structures for those that want zerging players defending some outpost, and give the solo players the ability to just run out into the wilderness and kill or collect things at their leisure.
Perhaps they could have a scalable dungeon? Especially for any story related stuff.
The F&F Dungeon was fun and unique. When it disappears in a week, it’ll leave us wanting more. That said, I’m am eager to return to Southsun for new content, whatever form it will take.
It left me wanting less. I can’t even bear to log in right now because I can’t finish my personal and F&F story due to the dungeons. They just sit there, on the top-right of my screen, mocking me. It’s destroyed all of my motivation to play.
Really? I don’t understand that. The dungeon isn’t extremely difficult if you’re well geared, (a prerequisite that is prettymuch assumed when you’re dealing with new endgame content) finding players isn’t particularly difficult (try your guild, friends list, lion’s arch map chat, or third party looking for group website), and the dungeon doesn’t take very long at all. You’ve still got a week to do it, too. This isn’t even mentioning the fact that it’s outright fun and features one of the coolest boss battles we’ve ever seen in guild wars 2.
Why are you unable to complete this content?
It takes place in Karkaland. Someone’s gonna resurrect the ancient karka, or turn its corpse into mechakarkazilla for another absurdly long and laggy one-time open-world event.
Or mechakarkazilla will be some epic boss in a 5 person dungeon. I’d like that better.
NoWo took this dungeon with no regrets! 3 man for the win
The F&F Dungeon was fun and unique. When it disappears in a week, it’ll leave us wanting more. That said, I’m am eager to return to Southsun for new content, whatever form it will take.
It left me wanting less. I can’t even bear to log in right now because I can’t finish my personal and F&F story due to the dungeons. They just sit there, on the top-right of my screen, mocking me. It’s destroyed all of my motivation to play.
Really? I don’t understand that. The dungeon isn’t extremely difficult if you’re well geared, (a prerequisite that is prettymuch assumed when you’re dealing with new endgame content) finding players isn’t particularly difficult (try your guild, friends list, lion’s arch map chat, or third party looking for group website), and the dungeon doesn’t take very long at all. You’ve still got a week to do it, too. This isn’t even mentioning the fact that it’s outright fun and features one of the coolest boss battles we’ve ever seen in guild wars 2.
Why are you unable to complete this content?
I had enough of 5 man dungeons in WoW. I came here to get away from that model. I played GW1 for years and never had to group to complete anything. Until the end of my personal and F&F storylines, I could solo the entire storylines. Now, my PERSONAL story will forever go uncompleted as well as the F&F storyline.
I don’t join guilds. I have no one on my friends list. I don’t beg and grovel others to carry me through content.
Don’t get me wrong; I like seeing other players in the game world. I like stopping in and helping them out, if I happen to pass by. I DO NOT like depending on them, begging them, hassling them, so that I may complete MY storylines.
If I wanted to party to run my dungeons, I would still be playing WoW.
being in an MMO really throws out the point that you should at least make some kind of attempt at some point to do group play…
I had enough of 5 man dungeons in WoW. I came here to get away from that model. I played GW1 for years and never had to group to complete anything. Until the end of my personal and F&F storylines, I could solo the entire storylines. Now, my PERSONAL story will forever go uncompleted as well as the F&F storyline.
I don’t join guilds. I have no one on my friends list. I don’t beg and grovel others to carry me through content.
Don’t get me wrong; I like seeing other players in the game world. I like stopping in and helping them out, if I happen to pass by. I DO NOT like depending on them, begging them, hassling them, so that I may complete MY storylines.
If I wanted to party to run my dungeons, I would still be playing WoW.
The issue here though is that even the game’s personal story concludes in a 5 man dungeon, that dungeon being arah story mode. From the beginning dungeons in this game have been a part of the Guild Wars 2 manifesto, and I’m sorry to tell you that if you came away from WoW with the intention of no longer doing 5 man dungeons then you will be missing out on content in this game. It was clear from the beginning that people were going to be expected to group up with others in dungeons in order to complete modern and future content.
In addition to this, the 5 man dungeon is just downright fun. It’s a satisfying and entertaining conclusion to the story arc, and the thrill of finally putting a nail in the molten alliance coffin following a mechanically interesting fight with 4 other adventurers far surpasses any of the single player content found in the living story before it. Why not at least give it a twirl? – the difficulty curve is pretty close to what is expected of you in the rest of the game.
I can understand if you do not like 5 man dungeons, but this game has included them and encouraged them from day one. I believe that dungeons provide the most interesting conclusions to story arcs.
I don’t want to get involved in the whole discussion about group content vs. solo playstyle in an MMO in general all over again, so I’d just like to reply to the original post.
After MF was so much better than the regular dungeons… I HOPE that there will be an equally fun one in the Southsun story. I am not much of a dungeon player at all usually, but I enjoy(ed) MF so much that I am actively looking forward to a Southsun themed one now.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(@Elbegast.6970 continued…) I’m afraid that the 5 man dungeon model is a staple of MMOs that doesn’t have any good reason to go away, considering the MMO’s defining feature is the ability to group up with and take on challenges with fellow adventurers. There’s a reason WoW and GW2 both love the 5 man – it’s a good vehicle for delivering content with interesting mechanics.
I have a pretty good hunch it will end in a dungeon!
BUT
I think the final dungeon could potentially be a scaling one, meaning that solo players such as yourself can attempt it with reasonable difficulty; but if you have a group, then the difficulty will scale up a bit. On the other hand, if solo players want to be truly challenged, then they could increase the difficulty (through an optional slider or level scale) a tad bit so that a solo player would be attempting the 5-man version of the same dungeon.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
Yeah nothing about the term Massive Multiplayer Online implies being with groups at times.
Except for the first two words “Massive” and “Multiplayer” being together.
Someone needs to learn what the word massive means hint not 5 ppl, doing DE events sums up MMO more than dungeons, leave dungeons were they belong 2004 / wow, gw2 does group events beter though DEs and should be the focus of this game. Think of a chain event of DEs like the temples for the end of flame story instead of another lame dungeon? More ppl see the content = more ppl happy
(edited by raiden.9024)
Someone needs to learn what the word massive means hint not 5 ppl, doing DE events sums up MMO more than dungeons, leave dungeons were they belong 2004 / wow, gw2 does group events beter though DEs and should be the focus of this game. Think of a chain event of DEs like the temples for the end of flame story instead of another lame dungeon? More ppl see the content = more ppl happy
My main issue with group events is that, while they are awesome, because of the massive collections of people they can’t deliver the same mechanically interesting thrills that a dungeon boss can. A good example would be the gigantic king karka. It was a cool and huge event boss that was enjoyable to do, but its moment-to-moment gameplay paled in comparison to this recent double-trouble endgame encounter at the conclusion of molten facility. I think the dragon bosses are another example of how world events are a little bit ‘diluted’ because of the larger playerbase; they remain stationary throughout the entire encounter and generally have very simplistic encounters when compared to some of their contemporaries in the dungeon world.
another thing to note is that simply because more people can play a piece of content does not mean that the content is inherently better. Quantity of people that can play the content is cool and all, but QUALITY also needs to be considered. And this 5 man dungeon is as accessible as can be! Its difficulty is easy enough to be cleared by a vast majority of the population.
As for the above sentiment of the option for a player to play through an easymode single player version of the dungeon or do the thing as a group with advanced mechanics, I would be in support of that movement.
Someone needs to learn what the word massive means hint not 5 ppl, doing DE events sums up MMO more than dungeons, leave dungeons were they belong 2004 / wow, gw2 does group events beter though DEs and should be the focus of this game. Think of a chain event of DEs like the temples for the end of flame story instead of another lame dungeon? More ppl see the content = more ppl happy
My main issue with group events is that, while they are awesome, because of the massive collections of people they can’t deliver the same mechanically interesting thrills that a dungeon boss can. A good example would be the gigantic king karka. It was a cool and huge event boss that was enjoyable to do, but its moment-to-moment gameplay paled in comparison to this recent double-trouble endgame encounter at the conclusion of molten facility. I think the dragon bosses are another example of how world events are a little bit ‘diluted’ because of the larger playerbase; they remain stationary throughout the entire encounter and generally have very simplistic encounters when compared to some of their contemporaries in the dungeon world.
another thing to note is that simply because more people can play a piece of content does not mean that the content is inherently better. Quantity of people that can play the content is cool and all, but QUALITY also needs to be considered. And this 5 man dungeon is as accessible as can be! Its difficulty is easy enough to be cleared by a vast majority of the population.
As for the above sentiment of the option for a player to play through an easymode single player version of the dungeon or do the thing as a group with advanced mechanics, I would be in support of that movement.
Must be a different dungeon to what I played lost interest half way thro, last boss was boing kill flying move from shock waves not really hard mechanics, same as any mmo boss hit and don’t stand in kitten
All I can say is that I am glad that the non-dungeon people seem to be a distinct minority. If you want a game that you play by yourself, then by definition an MMO is not for you. Play a single-player game like the Witcher or something. I hope they have a dungeon in this storyline and all of the others….the more the merrier.
being in an MMO really throws out the point that you should at least make some kind of attempt at some point to do group play…
Being an MMO means there should be the option for group play. It does not mean that it should be forced down your throat. I enjoy having the option to group and run 5 mans. What I hate is being forced into it to complete the solo content.
Must be a different dungeon to what I played lost interest half way thro, last boss was boing kill flying move from shock waves not really hard mechanics, same as any mmo boss hit and don’t stand in kitten
whaaaat? You crazy, Willis. I loved how both bosses has their own unique abilities (one with explosive fire rain, the other with bounding all over the place and shooting shockwaves) and it was really cool how the succession in which one kills the boss determines what the second phase will be like. playing through the dungeon twice and seeing how the encounter can go two different ways based on how the group chose to play it was radical. The boss was also pretty aesthetically impressive, too – the mixture of flame legion and dredge inspiration on both titans (like the rest of the dungeon’s enemies) was a neat visual twist.
Also, the ease of the boss difficulty was a play towards accessibility to make sure that more players could experience the encounter; something that you emphasized as important in your last post.
But compare the mechanics of this smooth-running two-phased boss with the incredibly laggy and slow-paced slaying of the gigantic karka that occured back in november, or with the completely stationary dragon boss fights. The small playercount and compact venue provided for a more interesting fight than we probably would have seen within a large group event.
To conclude, I’m not at all against world events, and I would even be willing to see arenanet try their hand at en epic conclusion with a ton of players again. My main argument is that concluding a story arc with a dungeon is an effective and entertaining method of content delivery that can work just as well as (if not, in my opinion, better) than the event based delivery one might expect from guild wars 2.
All I can say is that I am glad that the non-dungeon people seem to be a distinct minority. If you want a game that you play by yourself, then by definition an MMO is not for you. Play a single-player game like the Witcher or something. I hope they have a dungeon in this storyline and all of the others….the more the merrier.
I never said I wanted a game that I play by myself. I like seeing other ‘real’ people in the game world. I like stopping by and helping others, when I am able.
What I do not like is being forced to group with 4 other people for the very last leg of an entire soloable chain of content. It feels like a ‘bait & switch’.
I enjoy group content (SB, Shatterer, Jormag, etc.). I don’t enjoy being forced into a party to see or complete that content. There is nothing fun or compelling or heroic about begging 4 others to run you through a dungeon so that you may have a chance of seeing the resolution to a soloable chain of content.
Group dungeons are fine. Just keep that content away from my personal and living storylines.
being in an MMO really throws out the point that you should at least make some kind of attempt at some point to do group play…
Being an MMO means there should be the option for group play. It does not mean that it should be forced down your throat. I enjoy having the option to group and run 5 mans. What I hate is being forced into it to complete the solo content.
This issue is that story arcs in MMOs are not constantly confined to the medium in which they begin. Simply because flame and frost’s first few instances were single player does not inherently mean that any further installments in the series MUST be able to be completed solo.
Also, this content was completely and totally optional. The minimal rewards at the end (combined with a plot exposition that one could figure out in 5 minutes on google) means that the reward for completing the dungeon was mostly just the fun of playing the dungeon. There was nothing about this 5 man that forced the player to do it. No super awesome piece of gear that you’re guaranteed to get or plot details that can’t be found elsewhere. Only satisfaction and meaningless achievement points. This is completely and totally optional, and not shoved down a player’s throat at all.
I can understand if you don’t like grouping up with others for organized play, but it became apparent both in the personal story AND this arc that it’s a storytelling element that is around to stay, and with good reason. The content it provides is entertaining and worthwhile.
Each part of the Southsun story arc should require 5 man groups, so we can stop the whine.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
There is nothing fun or compelling or heroic about begging 4 others to run you through a dungeon so that you may have a chance of seeing the resolution to a soloable chain of content.
I’m not going to continue to reiterate the same points that I said in earlier posts, but I would like to challenge this particular line of dialogue, as I disagree greatly. I feel as if you’ve worded the scenario in a way to make it sound more ‘nasty’ than it currently is. Completing a dungeon isn’t “Begging” other players to “Run you through” a dungeon. It’s a mutual agreement made between 5 different players to complete an instance together.
When I say, “Does anyone want to run molten facility?” in map chat and receive four responses, it is not because I’ve “Begged” them to assist me and that they’re doing it just to make me shut up. They’re joining me because they too want to experience the content for themselves, and would like to ally with me in order to accomplish that goal.
I could word this really eloquently and say it’s a, “Heroic band of brothers vanquishing evil together, in an organized group, just like trehearne and the heroes of our very own personal stories encouraged us to do!” but that would be another example of using emotionally tinged wording to skew the way an event sounds.
It’s okay to feel the way you do, but I wish you wouldn’t “shame” this content by making it look like playing it means you have to be some grovelling beggar who forces others into playing with him.
Mini-dungeon like font of Rhand, plz…
You get something akin to a dungeon without all the hassle the normal type bring with them.
A shame fun things could not simply be fun.
I too would like to know the answer to this question. I don’t have any problem with dungeons being in the game just having them as the end of the chain. And being forced to do them to finish the content. I hate them. I left Wow to get away from them. Dungeons are a good way to add content for players who like them but they should be reserved for enrichment content and not one time only endings. I want the dynamic, spontaneous content we were promised. I am very angry that I spent so much time doing the content for F & F just to sit out the end because it’s a pug dungeon.
I like playing with others and the Southsun Cove one time only event was awesome!!! That’s what I want, more of that. I want the PvE experience to feel more the WvW experience. Also the Madd King PvE event was great. Not so great the Wintersday dungeons. The dragon battles are good and I would like more of that dynamic feeling to the living world.
I figure they do the dungeons because it’s the cheapest way to do the ending. And yes, it’s and mmo and the dynamic version is so much more applicable to being a mmo than a 5 man dungeon to end your solo adventure or personal story.
All I can say is that I am glad that the non-dungeon people seem to be a distinct minority. If you want a game that you play by yourself, then by definition an MMO is not for you. Play a single-player game like the Witcher or something. I hope they have a dungeon in this storyline and all of the others….the more the merrier.
Minority? I think only a few run dungeons and most of them do it for cash cof 1 which doesn’t really count as ppl who love dungeons, they do it for fast gold, took blizzard 3mil subs to make them listen to their customers, what will it take anet. If dungeons didn’t reward loot or gold would you do them? Ofc not you want fast loot, if you could make as much gold as cof in the open world in the same time still think dungeons would be popular? And your another one who don’t understand what mmo stands for lol. First M don’t = 5 ppl, running about open world meeting questing with ppl is mmo sticking 5 ppl in a cave is a dungeon crawler ala Diablo.
(edited by raiden.9024)
. If dungeons didn’t reward loot or gold would you do them? Ofc not you want fast loot, if you could make as much gold as cof in the open world in the same time still think dungeons would be popular?
This is a little ridiculous. The molten facility dungeon features reward that are shoddy at best, with the chest occasionally yielding something that is barely even worth a few silver. Yet it’s pretty wildly popular, and a lot of people are playing it. I’ve ran it several times despite never receiving anything of worth from the dungeon. It’s just a fun activity, and I choose to do it. Why do people still run story modes so frequently if it’s just about the rewards?
If you honestly feel as if every single person who runs dungeons is doing it only for gold and not at all for the enjoyment of running dungeons, then I’d like to personally be the exception to the “Rule” that disproves that statement. I’ve always really enjoyed allying with a group of friends and guildies to take down some bosses in a dungeon, even if the rewards are weak and mediocre. Dungeon content is part of the MMO experience because it gets players from this large portion of fellow adventurers to group together and bond over a smaller piece of adventuring content. It’s a great way to get guildmates to meet and greet one another, and I’ve made a lot of my friends in this way.
MMO is not just about the ‘massive’ part, but also about the social interaction. Large events are really great for huge congregations of players, but smaller and more intimate collections of adventurers can bring together individuals and give people more ‘close’ time. This lets them be significant pieces of a cooperative whole rather than small cogs in a giant machine.
I too would like to know the answer to this question. I don’t have any problem with dungeons being in the game just having them as the end of the chain. And being forced to do them to finish the content. I hate them. I left Wow to get away from them. Dungeons are a good way to add content for players who like them but they should be reserved for enrichment content and not one time only endings. I want the dynamic, spontaneous content we were promised. I am very angry that I spent so much time doing the content for F & F just to sit out the end because it’s a pug dungeon.
I like playing with others and the Southsun Cove one time only event was awesome!!! That’s what I want, more of that. I want the PvE experience to feel more the WvW experience. Also the Madd King PvE event was great. Not so great the Wintersday dungeons. The dragon battles are good and I would like more of that dynamic feeling to the living world.
I figure they do the dungeons because it’s the cheapest way to do the ending. And yes, it’s and mmo and the dynamic version is so much more applicable to being a mmo than a 5 man dungeon to end your solo adventure or personal story.
It’s a balance between a wide variety of different elements. consider that the flame and frost storyline is told through all of the following methods…
-Massive group events designed for a large base of players
-Solo collection quests and story content designed for one player
-small personal quest-esque instances that are designed simeltaneously for one player and multiple players
-dungeon content designed for five players
It’s not just solo content followed by a sudden slap-in-the-face dungeon, guild wars 2 has an infrastructure made up of a variety of different pieces molded together that are constantly mingling and interacting with one another. This sort of variety allows players to experience the flame and frost story in different ways, without feeling as if the whole experience is homogenized to fit one playstyle. The group dungeon is also tuned to such a difficulty that anyone who is willing to put in minimal effort to find a group can complete it. It’s not a serious roadblock that is preventing people from completing the content at all. It’s an easily surpass-able speed bump that tells a story in a different way.
Will Southsun be ending in a Group Dungeon?
I would like to know so that I don’t waste my time with the content. I have no desire to complete a single player chain; only to beg 4 other players to run me through a dungeon.
Forcing people to party to complete a dungeon is just wrong, especially after a long chain of soloable content.
A) Being on Southsun Shore, it’s more than likely that the lead-up-to-climax content will be group content. This is to assume that the creatures of Southsun Shore that are “going nuts” are the Karka and floating tentacle creature, of which usually require grouping to defeat (those guys HURT!)
B) Even if the pre-content is solo content, that doesn’t define the content to come after it.
This is an MMORPG. What’s that mean? MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME. This is not a single player game (like Skyrim or Bioshock). This game is designed and meant to be played with interactions with other players; to be sociable, if you will.
If there is group content/dungeons, or what have you, then you can refuse to play it. Good on you for choosing how to play the game. However, the many hundreds of thousands to millions of other players will quite happily enjoy the new content with GUILDMATES, FRIENDS, and PUGS. Because people on your server are not your enemy to despise and look your nose down upon; instead they are fellow gamers who enjoy the same pastime as you do.
You guys can talk MMO this and that but at the end of the day Guild Wars never required a party outside of PVP. H/H. Maybe we should see the return of henchmen.
Then again maybe if there was a way to group properly across servers and in general then maybe no one would mind grouping.
I would like to see hearts and a meta on Southsun. Then maybe a dungeon.
I hope so. Molten Weapons facility was (well, still is techincally) a BLAST.
Get it?
Blast?
Ahhh… never mind.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
You guys can talk MMO this and that but at the end of the day Guild Wars never required a party outside of PVP. H/H. Maybe we should see the return of henchmen.
Then again maybe if there was a way to group properly across servers and in general then maybe no one would mind grouping.
I would like to see hearts and a meta on Southsun. Then maybe a dungeon.
Hate to break it to you, but this isn’t Guild Wars. This is GUILD WARS 2! This game is an MMORPG, that game (the original) was a Massive Co-Op Online Game (developers coined that phrase).
“I would like”, “I want”, “I….I…I”.
————-
That’s what I constantly hear when it comes to people who complain about group content. What about what others, who’s goal is to truly play an MMORPG with others, want? What about the design of the developers and what they want to achieve?
It would seem to me that those that are very anti-social, like the OP (who mentioned no friends list, no guild, and refuses to group with people) has no sync with the ideals of the design of this game or it’s future. To that I say “best of luck in whatever game you choose to play in the future”, and then he can quietly leave this game; but please do not come in here and demand they change the content that they’re trying to make many of people happy, with how they’re trying to design THEIR game, and asking for it to be changed for your own self. Isn’t that a bit selfish?
Hopefully the southsun arc ends in a dungeon because that’s really the only way they can do something challenging with tactical depth that’s really epic. They tried to do a massive DE finale and it was the most horrible failure in the game’s history. They’ve made plenty of solo instances and they simply can’t be made epic because they need to scaled down for one person. They NEED to finish off with a dungeon because its the only was to make something interesting and challenging that works.
For all you ppl saying to go to a singleplayer game cause 5 man parties = MMOs
So COD = an MMO as its 32 players per “instance”
Mariokart = MMO as its 6 players per “instance”
Sorry but the 1st M in MMO means massively 5 players in an instance don’t sound massively to me since the mega drive you could get 6 players going, 40+ players, playing together working on common goals ie hearts DEs skill points I’d call that MMO if they keep a focus on archaic dungeons they will lose more players, this isn’t a 2004 game it’s a2012 game it’s done so much to advance with no tagging open group play only to backstep to forced partied content.
I hope so. I loved the kitten out of that place!
You guys can talk MMO this and that but at the end of the day Guild Wars never required a party outside of PVP. H/H. Maybe we should see the return of henchmen.
Then again maybe if there was a way to group properly across servers and in general then maybe no one would mind grouping.
I would like to see hearts and a meta on Southsun. Then maybe a dungeon.
Hate to break it to you, but this isn’t Guild Wars. This is GUILD WARS 2! This game is an MMORPG, that game (the original) was a Massive Co-Op Online Game (developers coined that phrase).
“I would like”, “I want”, “I….I…I”.
————-That’s what I constantly hear when it comes to people who complain about group content. What about what others, who’s goal is to truly play an MMORPG with others, want? What about the design of the developers and what they want to achieve?
It would seem to me that those that are very anti-social, like the OP (who mentioned no friends list, no guild, and refuses to group with people) has no sync with the ideals of the design of this game or it’s future. To that I say “best of luck in whatever game you choose to play in the future”, and then he can quietly leave this game; but please do not come in here and demand they change the content that they’re trying to make many of people happy, with how they’re trying to design THEIR game, and asking for it to be changed for your own self. Isn’t that a bit selfish?
I fail to see how wishing Southsun had hearts, skill points, vistas, a meta with a chest and a dungeon makes me selfish. Everyone would win with that.
My only issue with grouping is the game doesn’t make it easy. Sorry I can’t know everyone on every server.
If there was a group generator I would try it. Put your name in the hat and the computer puts 5 players together to do it. Fine, no looking for a group, just go, win or fail so be it.
They should just throw in a single-person ‘easymode’ you can do for the story arc, but will only have a chance of receiving the loot from the one time. Thereafter you can keep running ‘easymode’ but it’s just like killing those mobs normally, and the chest are normal chests with normal timers.
Then the rest of us who can actually tolerate each other for up to 40 minutes at a time can repeat the proper dungeon for loot as usual.