Concise points to improve immersion.

Concise points to improve immersion.

in Personal Story

Posted by: Kain Francois.4328

Kain Francois.4328

So here’s some concise points I feel would greatly improve immersion in the Personal Storyline:

1. Character recognition. NPCs should recognize characters from previous story arcs.

2. Racial individuality for dialogue. A Norn in the Vigil should be more blunt and direct in his dialogue. Whereas an Asura in the Vigil should be more descriptive about details and more technical. Meanwhile Charr focus on the order of commands.

3. Class individuality for dialogue. An NPC like Trahearne should not have to explain much about raising undead minions to our Flesh Golem-summoning Necromancer. Instead, a necromancer player and Trahearne should both be geeking out to each other’s talents. This would both make NPCs like Trahearne feel more real and likeable, and also further establish an identity for our character.

4. Our choices affect our dialog and branches. If our character was once a criminal gangster in Divinity’s Reach while our sister was a Seraph, just what kind of life did we have with our family? And what was Quin’s impact on our upbringing? If we chose to save Quin, shouldn’t that branch out to an entirely new story arc about the character’s personal life?

Lastly I should stress that the personal life of our characters and overcoming their issues were a lot more interesting than joining the Pact to defeat dragons. While I’m not exactly advising that we abolish the Pact, I do believe Trahearne should temporarily suspend the order to celebrate and boost morale after having braved Orr.

The other dragons could be made aware of our triumph over Zhaitan and wish to target us personally as the commander of the pact. Their influence could manipulate various events in our personal lives to keep us busy and distracted from the Elder Dragons.

Concise points to improve immersion.

in Personal Story

Posted by: Sinifair.1026

Sinifair.1026

Look at how they set up SWTOR.
- While the game seemed to just end when max level had been reached, it had a great level of immersion, because your character would actually interact, and you could, to some degree, choose what kind of person your character were.

- Personally I think my biggest disappointment in GW2 is the Personal Storyline. Not because I don’t get to choose what I say, I might add.
- The Sylvari that joins you in the Durmand Priory seems incredibly stupid and unaware of the problems. Someone that immature could not possibly have attained the rank of Magister, because the Durmand Priory would not have been able to take her seriously. (And how would I know? Because I can’t take her seriously).

- The voice acting, and the acting in general, in the first GW was better. Or maybe the Characters’ seemed to understand the threat and work maturely to that.
Mhenlo is a character that I got really acquainted with, while the characters’ in GW2 doesn’t have that kind of detail to their personality.