Q:
Dying Characters
I believe this is more related to gameplay mechanics than the storyline.
Actually, it’s not. It’s mostly about the flavortext…dying versus being defeated. It’s like having an NPC say good day instead of good morning.
But it does impact the feel of the thing quite a bit.
That’s because there are 2 states of Dying in the game. At first when you are “Killed / HP goes to 0”, you enter a defeated state. You can still fight with your defeated skills. If you fight and kill a mob or you manage to self heal or others come and rescue you, you will be back up on your feet like nothing happened to you.
If you fail all 3 of these ways to get back up on your feet you enter the second phase which is a death. At this point you can select a waypoint you would like your body to be resurected at. When a true death occurs, you also have a good chance of having equipment damaged, you get a count against your /deaths meter and your XP without dying resets to 0.
http://knightsofbeowulf.com
That’s because there are 2 states of Dying in the game. At first when you are “Killed / HP goes to 0”, you enter a defeated state. You can still fight with your defeated skills. If you fight and kill a mob or you manage to self heal or others come and rescue you, you will be back up on your feet like nothing happened to you.
If you fail all 3 of these ways to get back up on your feet you enter the second phase which is a death. At this point you can select a waypoint you would like your body to be resurected at. When a true death occurs, you also have a good chance of having equipment damaged, you get a count against your /deaths meter and your XP without dying resets to 0.
No, on the ground with the four skills is “downed” and when it tells you to go back to a waypoint is “defeated”.
And I’d imagine it is simply a storytelling vs gameplay thing. There are lots of games that when a character hits 0 health they are simply “knocked out” or something, but many players refer to them as being killed or dead.