Tragedy of the commons is not a design goal

Tragedy of the commons is not a design goal

in Clockwork Chaos

Posted by: vampirecoffee.2453

vampirecoffee.2453

People are using the Scarlet map events to farm champions. If you farm one champion, and no one else does, then the meta-event progresses, Scarlet appears, and you get loot from the champion and loot for defeating Scarlet. If a lot of people farm champions, the event fails, Scarlet doesn’t appear, and the people who were farming champions wind up better off (in terms of loot) than the people who were actually trying to finish the event.

Tragedy of the commons is not a design goal

in Clockwork Chaos

Posted by: Astasia.1459

Astasia.1459

Killing any event champion progresses the event. “Farming” them is not detrimental to overall event progress. We succeed events more often with big zergs of players steam rolling champion spawns than we do when people split off into too many smaller groups and struggle with each portal.

Tragedy of the commons is not a design goal

in Clockwork Chaos

Posted by: Zacchary.6183

Zacchary.6183

Killing any event champion progresses the event. “Farming” them is not detrimental to overall event progress. We succeed events more often with big zergs of players steam rolling champion spawns than we do when people split off into too many smaller groups and struggle with each portal.

That’s bull considering the majority of the event requires completing the metas instead of farming the champions from the Aetherblade Captain.

Tragedy of the commons is not a design goal

in Clockwork Chaos

Posted by: Astasia.1459

Astasia.1459

It’s actually not tied to clearing the events, but actual kills of those enemies in my experience. People definitely tend to beeline for AB portals when they come up, but when they do the AB minion gauge drops quickly, and as soon as it empties reinforcements and captain spawns stop.

Tragedy of the commons is not a design goal

in Clockwork Chaos

Posted by: Spoonification.4087

Spoonification.4087

Killing any event champion progresses the event. “Farming” them is not detrimental to overall event progress. We succeed events more often with big zergs of players steam rolling champion spawns than we do when people split off into too many smaller groups and struggle with each portal.

A group of 3-5 competent players can handle a portal event and have it done in just a couple minutes.
A massive zerg of 50 people or more will scale up the event so ridiculously that the event actually takes the same amount of time as it would if there were only 5 players—sometimes a zerged event lasts even longer.

That same swarm of 50 players could split into 5 groups of 10, or better, 10 groups of 5, and be getting 5 or 10 events done in the time they were doing only one.

Not to mention, people stay behind after an event is done to kill champs for loot when those champs no longer contribute to the invasion progress.