Timing Your Updates
Look at the bright side: they didn’t wait until 10 minutes before the event finished
At least let an event finish first…
Living World
Fixed an issue which caused Vorpp to play his completion line incorrectly.
Improved the server-side performance of Aetherblade Pirates.
General
Temporarily reverted karma consumables to their previous values.
Corrected character model options text to no longer specify WvW only.
Fixed various crash bugs.
This is what the update was for lol
I finally got into a zone with the event running just for it to be interrupted with this update. Haha real lousy timing indeed.
What, seriously? That’s it? They interrupted an entire 45 minute invasion… just for that? Wha…?
Way to make your players mad over nothing.
At the very least they should do it the GW1 way again: do not force people out of the game when a new build is released, it gets downloaded next time you restart the game.
This lets everyone finish what they are doing and doesn’t interrupt major events, especially freshly introduced events. It’s flat-out bad form to force people out of content that isn’t even a day old yet.
At the very least they should do it the GW1 way again: do not force people out of the game when a new build is released, it gets downloaded next time you restart the game.
This lets everyone finish what they are doing and doesn’t interrupt major events, especially freshly introduced events. It’s flat-out bad form to force people out of content that isn’t even a day old yet.
GW1 ran instanced events. It’s not the same in GW2.