Bad Blood - a quest that ruins the game

Bad Blood - a quest that ruins the game

in Personal Story

Posted by: OldNick.1849

OldNick.1849

Someone else said:

“I’ve spent two hours at the start of the mission trying to get past the initial puzzle. I don’t find that fun; I find that to be absolutely infuriating. "

Couldn’t agree more. I’ve got two chars stuck there, mesmer and elementalist. Not even using the elementalist’s “stability” special skill gets you across. Look here, developers – if I want that kind of c**p, all I have to do is go to work and insult the boss. This is a game, repeat GAME! It’s supposed to be fun, a word I doubt you are familiar with. Spending hours spread over several days and still not being able to complete it is NOT fun. And I can’t go back and choose another order to join.

Game ruined, thank you very much.

Then again, you’ll just ignore this as you ignore every other indication that GW2 is nowhere near as good as you like to think. It could be, but the worst problem is your attitude towards the players, your paying customers.

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Posted by: Majora.6028

Majora.6028

How about you watch your tone?
They created this game, so what if there are a few hard parts?
If you don’t have the capacity to get through them, tough kitten.
I absolutely love this game, and I look forward to difficult parts.
Ever play games like Legend of Zelda? kitten, puzzles are a HUGE part of the game, are you going to write Nintendo a letter about how kitten you are because you couldn’t solve something?

I really think people need to watch what they say to the Devs. They spent a lot of time and effort into this game. Hell, they’ve put more effort into one map then you’ve done in your life. Be respectful and thankful or go find another game to play, might I suggest Hello Kitty Online? That seems more your level.

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Posted by: MonkyTales.2098

MonkyTales.2098

I had no trouble with the jumping part at all.
I know what to do, I check the pattern of the wind and there I went.. 5 mins work!

It was clearly mentioned that you had to watch the flags so you could know when you had to run..

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

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Posted by: Oglaf.1074

Oglaf.1074

Stability did the trick for me…

But yeah, it needs to be clearer on how the wind mechanic actually works there. The flapping flags are not clear enough.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Hicci.8761

Hicci.8761

I have completed this quest and I don’t even remember it because it was not all that hard. Watch the wind and keep your calm. Once you get frustrated things are only gonna get harder. Couple days back I completed the so called “impossible” jumping puzzle: skipping stones and you know what? It was hard but as I have played maplestory, I know how to deal with difficult jumping puzzles mentally. Take a break when you feel like screaming and try again after taking a short break. Games are supose to have challenges that take special focus and I love it.

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Posted by: Gaudrath.6725

Gaudrath.6725

I really think people need to watch what they say to the Devs. They spent a lot of time and effort into this game. Hell, they’ve put more effort into one map then you’ve done in your life.

And got paid for it. Players bought the game and have the right to voice their opinion of it. In fact, if I was a dev, I would appreciate feedback as I am sure ANet does, even when it comes in angry wrapping.

Uthgar Stormbringer, elementalist
Sigurd Greymane, guardian
~ Piken

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Posted by: Rhinzual.7861

Rhinzual.7861

I really think people need to watch what they say to the Devs. They spent a lot of time and effort into this game. Hell, they’ve put more effort into one map then you’ve done in your life.

And got paid for it. Players bought the game and have the right to voice their opinion of it. In fact, if I was a dev, I would appreciate feedback as I am sure ANet does, even when it comes in angry wrapping.

Pretty much this. My only complaint with OP is that they weren’t entirely calm when voicing their criticism. Criticism, especially the constructive kind, is absolutely needed for MMOs to survive. If any developer/designer just ignores any and all criticism and only accept blind praise, then the game will never really improve because the feedback will be meaningless. Now, straight up bashing (which was not present in the OP) is just as bad since nothing productive comes of it.

Bad Blood - a quest that ruins the game

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Posted by: OldNick.1849

OldNick.1849

Those that question my “tone”, ability and temper really do miss the point:

I have PAID for this product. They want my money, I want a good product and if it’s not to my satisfaction , I have every right to complain in any which way until they fix it.

Not being able to complete an integral part of the game – within a reasonable amount of time – is like buying a car without an assembled engine. If you’re a car mechanic, fine, but not everyone is.

I have nothing against not everyone being able to complete every aspect of the game but not in the main parts such as World Exploration or My Story. These have to be simple enough for everyone to complete within a reasonable amount of time and this is where the developers have failed, miserably.

Jumping puzzles should not be in any of these. Make a “Jumping Puzzle Medal” for those that enjoy those and want something to show for it, but make it optional!

PS. Why are there no skill challenges in the game that require any degree of intelligence, inventiveness or exercise of logical thinking…

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Posted by: DreamOfACure.4382

DreamOfACure.4382

You have every right to complain, but not because you paid money. That comes from your right as a human with a voice.

You paid for GW2. What you experienced is part of the package that is GW2.
If one frustrating instance ruined the game for you, then tough tiddly winks.

You merely prove that you’re not worth ANet’s time. ANet is aiming for the sensible majority who won’t freak out because they had a tough time over one part of the game they didn’t understand.

There is nothing that says you should be able to do any event with a “reasonable amount of time”. That’s just a kittened up sense of self-entitlement you share with many others part of a childish vocal minority.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: ElixireL.5190

ElixireL.5190

Just to point out to those that have missed it, click on a username and you can choose to ignore that person’s posts. Not sure if it works, but it’s there.

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Posted by: ExTribble.7108

ExTribble.7108

Just did it today and went through fine. Fell down once because I didn’t see where the flags were until they moved and I flew lol :P Second attempt paying attention worked perfectly fine. Take a break, and come back. I had to do that for the skipping stones JP Hicci mentioned due to the same thing. Failing helps you learn from mistakes, frustration throws all that you just learned down the toilet.

The wind doesn’t seem to gust for a long time. It appears to do just one burst when the flags twitch and that’s it. Just wait for the flag to move, and right after it comes down then you move. Maybe I got lucky, but it does appear to be… wait for it… working as intended. Heck, I died 3-4 times on the following spike traps (attempting to dodge-roll thru) due to being blind to the little steps on the walls XD. Just be patient and go to one wall at a time. Although I was playing it safe, I’d bet trying to skip a wall will probably mean instant death.

The only possible fix or improvement I can see here is to have the flags start moving a second or two before the gust hits as a warning, and go down just as it ends to show it’s safe again. As of now, they just flick on right when the gust hits from what I can tell so there’s no warning if you’re still running for a wall. Oh, and make them a brighter red or something more eye-catchy. Took me a while to spot them :/

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

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Posted by: Lechtrixx.1053

Lechtrixx.1053

The only hard part about that specific “quest” .. (mission) …
is figuring out how to get across between wind gusts.
Yeah … I got blown off a few times … but I still eventually made it across.
That was with my asuran elementalist.

Dru Windshadow: Human: Ranger lvl 80
San Twocut: Human Thief lvl 80
Djorn Wolfson: Norn Guardian lvl 80

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Posted by: Vilkata.4725

Vilkata.4725

Also if you follow the link posted above you’ll see that you have the option of letting yourself die and if you restart at the checkpoint it’s past the wind so you can avoid it if it’s too hard.

Leader of The Quiddity [Quid]
Everything is a Nemesis plot.

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Posted by: Jammypack.3018

Jammypack.3018

How about you watch your tone?
They created this game, so what if there are a few hard parts?
If you don’t have the capacity to get through them, tough kitten.
I absolutely love this game, and I look forward to difficult parts.
Ever play games like Legend of Zelda? kitten, puzzles are a HUGE part of the game, are you going to write Nintendo a letter about how kitten you are because you couldn’t solve something?

I really think people need to watch what they say to the Devs. They spent a lot of time and effort into this game. Hell, they’ve put more effort into one map then you’ve done in your life. Be respectful and thankful or go find another game to play, might I suggest Hello Kitty Online? That seems more your level.

Above average troll. The USA judges give you a 7.

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Posted by: moonstarmac.4603

moonstarmac.4603

The trick to anything in the personal story is to make sure you have the equipment to handle anything. I’ve completed events for every order, each one has points just as difficult as the other. Yes you end up tackling an opponent a little more powerful if you do it at the recommended level with poor gear, learned that myself but I still made it through. The trick is to stick with it and adapt.

Jade Council~ Jade Sea Haven [JADE]
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