Invasion Zones
- If you play at the same time every day, you will see all 13 maps by the end of the Clockwork Chaos release.
I simply cannot believe this – I have been on the past week and a half, between 19-24 in the evening on EU server SFR and the rotation has ALWAYS looked the same. I’m stuck at 12/13 Invasion Canceler because no other zone than Frostgorge Sound, Fireheart Rise, Sparkfly Fen, Lornar’s Pass, Mount Maelstrom, Timberline Falls, Harathi Hinterlands, Gendarran Fields, Bloodtide Coast, Blazeridge Steppes, Iron Marches and Fields of Ruin have popped… where has Dredgehaunt Cliffs been in all this?!
Not that I care alot, but I just haven’t seen all maps like you say I should have.
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
One might expect that 4 days of 10 hours+ playtime would give you a chance at every invasion…one would be wrong.
HereĀ“s one more joining the 12/13 crowd.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
- Every map will be invaded at least once per day, probably twice. In some cases, three times.
- If you play at the same time every day, you will see all 13 maps by the end of the Clockwork Chaos release.
Simply, no. This information is incorrect.
http://wiki.guildwars2.com/wiki/Scarlet%27s_Minions_Invade!/history#3_September_2013
There are at least 3 days where Fireheart Rise did not occur.
According to the above link, the event did occur in FR yesterday when l was on though must have been in dungeons. Nope, l’m not following the event around mindlessly 24/7 for however many weeks it runs just to still fail it. I don’t really care anymore.
Anthony’s last comment presumes that the server ‘wins’ the event for ‘Invasion Canceler’. Most times on AEST, it fails. Wins are rare.
(edited by Siliconmana.3816)
This is a badly executed achievement. I hope they can take lesson from this.
First, the random map rotation. Usually randomness give the event more dynamic feel but this time it makes it very hard to prepare ahead.
No tracking: same as dungeon master, there should be some sort of tracking aid.
Bugs.
Many people have limited time to play. For those who only has 1 hours per day, it’s 13maps over 14days, which isn’t very forgiving.
This so-call achievement just can’t be considered to be an achievement. An Achievement shouldn’t even include a random factor in it. Things with RNG is just a ffff-ing lucky draw, not an achievement. Not to mention the short limited time and super frustrating lack-of-hints-for-progress for us players to “achieve” the “achievement”.
Also this makes me feel that ANet are treating us player who don’t have lots of time to play the game as lower-classed players. So apparently we are suppose to be sitting in front of computer, playing game 10 hours a day to get the achievement. So us who need to go out and work to make money to support our family are going to say byebye to this “achievement”? This isn’t fair at all!