Farmers vs Completers

Farmers vs Completers

in Clockwork Chaos

Posted by: Boererik.3459

Boererik.3459

Either go all for the event, or all go farm.

Its so frustrating when u failed the event, the farmers walk away with 30 champ bags.

Also if we complete, all the farmers who actually did nothing completing the event, get the same reward.

No offense but farmers shouldnt be on the same map as the completers.
i suggest all completers join home server, while the farmers wait 1 minute to get in the overflow.

Farmers vs Completers

in Clockwork Chaos

Posted by: sazberryftw.3809

sazberryftw.3809

Don’t really get who would prefer to ‘complete’ over farm once you have ‘Kill Scarlet’ achievement. You get more out of the invasion by farming champs, because you’re getting achievements + end reward + lots of champ loot. Why not get the most out of it?

| Lithia |

Farmers vs Completers

in Clockwork Chaos

Posted by: Eliteseraph.4970

Eliteseraph.4970

The problem lies with the design. The way it’s set up does not promote finishing the event, which REALLY sucks for people who haven’t yet accomplished it. Players should be rewarded and encouraged to work together towards completing events successfully. They should NOT be encouraged to ignore the event objectives.

The easiest way to do this is to up the rewards for a successful completion, and diminish the rewards gained from simple farming. There are numerous ways to accomplish this without being overly draconian.

Farmers vs Completers

in Clockwork Chaos

Posted by: Astasia.1459

Astasia.1459

The event never fails on my server, but I’m curious why you care if it does? Like the above poster mentioned, you don’t really get anything out of winning, even more so if you are in a repeat.

Farmers vs Completers

in Clockwork Chaos

Posted by: Ridley.3691

Ridley.3691

Once you’ve got the Kill Scarlet achievement, there’s not much reason to bother trying to finish the event. It’s annoying, yes, but it’s what ANet designed the invasions to be.

Farmers vs Completers

in Clockwork Chaos

Posted by: cpg.7140

cpg.7140

The problem lies with the design. The way it’s set up does not promote finishing the event, which REALLY sucks for people who haven’t yet accomplished it. Players should be rewarded and encouraged to work together towards completing events successfully. They should NOT be encouraged to ignore the event objectives.

The easiest way to do this is to up the rewards for a successful completion, and diminish the rewards gained from simple farming. There are numerous ways to accomplish this without being overly draconian.

I think an even bigger thing, which is sort of a core design issue with the game, is that for some events (not all), doing them with, say, 50 people takes way longer than doing them with 5. There’s no real reason it has to be that way. If the scaling were more balanced then farming wouldn’t be such a drag on the overall progress. I mean, people are always going to find a way to farm (obviously) so the real fix is probably not to nerf farming but rather to make it so that farming of any reasonably sort is not disruptive to any bigger goal.

When your scaling design pits farming and completion as opposing goals, that’s IMO a core issue.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

Farmers vs Completers

in Clockwork Chaos

Posted by: Lord Kuru.3685

Lord Kuru.3685

There’s the issue of rewards, but also the event is not inherently fun/interesting/challenging enough that people would want to try finish it.

(For example, many many people did want to do Liadri even though each failed attempt was a money loser.)

Farmers vs Completers

in Clockwork Chaos

Posted by: Killface.1896

Killface.1896

Completers just need to group up and make strike teams when event starts and focus on scarlet minions,you will get the event done and farmers will get there loot win/win

Farmers vs Completers

in Clockwork Chaos

Posted by: Nageth.5648

Nageth.5648

Completers just need to group up and make strike teams when event starts and focus on scarlet minions,you will get the event done and farmers will get there loot win/win

If only it were so easy. Unfortunately, the numbers don’t always work out (especially on overflow severs that usually aren’t completely full). It is easy to blame others for not working together and ignore the impact of your own actions.

Farmers vs Completers

in Clockwork Chaos

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Okay have it your way.
To all completers: There is the door.

All jokes aside, Why do people make such a big problem about this? Except for the scarlett achievement (which pretty much everyone should have by now) there is absolutely no reason to actually ‘win’ the event.
I wouldn’t even call it winning because for reasons unknown the invasion force decides to leave the zone even if they win the battle.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Farmers vs Completers

in Clockwork Chaos

Posted by: Stooperdale.3560

Stooperdale.3560

“All jokes aside, Why do people make such a big problem about this? Except for the scarlett achievement (which pretty much everyone should have by now) there is absolutely no reason to actually ‘win’ the event. "

There’s no reason to win the event if the only thing that you care about is how fast you can fill your wallet.

Farmers vs Completers

in Clockwork Chaos

Posted by: thefantasticg.3984

thefantasticg.3984

The farmers and completers just finished one of the event with 15 mins to spare… Not to shabby.

RNG is a bell curve. Better hope you’re on the right side.

Farmers vs Completers

in Clockwork Chaos

Posted by: Flameseeker.1563

Flameseeker.1563

Completers can make it if they focus on the minions.

Farmers will pretty much clear aetherblades and molten with enough time to spare even with the absurd scalling and champion spawn rate.
With proper teams of 5-10 players roaming the portals they can get it done fairly quick since the event wont be spawning lieutenant and champion mobs often.

Is it fair? Not really, completers will end up losing a lot of money from champ bags but at least they’ll get the scarlet achieve in time.

Just hope for a better event design next time. The idea was good to make areas alive again but the system fails by rewarding the zergs far too much in comparison to the end reward…

Farmers vs Completers

in Clockwork Chaos

Posted by: thefantasticg.3984

thefantasticg.3984

I see it differently: zergers/farmers aren’t rewarded enough to make the entire event worth completing.

The only difference between failing on final phase and winning on final phase is one bag/box each from the rewards. Really? I’ll just zerg more AB and make that difference up and then some.

RNG is a bell curve. Better hope you’re on the right side.

Farmers vs Completers

in Clockwork Chaos

Posted by: Fallout.1798

Fallout.1798

All that really needs to be done is some of the event scaling adjusted a bit. The aetherblades NEED to have a better limit on the number of champs that can spawn. Also, once the main quest for the aetherblades is finished, all aetherblades should despawn after 1 minute. Same goes for the Moltan Alliance, but not needed as badly.

Stormbluff Isle
[AoD]- Commander Vars Wolf

Farmers vs Completers

in Clockwork Chaos

Posted by: Healix.5819

Healix.5819

Zerging is broken. I used to go out of my way to complete the event for no real reason. It’s not like I cared if it was successful or not, I still got stuff. I would commonly solo molten tunnels and minion events and occasionally do an aetherblade one (I dislike zerging). But why bother doing that, when in a single AoE with the zerg, I get 10x the loot with no effort at all. The game is far too rewarding to zerging while basically punishing everything else.

The last event I did, I just prioritized any nearby aetherblade events. Standing in the back with 0 risk and mindlessly AoEing, I would get about 30 loot bags, an inventory’s worth of blues/greens/junk and about 5-10 champion bags per event. Why would I care about winning the event, when I can easily do this 10 times in a single invasion. It’s not even worth it to run to Scarlet, just finish off those aetherblade champs.

(edited by Healix.5819)

Farmers vs Completers

in Clockwork Chaos

Posted by: Cactus.2710

Cactus.2710

No matter which side of the fence you are on, it is simply stupid game design to set up different objectives that require cooperation to achieve. I mean pathetically stupid.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Farmers vs Completers

in Clockwork Chaos

Posted by: Gummy.4278

Gummy.4278

If you want people to complete then you need to offer the better reward for doing so…you would think that those two guaranteed yellows would make a difference since I have opened hundreds of those champ loots and got only 1 exotic maybe 12 rares and the rest where greens and more so mats.

Which is to say that I got 2 exotics from the bonus chest for the one time I went to a map and I was not in overflow and we finished Scarlet off. Go figure!

Farmers vs Completers

in Clockwork Chaos

Posted by: aspirine.6852

aspirine.6852

On the main map I have only seen bloodtide coast fail, that was not because of farmers but bugged events and portals way too far from some events.
Farmers are completing the 2 aether events, I don’t have a problem with them
One thing though, if the aethers are first and molten last, the event never seems to fail.

Farmers vs Completers

in Clockwork Chaos

Posted by: Shifu.4321

Shifu.4321

I don’t mind either way. I farm as well, but I do help when I notice that completion is possible. But I don’t get bothered when it fails, since it doesn’t matter either way.

Farmers vs Completers

in Clockwork Chaos

Posted by: naphack.9346

naphack.9346

I am a dedicated completer. That much for the introductions.

Now as for what’s the core issue, actually, there is 2:
1) The event still spews out craploads of bags for failing. I mean, overall, for farmers, the number should be negligible(it’s like 4-6 bags and 4 stashes, you get instead of 5 stashes, 10 bags), but it’s still an issue.
Increase the loot difference between a failed attempt and a successful one.
Drastically.
2) The end boss, scarlett, is a joke.
I don’t mean the character. That may be true, but to each his own. The thing is: So she just stands there while 250 guys are out there, standing there and mashing 1 1 1 1 1 1?
The crown pavillion and the gauntlet introduced so many challenging fights and great skills and concepts. Why does the final boss have to just stand there and eat it?

I feel like that’s actually the biggest part: Killing scarlett is no fun. She just stands there and eats it and then she dies. Her only hope of victory is the timer running out.
Why can’t she be like Kuraii the Cruel and unleash massive uncapped AoE attacks which take huge chunks out of player’s health bars? Why can’t there be some sub-events/other minions, which restore parts of her health or drop down huge loads of weakness/blind on players, if not killed in time?
Just why is it such a button mashing spamfest with no skill involved?
Force players to spread, force them to form small groups for the final event and make everyone of them to feel like “being important” and not like “hurry to tag her before she’s gone”?
Honestly, this is, what bugs me the most: How cheap and unfinished this whole scarlett event seems. There is no reason to do it, no challenge, it’s just plain 1-1-1-1-1 mashing. So why should players actually bother going for it, if they can also spam 1-1-1-1-1-1 somewhere else and get more out of it?
Killing bosses shouldn’t be a chore and the rewards should not be sub-par to farming the sub-events and that’s all, it comes down to in the end: If it’s just a chore, people will choose the chore, they deem more rewarding.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Farmers vs Completers

in Clockwork Chaos

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

There’s no reason to win the event if the only thing that you care about is how fast you can fill your wallet.

You say it like it’s a bad thing.

Just fyi, I got all the achievements by just farming.
/thread

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Farmers vs Completers

in Clockwork Chaos

Posted by: Vol.5241

Vol.5241

I find it that completers just like to complete an event “just because” They’re no different than the people who ‘griefed’ Lyssa or Anchorage farm. They think they are doing the right thing in completing an event and being rewarded with a few silver from completion.

As for farmers, we really dont’ care about completing an event. We just want to be efficient with our time and find the best way to get gold/hour.

I assure you that if there was a way for us to make a lot more gold completing an event than failing it, we would do it.

It just stands right now that you get an absurd amount of gold farming aetherblades/molten than minions.

And the rewards between failing a 3rd wave and completing Scarlet are neglible. What is it, <5 boxes? That’s what you would get farming a fully scaled aetherblade farm.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

Farmers vs Completers

in Clockwork Chaos

Posted by: Avatara.1042

Avatara.1042

1 shoulder scrap for a repeat map…

Good work, Anet.

Farmers vs Completers

in Clockwork Chaos

Posted by: UrMom.4205

UrMom.4205

anyone looking for the event completed achievement or whatever, simple solution…just guest to a higher pop server during prime time, do event, profit. I’m on Crystal Desert and on off hours it fails and succeeds (depending on the map) due to farmers (i’m guilty of this some) but during prime time, unless its FS it always succeeds.

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

Farmers vs Completers

in Clockwork Chaos

Posted by: havoc.6814

havoc.6814

I don’t believe that the two factions are so incompatible in these events as many are making out. I’m a farmer – big time – and yet I have only seen a few of the events fail. Most are completed with time to spare. Completionists can ascertain that the events are completed by doing the events that the farmers ignore, and relying on the farmers to knock out the other ones. It’s actually quite easy.

The only point of contention is the loot distribution: Farmers will get alot more loot. I don’t really see this as a valid complaint from the completionists though, since they consistantly have the same options that farmers have. In choosing event completion over farming, they literally choose to get less loot – and then complain about it! That’s just utterly rediculous. They made that decision.

The only real problem that I see is that completionists wrongly insist that others play the game their way, and get all bent out of shape about it. It’s really not their concern how others choose to play. Farmers, on the other hand, do not insist that completionists stop doing their thing. Quite the opposite is true: as a farmer, I am happy knowing that somebody out there is working on event completion, so I can also get Scarlet’s goodies in addition to what I’m farming. Go completionists!

Note that many of the above statements are true only in regards to the invasion events, and not other areas of contention.

(edited by havoc.6814)

Farmers vs Completers

in Clockwork Chaos

Posted by: naphack.9346

naphack.9346

I find it that completers just like to complete an event “just because” They’re no different than the people who ‘griefed’ Lyssa or Anchorage farm. They think they are doing the right thing in completing an event and being rewarded with a few silver from completion.

As for farmers, we really dont’ care about completing an event. We just want to be efficient with our time and find the best way to get gold/hour.

I assure you that if there was a way for us to make a lot more gold completing an event than failing it, we would do it.

It just stands right now that you get an absurd amount of gold farming aetherblades/molten than minions.

And the rewards between failing a 3rd wave and completing Scarlet are neglible. What is it, <5 boxes? That’s what you would get farming a fully scaled aetherblade farm.

You are partially right. It is about a difference in view.
However, you are wrong about one thing:
It’s not about “doing the right thing” or “being efficient”. And you make it sound, like the ones who aren’t only in it for gold, are stupid.

It’s simply this: There are people, who simply like to do events. You could give them an easy way to get lots of gold, which only takes an hour of repeating basic things over and over again per day to get a legendary after a week, and they’d say “that’s too much grinding for me.” They like to complete events, they like to work actively towards some goal, and they live for the moment, when the game tells them “you’ve succeeded in doing x”.
Let’s call them idealists.
Then, there is the second breed of gamers. They like to have gold, and they look at things at face value. You could give them the biggest, most awesomest(when in doubt, add -est to make it sound more amazing) story with the most entertaining and most interesting gaming experience, and they’d go “duh… And what’s in it for me? WHERE’S MAH LOOT?” They may sometimes get caught in the moment and actually enjoy doing content, but after a long day, all they want is some proof, they got things done. And that proof better be a useful and generally accepted currency.
Let’s call them pragmatists.

Basically, that’s, what it boils down to. There’s people, who do events, because… Well… There is events to complete… and there is people who do events because there are items to loot.
I won’t go as far as to call either one clueless idiots.
I won’t call the pragmatic ones “slaves of they very game they think, they are playing, while it in fact is playing them…”
And I won’t go as far, as to dismiss the other side as Idiots who just don’t get, you don’t have to complete the events to get loot, like you did.
At some point, you are just gonna have to accept, that people are different.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Farmers vs Completers

in Clockwork Chaos

Posted by: Solid Gold.9310

Solid Gold.9310

Win or lose with ArenaNet, it’s all win win.

Nobody loses, can’t have losers in this day and age, even losers get the reward.

I guess ArenaNet are trying to make GW2 the MMO that’s all thing’s to everybody.

It’s getting like sports day at school, there are no losers.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Farmers vs Completers

in Clockwork Chaos

Posted by: Archon Trieste.3109

Archon Trieste.3109

The way I see it, Anet wants us to farm. There was karka farming. I farmed that. Then the pavilion. I farmed that. Champion zerg in CS and FGS. I farmed that. Then, you can make 20 gold an hour if you farm the gauntlet! And then it was as if Anet thought that wasn’t quite good enough. How about 45 minute zergs with just enough time to sell stuff and get a snack before another 45 minute farm? How do you like them apples, player base? Huh? Is that enough mindless fun/money for you now?

Hey Anet, guess what, I kittening love it!

What are video games about anyway? As far as I see it it’s hanging out with your friends, killing monsters, making money. That’s what the map zergs are. I have more fun with my guildies farming aethers than we’ve had in ages.

On the other hand I do sort of feel like a Chinese gold farmer.

(edited by Archon Trieste.3109)

Farmers vs Completers

in Clockwork Chaos

Posted by: Excursion.9752

Excursion.9752

Have the champs only drop champ loot tickets that can only be retrieved from that events session after scarlet has been slain. Problem solved. But it wont happen.

| 80 (Guardian) Rusty Tooth | 80 (Warrior) Razer Tooth | 80 (Ranger) Eir Stegallkin |
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |

Farmers vs Completers

in Clockwork Chaos

Posted by: Lambent.6375

Lambent.6375

Farmers and Completers aren’t necessarily 100% exclusive groups. If that were the case the events would probably have a much higher failure rate.

it’s a bit much to say, “farmers did nothing”, because that would be assuming they don’t help with minions or any of the other non champ events at all, and that they don’t help kill Scarlet when she pops.

The one point in the invasion where farmers actually may cause harm is when aetherblades spawns are still up, when when their event bar has been completed. If they despawned a bit faster, I don’t think any of this would be an issue.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Farmers vs Completers

in Clockwork Chaos

Posted by: bhagwad.4281

bhagwad.4281

Have the champs only drop champ loot tickets that can only be retrieved from that events session after scarlet has been slain. Problem solved. But it wont happen.

It still wouldn’t work. An individual farmer still benefits from continuing to farm and letting the others run for completion if they want. Even if champ tickets are worthless when the event fails, any single player will still benefit from farming champs because their lone contribution is not going to make much difference to the success of the event.

In other words, it’s the ideal prisoner’s dilemma.

Farmers vs Completers

in Clockwork Chaos

Posted by: Devilsmack.5736

Devilsmack.5736

So, ppl complaining about not being able to complete…

But some others make 7-10g per invasion. Hmmm. You want achievement points? Use the gold to master crafting, buying cultural armor, get geared to kill more ppl in wvw and there you go… APs will be flowing your way.

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

Farmers vs Completers

in Clockwork Chaos

Posted by: DeadlySynz.3471

DeadlySynz.3471

People still need to do achievements believe it or not; so those that farm and hinder event completion aren’t doing the others any favors.

Anet can easily stop farmers; once the Aetherblades sky captain pops up, just make the rest of his mobs invulnerable until he’s killed, problem solved. I would much rather them do that than their typical solution in just nerfing loot (that helps nobody).

I wouldn’t consider farmers obtaining 30 bags per invasion good.. I’ve walked away with over 60 bags before finishing the event, as well as, about 12 gold.

Farmers vs Completers

in Clockwork Chaos

Posted by: IndigoSundown.5419

IndigoSundown.5419

I don’t care one way or the other what others are doing. I’m going to try to complete the zone event, because that’s what I enjoy. At least in invasions, I haven’t seen any of the “don’t try to complete the event or we’ll report you” chat messages. It’s no skin off my teeth if someone else wants to stick around and kill champions. However, once the invasions are permanent and not constant, I’m not sure if I will bother with them if all they are then is Champion farms.

Farmers vs Completers

in Clockwork Chaos

Posted by: Ayrilana.1396

Ayrilana.1396

Yeah let’s nerf the drops so that farmers have less reason to do invasions. When it’s no longer worth giving up 30-45 min of your time, they’ll likely go to something else. What people fail to realize that this will mean less people on maps and likely result in failing more often. Just look at Crown Pavilion. It used to always go into overflow and nowadays you only find maybe a dozen people at peak hours.

Farmers vs Completers

in Clockwork Chaos

Posted by: Ash.5274

Ash.5274

I don’t know if i’m a farmer, or a completionist. A bit of both, probably. By the time the 3rd wave is dealt with and its time to take down Scarlet, I usually have 10-15 boxes from the various events; I do try to focus on the main portal invasions as much as possible, but if there’s an Aetherblade invasion within running distance I’ll go for it, and tag as many champs as I can until the Pirate Captain falls. So if the event ends successfully, I usually end up with 20-25 boxes as reward.

I am there to see the event succeed as much as I’m there for loot. If you keep one eye on the bigger picture, its perfectly possible to get in a decent spell of farming AND contribute to the overall success of the event.

Farmers vs Completers

in Clockwork Chaos

Posted by: Daywolf.2630

Daywolf.2630

Either go all for the event, or all go farm.

Its so frustrating when u failed the event, the farmers walk away with 30 champ bags.

They won’t listen. Just like when they shut out players from doing temples in CS so they could farm embers, they want those boxes no matter what.

So yeah, I’d go in with my commander tag, focus on minions etc etc.. great the first few days and got a lot of drops. Now people would link 30-40 boxes, but I’ve only got 4 and no boss drop. In fact it’s gotten so bad, I find myself soloing minions at times in a full map while most everyone is off farming, so I get less drops compared to the beginning and they figured out how to get more.

Why do the boss? Oooooohhh precursors? So basically you guys are farming until your head implodes, but in the end you hand all your money over to me lol …or RMT exchange..

But I give up on invasions, at least running my tag in there to help our team win. Now I just go in with one of my aoe dps characters and farm like everyone else. I just go do bosses elsewhere as usual and with less people doing bosses out there which imo is kinda nice to not see the last second farming zerg run in and lag everyone out that was there actually doing all the work.

I guess it’s all just working as intended. Anet is in luv with the zerg farmers. After all getting most everyone to zerg farm makes for more coin to use in the exchange, which makes players buy more with real money transaction to sell the gems to you. It’s all about the RMT, gentlemen. Design is revolving around that alone.

Farmers vs Completers

in Clockwork Chaos

Posted by: thefantasticg.3984

thefantasticg.3984

This forum would be dead silent if not for the QQ’ing.

RNG is a bell curve. Better hope you’re on the right side.

Farmers vs Completers

in Clockwork Chaos

Posted by: Arc DLad.2194

Arc DLad.2194

Don’t really get who would prefer to ‘complete’ over farm once you have ‘Kill Scarlet’ achievement.

the issue is that people haven’t got that achievement and are working hard to get it but the commander/zergers are just farming till time runs out.
its a case of " I did the event at launch and I’ve got the achievement first so you can’t have it now" because i’m farming. happens on orr a lot these days aswell

How does Treahern change a light bulb?
“commander can i have a word”

Farmers vs Completers

in Clockwork Chaos

Posted by: Kagamiku.9731

Kagamiku.9731

Even with the farmers, 50% of the time the server wins the invasion. If they aren’t, simply guest on blackgate or some other T1 server. Being unable to get the “kill scarlet achievement” should be no excuse for not wanting players to farm champions, because you’ll definitely have it after a few attempts. I don’t think it’s a huge deal if you’re forced to do it one or two more times because farmers did not target the Minions, and went for the aetherblades instead. Not to mention that you need to do the invasions far more than a couple times in order to get the other achievements related to the invasion. And those achievements don’t require you to succeed.

Farmers vs Completers

in Clockwork Chaos

Posted by: Carn.9473

Carn.9473

Farmers should go frostforge zerk. Frostforge have better loot then event.

Farmers vs Completers

in Clockwork Chaos

Posted by: Daywolf.2630

Daywolf.2630

Don’t really get who would prefer to ‘complete’ over farm once you have ‘Kill Scarlet’ achievement.

the issue is that people haven’t got that achievement and are working hard to get it but the commander/zergers are just farming till time runs out.
its a case of " I did the event at launch and I’ve got the achievement first so you can’t have it now" because i’m farming. happens on orr a lot these days aswell

Well I focused on minions with my tag until mid-point yesterday (then turned it off). Early on in this I had lots of boxes as everyone was trying to get a success. Now it’s shifted so that the few still doing minions are in smaller groups and not getting as many boxes while the farmers get much more. It’s become pointless to do minions any longer imo, I still wind up with less than I did and I still don’t get the boss drop no matter what. So far the best quality item drops have come from the boss, but that doesn’t happen at all any longer.

You see more tags farming because many have made so much from farming that they are buying tags to zerg farm more. Could they turn their tag on, issue orders, and lead a successful chain to grenth success? probably not, but more commander tags to block stuff out like that for everyone else. But hey, win for RMT and driving up exchange prices so people will spend more money in the game.

(edited by Daywolf.2630)

Farmers vs Completers

in Clockwork Chaos

Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Farmers vs Completers

in Clockwork Chaos

Posted by: Astralporing.1957

Astralporing.1957

The one point in the invasion where farmers actually may cause harm is when aetherblades spawns are still up, when when their event bar has been completed.

That doesn’t cause harm. They simply don’t help. If other people can’t do the events on their own, they wouldn’t be able to do it either way if the farmers decided to go farming elsewhere.

Actions, not words.
Remember, remember, 15th of November

Farmers vs Completers

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

The one point in the invasion where farmers actually may cause harm is when aetherblades spawns are still up, when when their event bar has been completed.

That doesn’t cause harm. They simply don’t help. If other people can’t do the events on their own, they wouldn’t be able to do it either way if the farmers decided to go farming elsewhere.

This argument gets thrown about a lot, how about all farmers stop doing the invasions for a day to test it out. If you truly think you are right than put it to the test.

I’ve had a 25 min window fail due to farmers Yesterday, Today all the bigshot farmers were saying we have lots of time will make it with time to spare, again we failed.

Failing should never net you more loot than winning. So yes put all the rewards at the end of the event only retrievable after winning for starters.

Farmers vs Completers

in Clockwork Chaos

Posted by: Kagamiku.9731

Kagamiku.9731

I’m fairly certain there aren’t enough non-farmers on the map to complete it without any farmer. They still help a ton killing aetherblades. And they help during the first phase a ton, when there are no aetherblades to kill. Few people are going to keep playing that repetitive meta-event, without the incentive of champion farming. There is no way to test it obviously, since people aren’t going to magically stop farming it. But hey, if they ever nerf the champions, you’ll have your wish.

Farmers vs Completers

in Clockwork Chaos

Posted by: Holy Whirlwind.2067

Holy Whirlwind.2067

For those who have not noticed….farmers tend to load on the main map, while completion tends to happen on the second or 3rd overflow. I always notice on the main map 6-7 commanders and they are always zerging for champs. On the overflows the number of commanders drops and people tend to go in smaller groups to where the “main” missions are. We completed one in 25min in an overflow with 0 commmanders once.

One thing I have found helpful if you need to complete the event is to party up with guild members. We go in casually so that we are not all in the same “instance”. We keep track of the first wave of Scarlet’s minions. Whoever’s map completes that portion first is the map we join. That map usually ends up completing the event.

In the end does it really matter once you have gotten the achievement once? Just join in and have fun killing stuff knowing that GW2 is very much alive with all these people playing in one map with several overflows on just one of the many servers! I do have one wish though:

OPTION to turn of characters names (not in party or guild) in map areas seperately from the name option when in towns.

(edited by Holy Whirlwind.2067)

Farmers vs Completers

in Clockwork Chaos

Posted by: Tom.3981

Tom.3981

I’m sad to see that Arenanet people sweat to create an awesome add on, and in the end farmers get more reward than those who play the game the way it was made for.

Arenanet, if you want to stop farming, just make it less profitable… And if you want to see how people farm, just log on the game.

I’m so sad about that because this event is the best so far to me. It reminds me the events for end of beta weekends.

Note to farmers : don’t talk to me, I’m not interested in your opinion.

Farmers vs Completers

in Clockwork Chaos

Posted by: Manoa.5897

Manoa.5897

People still need to do achievements believe it or not; so those that farm and hinder event completion aren’t doing the others any favors.

This right here is the reason I see so much bickering in /map. It’s the mistaken belief that you have to successfully bring down Scarlet to get credit for all of the achievements.

There is only one achievement that requires you defeat Scarlet (Scarlet Scrambler), and that will come pretty darn easily if someone does invasions somewhat regularly. The “stop portal invasion” zone achievements only require you to participate and be present in the zone at the end of the event (win or loose, you still get achievement credit). If folks have done multiple invasions and claim they have not gotten credit for all of them, it’s usually a case of them not doing invasions on unique maps or a zone known for bugged completion (like Fireheart).

I found that taking a little time to CALMLY explain in /map what folks actually have to do to get their achievements goes a long way to avoiding/stopping a bunch of bickering between completionists and farmers. When those who are trying to get their achievements know what they actually have to do to get their achievements, they calm down and the situation de-escalates rather quickly.

Educate folks! Don’t bicker!

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi