End of story mission needs to be scaled to party size and made to be soloed.
Posted by: Slayer Lord.5023
[DARK]
(edited by Slayer Lord.5023)
Posted by: Slayer Lord.5023
So when it came to finally finishing my personal story I ran into an issue I never had to face before. Some missions did prove hard and some caused deaths, but in the end I could at least do them. At least with my human engineer, though I have yet to do so with my other newer characters.
Finally I get to Arah and find that players have to attack or hold that area constantly. This is an odd hump to get over for Story Mode, but even if you do, you got another problem. It says I now need a party? Oh well I thought. I could try how bad could this be. Oh it was bad. Real bad.
So now I’m waiting for a party of strangers to help me. Good thing there was one forming for Story Mode. We got in and thankfully there was someone who knew what to do each step of the way to lead. Even with everything coming up golden for me, it was horribly difficult. I could never stop fighting and the Heroes of Tyria helped less and less. The party did an excellent job and yet I could not avoid death.
Whats is wrong with getting a large party together to fight the final battle? This is a multi-player game right? Well, it doesn’t always work like that ideally.
This punishes people who like to play solo even in an MMO. People not in a guild or consistent party of friends who need to form parties on the spot. People who who are just unlucky that no friends, guildmates or other story mode players are around to help them. Just made it impossible for them to finish their story after letting them make it 99% of the way alone or with a small party.
If the goal is to bring people together and working together, WvW and Events do a very nice job of that. I have worked with strangers many times to accomplish shared goals. This game rewards that, but doing so for the story is punishing. I would prefer to do that alone, at my own pace and enjoy it. The difficulty of the final mission makes this impossible.
How can this be fixed?:
Scale levels of enemies to party size. Scale enemy numbers to party size. Use less difficult enemy classes based on party size. Buff Heroes levels and AI to party size. Make it easier to access that area even if no one has cleared it for a Pact base camp like making an easier story access waypoint.
Doing those things can fix the problem and let everyone finish the story not matter how they play or how many they play with. I truly hope that this is done. I like this game, but this is a major flaw I hope to see reworked.
(edited by Slayer Lord.5023)
Posted by: arcdash.4039
So you, in short, you want the dungeon to be doable by one person? Then why would anyone ever do it with 4 other people?
Posted by: Nepocrates.3642
I think he wants the story to be like all the other stories that came before doable alone.
It is a personal story however mine was the story of some random guy since I went with his group. Sure I got credit for my personal story but it was not me in the cut scene like it was in all the others. Sure my group was fun but it was not my story it was his.
Posted by: Slayer Lord.5023
That is the problem. The personal story can’t feel personal if you must group with others unless you want to do it like that.
Posted by: Ghostwind.4380
I’m glad you were lucky enough to find a group and be able to finish your personal story. I still haven’t been able to complete mine because each time I’ve logged in and gone to Orr Arah door has been locked (Anvil Rock). There’s already been disappointment about the last mission requiring a group, see below…
https://forum-en.gw2archive.eu/forum/game/story/Forced-grouping-for-last-of-the-Personal-story-missions
I’ve pretty much given up and am switching to trying to finish the maps.
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