Consider gutting Personal Story for expac..

Consider gutting Personal Story for expac..

in Personal Story

Posted by: lothefallen.7081

lothefallen.7081

In my opinion, segmenting the little mundane goings-on of Tyria into personal instances with middle school play cinematics, really prematurely developed stories, poorly paced narrative and character progression, boring gimmicks and mechanics, and no real challenge is a waste of resources. No one really seems to WANT to group for these because we all have our own, making it really a sideshow schism in the gameplay.

I realize the game was marketed to console RPG players that were brand new to MMOs, but this content would be better off scrapped in upcoming expansions and all future development in favor of more focused content.

What i propose is that future main-story content is directed into group instances like recent Rox & Brahm story instances. These should scale to group size to account for the aging of the game. This also lets the whiners that don’t wanna play MMORPGs (Massively Multiplayer Online Role Playing Game) with other people have their way too! The benefits would be such:

-Easier to design more of as it’s focused and not splintered into so many little pieces.

-Allows the mission content to be more challenging, as we see there is a lot more potential for depth in group instances.

-Allows the playerbase to take a more active, personal role in the story of the world when it’s not segregated into largely unrelated sets of instances.

-Rather than the middle school play cutscenes, maybe we see the whole group in the cutscene, so there’s some sense of immersion for teams or guild mates.

-Allows for better quality, more focused, and epic narrative that people experience together, strengthening and engaging the community in a more direct manner than the current personal story.

-Hopefully no Trahearne stealing the spotlight.

-Probably more pros, but can’t think of them at this moment. Maybe more posters can offer their thoughts.

Now this may be against what ArenaNet has already tried to do with the personal story and augmenting it make make the story seem less personal and disjointed given Vanilla GW2 story “tried” to involve the individual to great lengths, but i think it would just be best to commit to a certain level of narrative content. I think the level of the F&F instances is more what i’d like to see moving forward with this game in regards to the main story content.

Thoughts? Additions?


The Ardent Aegis
http://aa-guild.shivtr.com/

(edited by lothefallen.7081)

Consider gutting Personal Story for expac..

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

That’s fine and dandy if you like GW2’s instances but is a horrible idea if you don’t.

I personally hate the instances in GW2.

Consider gutting Personal Story for expac..

in Personal Story

Posted by: Vulpis.8063

Vulpis.8063

In my opinion, segmenting the little mundane goings-on of Tyria into personal instances with middle school play cinematics, really prematurely developed stories, poorly paced narrative and character progression, boring gimmicks and mechanics, and no real challenge is a waste of resources. No one really seems to WANT to group for these because we all have our own, making it really a sideshow schism in the gameplay.

I realize the game was marketed to console RPG players that were brand new to MMOs, but this content would be better off scrapped in upcoming expansions and all future development in favor of more focused content.

What i propose is that future main-story content is directed into group instances like recent Rox & Brahm story instances. These should scale to group size to account for the aging of the game. This also lets the whiners that don’t wanna play MMORPGs (Massively Multiplayer Online Role Playing Game) with other people have their way too! The benefits would be such:

-Easier to design more of as it’s focused and not splintered into so many little pieces.

-Allows the mission content to be more challenging, as we see there is a lot more potential for depth in group instances.

-Allows the playerbase to take a more active, personal role in the story of the world when it’s not segregated into largely unrelated sets of instances.

-Rather than the middle school play cutscenes, maybe we see the whole group in the cutscene, so there’s some sense of immersion for teams or guild mates.

-Allows for better quality, more focused, and epic narrative that people experience together, strengthening and engaging the community in a more direct manner than the current personal story.

-Hopefully no Trahearne stealing the spotlight.

-Probably more pros, but can’t think of them at this moment. Maybe more posters can offer their thoughts.

Now this may be against what ArenaNet has already tried to do with the personal story and augmenting it make make the story seem less personal and disjointed given Vanilla GW2 story “tried” to involve the individual to great lengths, but i think it would just be best to commit to a certain level of narrative content. I think the level of the F&F instances is more what i’d like to see moving forward with this game in regards to the main story content.

Thoughts? Additions?

As far as a main, personal story, that’s frankly horrible—the point is personal story. And I don’t many people coming straight in from console RPGS—most of them either come in from GW1 (in which the stories were solo and group friendly from beginning to end—I can’t think of any mission there where you couldn’t swap out one of the Heroes or henchies for a PC if you wanted to…but unlike the problematic story-ending dungeons in GW2, you were never required to have other PCs along fot the main storylines.

OTOH, the Destiny’s Edge side-story has it’s place, especially for those who prefer the 5-man raids. I’d definitely like to see Arenanet do another chained set of story dungeons like that, even though I’d never play them personally—as long as they don’t get stupid and make them mandatory for a solo story-chain, like they have for the Personal and Living stories.