Charr "Meet the Orders Arc"*Spoilers*
They’re involved because of your former legionnaire Howl – he has one of the amulets that turn you into a zombie and attract other zombies.
They’re involved because of your former legionnaire Howl – he has one of the amulets that turn you into a zombie and attract other zombies.
A party member that supposedly dies in the tutorial mission, one that my character talks about likes he’s best friends with but with how simple minded the tutorial is I don’t even remember if i seen his name above any charr I seen there. Makes perfect sense.
Howl’s on the stairway going down to the crypt.
But in all honesty I everytime I get to that point with a charr character, and this’ll be my third time due to a couple of rerolls I’ve done, the whole meet the orders storyline just kills me. It’s just so boring.
If you pay attention the plot doesn’t make much sense either. Firstly, Howl’s supposedly killed when the crypt collapses in on them, at least according to your surviving member of your warband, but there’s no evidence of the crypt collapsing. More troubling is that the survivor mentioned they never found his body— and yet he has a gravesite you can visit, of sorts. (This is, of course, ignoring that the Charr are supposed to burn their dead, iirc)
There seems that there is just so much they could have done but didn’t with the storyline. I would have preferred, for example, if the 20-30 arc built on the 10-20 arc rather than completely ignoring it. For example, the Priory might have been interested in the artifact your father left you, the Order of Whispers might contact the player and ask them to help them contact your Shaman father, or the vigil might try to recruit you after you get run out of town for betraying the Legions in the whole “free Smokemane” quest. Of course there’s other paths as well but the story is just so chunky.
I don’t think anyone wants or needs or desires a SWTOR quality personal story for their characters, but if anything the personal story almost feels like a slap on the face. We can make decisions about what to do, but those decisions are just utterly ignored by the story.