Bizarre Moments during Tower Down

Bizarre Moments during Tower Down

in Personal Story

Posted by: Aiglos.2907

Aiglos.2907

I’d just like to point out a few crazy things in this personal story mission (which is irritatingly long and dragged out by pointless insect respawns in the connecting cave).

No issues with the first and second tower. This was great

However, I noticed that on the approach to the final tower, the allied npc pathing became increasingly erratic (i.e. moving back and forth repeatedly). Ultimately, Tonn blew up the final tower before the mobs were cleared. Triggered ‘clear the beach’ stage. Unfortunately, I noticed that all my other allies were running back and forth at the top of the hill, so we both died.

I returned (as the Risen requested). Allies were now engaged, with the exception of the Pack Bull, who was stuck at the top of the hill. I noticed that non-krait mobs were multiplying and infinitely spawning (they were definitely spawning more than the wiki would suggest). My mesmer illusions also bugged out at this stage (all my illusions just stood still). Luckily, the Pack Bull came to my rescue by tanking the mobs. I managed to kill all the krait, which triggered the end of the mission, despite there being several Risen mobs still alive. Anyway, mission was very annoying due to the repeated non-krait Risen spawning.

So crazy mesmer bug aside, I’ll summarise the issues, because I’ve reread my post and the text has almost zero cohesion.

- Erratic NPC pathing on approach to the final tower.
- More mobs spawning than intended. Mission only concluded when all krait were killed- despite there being 4 other Risen on screen.

(Level 78 Mesmer. Human. Vigil)

Also, please give my regards to the Pack Bull for his resilience. Also, please give hugs to the staff, if they’re able to understand anything I’ve written. Thank you

Fear the might of Shatterstone!

(edited by Aiglos.2907)