While the premise of this mission was great (hop into a golem battlesuit, ambush an Inquest caravan), the execution was severaly lacking:
- The Hazmat Suit is incredibly weak. The damage it does is pathetic, the global cooldowns give it an incredibly slow combat pacing, completely opposite to the rest of the game, and weaken it further. (The same applies to the asura battlesuit elite skill, by the way)
- The enemies are quick and nimble. More often than not, they jump away or around you so that your attacks miss completely, making the fight even more frustrating.
- The fight felt like I was a stupid, slow, and far too weak bossmob while the NPCs behaved like players, attacking, dodging and generally out-maneuvering me. This situation would have been fine if the Hazmat Suit were actually powerful and durable (I am talking about one-hit kills against the Inquest guys), but the way this fight is set up, I was really wondering whether the point of the mission was for the NPCs to have all the fun, not me.
- To alleviate this situation, I had to run away twice so that the mobs resettet, and had to completely sacrifice Zojja one time in order to get away. I would have rather exited the battlesuit and fought normally, but the mission did not allow this.
- In the end I was wondering why Zojja even brought the suits? The ambush would have been far easier without them. The Rule of Cool does not work if the implementation severely weakens you.
But the most frustrating part of the entire thing: why don’t other NPCs behave like the Inquest mobs in this? Jumping away, evading attacks, rolling around you to strike you in the back. The mission demonstrated some missed potential, both inside the mission and in the rest of the game.