A Better Plot
I agree on that there is an overwhelming amount of characters. To be honest I can hardly remember any of them. The only memorable characters for me are the members of destiny’s edge, trahearne and your order-mentor.
All these seemingly random people I met along the way… I forgot them. I vaguely recall recruiting some sylvari’s. Their names? Ermh… well. Good question!
So I am a human and choose the commoner storyline. Wonder what happened to that innkeeper and his daughter-what was her name again? Weren’t they the people that raised me..? Why do I never hear from them? Why when I stop by is it that they hardly recognize me?
Besides having less characters, I think they should be better fleshed out. I felt a certain attachment to my order mentors. You get to spend a lot of time with them, they treat you as an equal. They have their weaknesses and their strenghts. Better, they have a personality. (sorry I’m going there) I really liked Tybalt. And I still think it sucks he died. Mostly because they removed pretty much the only character from my story that I had some emotional attachment to.
Characters like Trahearne, you also spend a lot of time with him, yet there is no connection. I think this is because besides being extremely serious, he has no extremes in his personality. He seems to be one of those people who never shows the back of his tongue, which annoys me. ^^’
In a nutshell, things I’d like to see is characters from your past coming back, even if just something without a lot of importance. And more fleshed out characters, to whom you get some sort of attachment.
The mysteries dissapear and life stands explained.”
First of all, I think the focus on “this is MY story” is a poor fit for an MMO story, which has masses of players doing pretty much the same thing, often together.
It would have been better for for the player to become part of some legendary group or military unit, which makes it possible for players to still get all the glory but not have the pitfall of it being about one person.
eg. Steven Erikson’s Malazan series of novels, which is all about some storied military unit called the Bridgeburners who were betrayed and nearly-wiped out, but the remaining members have near legendary status. Unlike a “adventurer party” like Destiny’s Edge which has just a few members, this is a military unit which formerly had hundreds of members, so having the players belong to such a group allows for a proper balance between fame and anonymity.
Secondly, I think a lot of the hate towards Trehearne would be been reduced had he been a non-combatant. Just make him a scholar and strategist who can’t really fight. Give him a couple of memorably eccentric and stupid bodyguards/sidekicks so we’re not forced to defend him all the time. And then give him some moments in the story where his special knowledge saves the day so he has a reason for existing.
So with Trehearne relegated to being the Ideas Man, the player can have the primary role as the Person Who Got Everything Done. (or if you take my earlier idea, the Vital Member Of The Group That Got Everything Done.)
I think these simple structural changes are all that’s needed to alleviate a lot of the complaints about the story.
As for voice acting, hollow characters and so forth, well, you shouldnt expect so much from a video game story, especially an MMO one :P