Battle of Claw Island
It was a rather mind-boggling immersion-breaker, yes. I hear it only gets worse further down the line, with characters you met and aided before acting as if you’re a complete stranger. If true, that is a colossal, unacceptable example of shoddy writing. Continuity is crucial.
I really love the beginnings of the personal story because it immerses me in a character’s culture. Things just feel a lot more “generic” after joining the orders. If you add continuity issues and your own kind and friends treating you like a generic human, it just kills the story.
(edited by Chadramar.8156)
The problem is that you are Sylvari, and therefor you know Trahearne. Only Sylvari know him before this quest. But yes it would be nice, if your character would respond something like: “we already know each other”
Because your Mentor don’t know on this point, that you know him, so he introduces you.
My mentor may have been an older man, but despite the occasional joke about his age, Forgal was neither deaf nor senile. So my character and Trahearne instantly greeting each other and talking like old acquaintances before he (Forgal) even had a chance to open his mouth should have made it quite obvious that no introductions were needed. :p
It’s also hard to believe that despite all the time spent together on missions, our characters never told their mentors anything about themselves and their past. My sylvari guardian would definitely mention her Wyld Hunt, Caithe and Trahearne at the very least.
(A few culture- and story-dependent getting-to-know-you talks with the order mentor would rock.)
(edited by Chadramar.8156)