What needs to change
I don’t really think its the loot specifically. The loot might be part of it, but Aetherblade Champions usually take a long time to kill and tend to be backed up by dozens of veterans so they aren’t exactly easy pickings.
I think people just aren’t quite clear of the mechanics of these events yet. People don’t realize there’s no reason to stick around and kill the random mobs once the actual event in the area ends (as people were saying in my overflow last night, once the red circle is gone move on), demonstrated by the fact that people will stay and kill the random enemies / vets as well and those don’t have great loot like champs. And also don’t realize that once you drain a specific bar completely like EG Molten Alliance or Aetherblade there’s no point doing events of that type any more and you need to focus specifically on the other type.
If they do that most people will do it long enough to get their achievements and the permanent event will be dead, because most people will not spend 45 min for little to no reward.
These aetherblade champions go down super fast during my play and as soon as one went down another immediately as spawns. I was getting easily 6 to 10 bags from them alone. Sadly I saw this champ farming become a trend real fast. And that is major factor in failure.
Maybe take away champ loot bags from mobs during events and add more to a Successful Invasion prevention reward.
(edited by Wargrave.4936)
These aetherblade champions go down super fast during my play and as soon as one went down another immediately as spawns. I was getting easily 6 to 10 bags from them alone. Sadly I saw this champ farming become a trend real fast. And that is major factor in failure.
You do realize that Aetherblades are part of the second wave and unless they are defeated the event will fail, right? So as long as they spawn, they need to be killed
This isn’t champ farming, it is a major factor in completing the event.
These aetherblade champions go down super fast during my play and as soon as one went down another immediately as spawns. I was getting easily 6 to 10 bags from them alone. Sadly I saw this champ farming become a trend real fast. And that is major factor in failure.
You do realize that Aetherblades are part of the second wave and unless they are defeated the event will fail, right? So as long as they spawn, they need to be killed
This isn’t champ farming, it is a major factor in completing the event.
You do realize… Molten or aethers can come in 2nd round? And if aethers come in second, they just farm them during phase 3 for champs?
So they either farm them during phase 2 till they clear it then farm on phase 3 when people should be on molten. Or they zerg farm them avoiding Twisted events resulting in a fail/
These aetherblade champions go down super fast during my play and as soon as one went down another immediately as spawns. I was getting easily 6 to 10 bags from them alone. Sadly I saw this champ farming become a trend real fast. And that is major factor in failure.
You do realize that Aetherblades are part of the second wave and unless they are defeated the event will fail, right? So as long as they spawn, they need to be killed
This isn’t champ farming, it is a major factor in completing the event.You do realize… Molten or aethers can come in 2nd round? And if aethers come in second, they just farm them during phase 3 for champs?
So they either farm them during phase 2 till they clear it then farm on phase 3 when people should be on molten. Or they zerg farm them avoiding Twisted events resulting in a fail/
Ok, but it doesn’t matter which type spawns when, killing them completes the event and they must be killed to complete it.
Once they are dead in one area people move to the next closest and do it all again.
It isn’t like there are endless champs spawning, the event is timed. Failing it just takes the big chest from everyone, not something people who are after loot are known for.
The reason it fails is because people just keep killing the trash mobs after the molten/aether are gone. They don’t drop anything worth the trouble so you better believe anyone farming this ain’t hanging around for that.
It isn’t farmers messing this up, which leaves somebody else.
They kill aether in stage 3 when they already finish in stage 2…
You make it sound like its not timed. If 1/2 the zone is killing one aether event for champs(Exaggeration) you will not finish in time. Ive seen the event complete with a full zone with 10 minutes to spare yesterday. Everyone would spread out. Now people are zerging aether events to spawn more champs, and farming them.
Get it?
If you take away champ loot, I guarantee you, nobody will show up for the invasions anymore LOL The whole reason we have tons of overflows and full maps is because of the people farming the champs…
As for the reasoning: farming champs is much more profitable than just doing the events waves and moving on right after the event is done. People seriously still argue, that the end reward makes up for not farming champs which is just crazy. It’s fine if you don’t want to farm, but it is totally logical, that people who do this for money would farm and not try to complete the invasion as fast as possible…