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Has anyone else noticed this change? Originally, when you helped a fellow player with their personal story, you could see all of the dialogue popups on your own screen and follow along as the instance owner clicked their choices. You could tell what was going on even though you couldn’t interact with any of the characters.
Lately while a guildie and I were going through the story together, we noticed that whoever was not the instance owner couldn’t see any of these screens anymore. It’s kind of difficult, because you miss out on dialogue and lore, unless your guildie is patient enough to read the text to you over voice chat. :P
Did they change this? Or do you think it might be a bug on the particular missions we were doing? (Vigil storyline in the lvl 50-60 range.)
Cutscenes inside a story instance will play for everyone. Cutscenes in the “real” world will only play for the player that triggered them. Some story steps have to you talk to NPCs in the open world, and any cutscenes they fire off will only appear for the player doing the story step.
i am still seeing the dialogue pop-ups when helping friends do their personal stories…the options are ‘greyed’ out, but i can see everything, and then their subsequent choices…as well as the ‘real’ cut-scenes….with everyone still bald (sigh)
we are currently doing stories in the late 40 to 60 range
Conversations are a different matter, those vary from conversation to conversation. In general, conversations where the story owner makes a choice will be broadcast, other conversations are not. (To prevent the story owner from trying to spam all the other players.)
I think you cannot see normal dialogs. But you can see those which is a story choice between A and B. Not sure though
Thanks for the replies, everyone! Jeffrey, I really appreciate your input!
Yes, I am referring to conversations rather than cutscenes. I am currently unable to see ANY conversations, even the ones that influence major storyline decisions. For example, my guildie and just did A Light in the Darkness, and she was the instance owner. When she was choosing her greatest fear, which determines a major chapter of the storyline, I could not see the conversation at all. It was like this for the entire mission, but that one bothered me especially, since we were planning to agree on an option and play the same chapter together. She had to read the options to me over voice chat.
So this was not supposed to work this way? Do you think I should file a bug report?
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