After just leaving Arah story mode, I’m staggered how some things are terribly out of place in the personal story, and how certain things (like the dragon itself) are given so few attention on how it fits into said story.
First of all, it’s extremly disapointing that in a game so focused on overstretching events orienting the flow of action for entire zones since the initial levels (or atleast from level 70 onward) the final battle against the great elder dragon is INSTANCED. This is a huge sign of lack of confidence on their own content design (which is amazing) by Arenanet. After the great extensive efforts to liberate the temples of 5 of the human gods alongside an army of other heroes, who would think Zhaitan only needs 5 of us to be taken down? Good for him his Risen priests minions never revolted.
I don’t even want to mention how Trehearne is the worst possible character that Arenanet could consider making a central point of the personal story for 30 levels. He’s boring, has zero (0) personality and no presence whatsoever. But well, I wasn’t going to mention that.
Coming out of that terrible cicle about Trehearne, we enter Arah for the final battle with the Threat of Zhaitan. Now, I’m using a capital letter here because the Threat of Zhaitan is what we’ve been facing time and again throughout the maps and personal story, it’s a very well known enemy. Cunning and wrathful. The problem is what we find is Zhaitan, a dragon we never seen before, never spoken to, never made any presence at any point in the story.
The Threat of Zhaitan is a much more ineteresting character that manifest itself through agents but is always present. Zhaitan himself stayed hidden the whole time, never came forth to terrorize us, and even now, he refuses to present himself as anything worth of notice. His eyes and mouths and agents say a lot about him, and yet he says nothing, like there is no character Zhaitan, only the Threat of Zhaitan. In short, the way he is presented to us for the first time – and as far as we know at this stage of the story, the last time – is like he’s nothing of importance at all.
Well, the other part of the pittifulness that is Zhaitan is the actual confrontation. We only fight him through cannons, in a very very VERY long and boring turrent section where he stands there grabbing his tower and NOT REACTING and we keep pressing the SAME KEY OVER AND OVER, until his huge useless healthbar is depleated and he falls into the fog.
The worst thing about the fight is that JUST BEFORE THAT, we had much more intense and challenging ship vs dragon confrontations against multiple of his Plaguebringers. How is it that the same battle concept can be amazing and hard against his servants and boring and pointless against the master himself.
Also another hole in the overall plot is the new fantastic juggernaut ship that just happened to appear out of nowhere that we – AS SECOND IN COMMAND of the Pact – never heard a single word about. Just like Zhaitan, this amazing ship that the cinematics are so thorough in presenting as some character worth of notice, in fact is not, as we’re not even told its NAME, or where it was built, or by whom, or even that we were expecting the “pride of the Pact” to engage Zhaitan in the end.
It boggles my mind how can Forgal have such an amazing presence in his course of the story, or the unworthy and boring Trehearne after Forgal, and such presence and iteration through the story is denied to the actual NEMESIS of the whole game in the time of release.
(edited by Gakvar.1257)