A possible fix for failing events

A possible fix for failing events

in Clockwork Chaos

Posted by: Yata.8932

Yata.8932

Disclaimer,: If you are here to flame or give me crap advice like “go guest somewhere”, go somewhere else please.

Anyway, from what I have seen, people farm the Aetherblades due to those events always spawning like 5 or so champs, given enough people, while the others only spawn one or two at most. Loot tables also have something to do with this as people keep saying the minions give crap loot compared to the others and to not bother.

I think an easy way to spread the farmers out is to have all event types, Minions, Aetherblades, and Molten Alliance, spawn very similar numbers of champs with very similar loot. This way there would not be as much bias from the farmers, and the people who want to actually do the event still can in a timely manner.

Just my 2 cents.

A possible fix for failing events

in Clockwork Chaos

Posted by: Psycho Robot.7835

Psycho Robot.7835

The events would only spawn champions if the zerg was there, meaning that if the zerg split up, no one would get champions.

A possible fix for failing events

in Clockwork Chaos

Posted by: Jumpers.5069

Jumpers.5069

The fix is to make the victory give 40 bags and not be limited to daily.