Timing Your Updates

Timing Your Updates

in Clockwork Chaos

Posted by: signahead.7281

signahead.7281

For future reference…timing your updates so they interrupt world-wide, 45-minute events is a lousy idea. Next time, ArenaNet, please do better.

Timing Your Updates

in Clockwork Chaos

Posted by: banana.9038

banana.9038

Look at the bright side: they didn’t wait until 10 minutes before the event finished

Timing Your Updates

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Posted by: Def Pinoy.7029

Def Pinoy.7029

At least let an event finish first…

Timing Your Updates

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Posted by: Lord Azazel.8703

Lord Azazel.8703

Living World
Fixed an issue which caused Vorpp to play his completion line incorrectly.
Improved the server-side performance of Aetherblade Pirates.

General
Temporarily reverted karma consumables to their previous values.
Corrected character model options text to no longer specify WvW only.
Fixed various crash bugs.

This is what the update was for lol

Timing Your Updates

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Posted by: Justin.7163

Justin.7163

I finally got into a zone with the event running just for it to be interrupted with this update. Haha real lousy timing indeed.

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Posted by: Shadowmist.9283

Shadowmist.9283

What, seriously? That’s it? They interrupted an entire 45 minute invasion… just for that? Wha…?

Timing Your Updates

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Posted by: me im not.9357

me im not.9357

Way to make your players mad over nothing.

Timing Your Updates

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Posted by: Thomas Kaira.7863

Thomas Kaira.7863

At the very least they should do it the GW1 way again: do not force people out of the game when a new build is released, it gets downloaded next time you restart the game.

This lets everyone finish what they are doing and doesn’t interrupt major events, especially freshly introduced events. It’s flat-out bad form to force people out of content that isn’t even a day old yet.

Timing Your Updates

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Posted by: DarcShriek.5829

DarcShriek.5829

At the very least they should do it the GW1 way again: do not force people out of the game when a new build is released, it gets downloaded next time you restart the game.

This lets everyone finish what they are doing and doesn’t interrupt major events, especially freshly introduced events. It’s flat-out bad form to force people out of content that isn’t even a day old yet.

GW1 ran instanced events. It’s not the same in GW2.