From the Guildwars2 web page about personal stories:
“When you create your character, you’ll choose from a range of biographical options that develop your character’s personality, their history, and their hopes and dreams. The choices you make in your character’s biography set you down a particular story path which branches off into new directions with every fateful decision you make.”
Really? Ok, you basically get to pick which racial quest line you start on. Yes, there is some variation after that, but it’s tepid at best. It’s not like your personality type (charming, fierce, dignified, etc.) even has an influence on the story line or the way the NPCs interact with you. Countess Anise is ALWAYS going to be a little flirtatious and light-hearted to the human regardless of whether you are a fierce street rat thief or a charming noble guardian. Also, the outcome you achieve at the end of a given quest line has ZERO to do with the decisions you make along the way. The “fateful” decisions you make along the way in no way affect the fate of any one or any thing, except that you decide which branch you want to take next. If you choose to help the quaggan at one point, does that mean the skritt all freeze and die? Newp. It just means you get stuck with annoying pidgin falsetto dialogue from some NPCs for a few instances.
“Your personal story is told through private, instanced chapters that are specific to your character. If you need a little help, you can always invite friends along to experience your personal story with you. As “guest stars” these players can help you, but it’s still your story and key decisions are yours to make. These key decisions not only determine the story’s direction, they also change and update your home instance, a personalized home area located in your character’s racial capital.”
I won’t even go into the whole difficulty issue. That’s been discussed ad infinitum.
Again… “Key Decisions”? Really? ‘So Commander, do you want to do mission a, or mission b?" That’s about as much input as I recall having.
As far as I am aware, my home instance played no role whatsoever after serving as the back drop for some of my very first story parts. I went back just now to check after going through all the personal story through level 80. The only thing that is different is that there are now a group of quaggan standing inexplicably in the fountain (all of whom give generic responses) and two minor NPC’s that I met along my story line, both of whom give standard generic responses when you talk to them.
“Guild Wars 2 provides players both the social, fully interactive feeling of a multiplayer game as well as the customized, choice-based story one expects from a personal role-playing game. Whether the stakes are epic or personal, we want players to tell their own story within the game environment, so we’ve provided them the tools to do just that.”
I really wish this were true. At any point through the game, what is the difference in game experience between a charismatic Order of Whispers Asuran Engineer and a fierce Durmand Priory Charr Necromancer?
I’m an old school gamer. Played PnP years before they dreamed of computers being in everyone’s homes, much less MMO’s. For all the world, the feeling I get in my ‘Personal Story’ is like the feeling I used to get when one DM in particular would insist on playing a character (as an NPC) in the group. Basically, every adventure was a highlight reel of how awesome his character was and allowing we players to roll the dice for our own characters but make no real decision about the game.
I feel like I am back at that table and the DM’s character is Traehern.
I would dearly love to have a home instance that grew with my character. Maybe where merchants and vendors became available depending on what I’d done in the world. I would dearly love to make fateful decisions in my personal story. I would dearly love to have the tools to tell epic and personal stories in the game. Any chance we could have those, please?