Invasions need towns burning and...
This. Seriously, we need a three way battle between the centaurs/Seraph/minions throughout Kryta, the legion forces fighting to push out the twisted as well as the branded, the pirates in Bloodtide Coast conflicting with the Aetherblades, the jotun and ogres fighting against the Twisted in their regions….need I go on?
If this is meant to be an invasion, it needs to look and feel like one. While I like what they were trying to do, it doesn’t really feel like an invasion.
Too much like work.
https://twitter.com/TalathionEQ2
True. At least the normal dynamic events have an impact on the world, even if it is only temporary. These mass invasions do nothing, absolutely jack. These powerful villains just stand there and wait to be butchered, only engaging enemies in their nearest vicinity. They don’t even contest waypoints!
It’s like their only function is to be farmed by the player characters…
That IS their only function.
To be fair, most of the enemy advancements are stopped at a critical point even in world events. Centaurs just hang out in Ascalon Settlement, not even burning the place down, something that could be followed up by a simple reparation event after the centaurs are gone. Except for a few instances, the enemy seems to be doing nothing after taking point X that changes the area in the least.
But this invasion just tops it with even a failed event concluding in the complete retreat of the enemy. The portals are randomly appearing, and the spawned mobs have no direction as to where to go. I guess the randomness should be due to the whole “chaos” theme, but even the mobs could just go on a rampage, spread out a little, hell, just damage stuff or do something! It would be kinda hilarious if they would do some of the events in their way, like at some of the more contested regions, where the portal spawn atop of an enemy stronghold.
Too much like work.
later. It doesn’t care that I’m there.”