I understand that the overall premise of this quest is intended to be one where the outcome is a disaster, however I suspect that the design isn’t intended to be quite as bad as I’ve found it (after countless solo tries on 3 different characters, I have yet to complete the quest without dying at least a few times) unless the intent is to make it pretty much impossible to complete unless you’re in a group with other players assisting you. I admit, perhaps I’ve missed a clever strategy or two, but the problem (as I see it) is two-fold:
Once you get to Mira, revive her (she’s always been dead when I get to her on the beach, presumably intentionally so), getting back into the fortress without having your Order sidekick engage any enemies seems impossible. Once he does, he becomes locked in combat and never releases…I’ve never been capable of killing every single Risen in an area before at least one of them respawns which means he will never stop trying to fight them because of the respawn rate/qty of Risen and lack of Lionguard distraction(and if they respawn I haven’t seen it).
If you just run into the fortress, Trahearne will eventually leash and follow you, but your Order sidekick won’t. I have never made it back (solo) to the commander inside the fortress without my Order sidekick being dead somewhere back along the route (with a second player in the group it’s possible to burn the Risen down fast enough to release from combat and get back to him, so I suppose another class or a better player might be able to achieve it, but I’m pretty sure I’m at least an “average” ability player and so far I’ve found it impossible…)
Even if you still had the party intact at this point…go back up to the rampart, trebuchet the Risen ship, then come back to the commander who finally concedes (with his dying breath) that all is lost. So off you go to light the signal fire and again, if at any time you attack anything you will presumably lose your Order sidekick because all the mobs will respawn at a rate and density that will lock him into combat. I usually lose Trahearne somewhere in here because his leash is long enough that he gets stuck with something. The only solution is to die and “retry” which resets him back with you.
By the time I get back to the final “help the Lionguard hold out” battle in the courtyard, I’d be only too delighted to do so…if there were any Lionguard alive. But there aren’t. There’s a courtyard densely packed with 20+Risen, an occasional Lionguard spawn who is instantly mobbed and defeated by a horde of Risen (they don’t last more than 2 seconds) and yet somehow I’m supposed to “help” them? I pick off as many as I can handle (since my Order sidekick is dead I’m only getting help from Trahearne if/when I can get near him, anything more than about 6-8 mobs at once will usually kill me and it’s close to impossible to aggro that few of them at one time due to their density) and pray for the timer to end…which it doesn’t so I have to “retry” after death…
And at this point my Order companion miraculously returns from the dead to “sacrifice” himself to buy us time to escape. Talk about a suspension of disbelief killer…
So, as I see it, two things are needed to make this a little more feasible for a solo player:
1. Your Order sidekick needs to be on the same leash that Trahearne is on — so he’ll eventually disengage from combat and follow you if you get too far away from him — and that leash should be a little shorter than it is too. Both characters should appear to understand that our little group’s objective is to accomplish the next step of the quest as opposed to suicidally engaging the entire Risen force single-handedly. If I make a run for it, so should they.
2. Either the spawn rate/qty/density of the Risen needs to be toned down a little, or the Lionguard spawn rate/qty needs to be upped a little in the courtyard. The quest ought to be “believable” when you get to that final courtyard phase — there ought to be some Lionguard for you to “help” — even though the intent is to ensure that the Risen carry the day. What happens (for me at least) is a “suicide yourself solo against an insane number of Risen until the timer runs out” stage that utterly kills the immersion and is, quite frankly, extremely frustrating — only made worse by my long-since-lost Order sidekick resurrecting himself for the last cut scene even though moments earlier his corpse was rotting away down on the beach.
I’m not asking to be able to “win” this quest. I’m just asking for it to be tweaked a little to maintain immersion (and reduce the number of deaths I have to sustain to complete it) when soloing. Or else, have the quest clearly instruct the player to “gather your friends and meet your Order representative on Claw Island” (I have successfully completed the quest that way multiple times while assisting guildmates).