Not too thrilled about latest updates...
Everyone loves to get items and loot…but seriously this is not fun to play. Sure you can get lots of items. But is that what Guild Wars has really turned into?
It has turned into a zerg fest and ArenaNet themselves turned the game into it. Face it: all and everything someone would like to have can be bought. All you need in this game ist cash. Cash to buy your precursor, legendary, buy gems for skins, buy whatever you like to have. This is a serious design flaw and it leads to farming and zerging.
Make all stuff legendary account bound. With craftable precursors them as well. Make lodestones and other expensive crafting stuff obtainable with dungeonstokens, laurels and fractal stuff. Let them work for those things instead of buying them. Or use a system of exploration/visiting parts of the world to get those things.
But ArenaNet not even hinders the champion farming, they included more zerg material. They seem to like crowded behaviour. Who needs all the great world tyria, when all can farm in a single spot. O.o
(edited by Grileenor.1497)
I’m not happy with this either. The zone-wide, 45-minute long zergfests are incredibly stressful and mind-numbing for me. There’s no challenge in it, just rush rush rush rush rush and hope stuff hasn’t already died by the time you get there. I slogged through the six invasions needed for the story, but it was not fun even for a moment.
Please devs, this is NOT the way to deliver content.
Did you completely forget about the gauntlet?
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I feel much like the first 3 posts. I dont like this new way to offer game content.
Plus, on the downside there is alot of d/c going on with the overflow thing worsening all: like I lost 3 invasions today cause got kicked after the start of an invasion and came back in the overflow with all the progress in the invasion lost and no invasion in the overflow of course. Really really bad for ppl like me that occasionally can play during the day. And, to reiterate what other ppl said in their post there is stress in this zerging around cause you dont wanna loose credit and you do risk that if you are not “quick” Is this what the developers wanted??
I’d rather get new content with expansions like in the previous GW series rather than releasing Living World packages. Really Arena Net, this a big big mistake of yours.
There’s not much you can do about Open World that won’t be trivialized by players without making the content so brutal in how it scales that people start to get at each other’s throats because “Go away! You’re overscaling the event and now we’ll wipe!”. They COULD make the mobs scale such that when 50+ people smack it around, it starts obliterating everyone… but then no one will do that content and your average person who’s just out to experience the content will get screwed over.
I like the initiative to bring the LS out of “instances” and into the open world. The mobs and the event itself are both very well designed but when it comes down to it, players will always subvert even the best created open world events because they are, well, open world and free form. I much prefer this to, say, Jubilee where you’re not even in the world, you’re in some alternate reality pie graph farming things for no real tangible reason aside from “It is and has loot, therefore it must not be.”.
In this case, now, there is a tangible (mostly, you can’t exactly ruin the world if the event fails because that would screw over new players) sense of the world doing something or something going on in the world. And, in this case, they did a good job in spreading it out all over the map, if you don’t want the zerg then there are several other events all going on concurrently that will likely have only a handful of people doing them (and those are the most fun because you can appreciate the mechanics of the Twisted mobs).
Then, you have gauntlet/Bazaar styles of updates where the entirety of the adventure falls pretty much into the realm of solo play. Its your abilities that define whether or not you’ll collect the crystals, beat Liadri, change eight light bulbs in the dark, and so on.
And lastly you have group content like the SAB, Molten Facility, Aetherblade Retreat, the Fun House, and such which are group activities but again, locked away in instances.
[Eon] – Blackgate
(edited by Vena.8436)