Will Invasions become more complex?
It would be cool if the circle of the rynamic event became bigger over time, which would spawn mobs and stuff in a bigger radius. Maybe if it reaches a city they would kill all friendly npcs.
Killing the mobs would shrink the circle back to it’s source, something like that :0.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
hmm.. I would prefer more strategic kind of set up. like a modified WvW where you take back land.. The attacks don’t even follow a flow or plan, & the mobs just spawn & sit. (which is exactly what they made fun of in the manifesto) They have no purpose or plan, the surroundings don’t matter, they have no objective.. it’s just so simple right now. I mean.. ugh. I thought they only wanted to release stuff when they “do it right”
Yes I really wish these invasions were a bit deeper with more objectives than just “kill all the baddies in the circle.”
Every map has friendly settlements, if left unattended enemies should be able to take them over and reinforce the position, creating a “siege event” or something.
Vice versa, we should be able to rally allies on a map. For example in Frostsgorge Sound we should be able to rally the Pact forces there and get them to join the fight and turn those flak cannon on the Aetherblade ships. This would create more things to do in an invasion and would also make the map the invasion is taking place on actually matter.
As it stands currently, even though the invasion are fun for the moment, they don’t really feel like invasions. Enemies just stand around in fields waiting to be killed and if you actually run out of time there are no consequences, the invaders still leave anyways. They definitely need some improvements.