Enemy Recovering Too Fast

Enemy Recovering Too Fast

in Personal Story

Posted by: Ethos.4820

Ethos.4820

Lvl 78 Sylvari Thief

The krait easily start recovering HP whenever im a few steps away from it. I try to attack it constantly and apply poison and lots of bleeding to it, but it has no effect on its HP and if it does, it starts going back up whenever i step away from it. It’s the final monster for me to beat this quest. It’s called Krait Priestess, it’s a veteran monster.

(lvl 64 personal story quest called Striking Off The Chains)

It’s YOUR life, not THEIRS

Enemy Recovering Too Fast

in Personal Story

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

This would suggest you are pulling it to far away, trying going up to where it stays on it’s own and fighting it there. If you don’t pull it away from its spawn zone then it shouldn’t reset.

Enemy Recovering Too Fast

in Personal Story

Posted by: Jayw.1045

Jayw.1045

No he’s right the health refresh time on monsters is way to fast.

I have an example from personal experience that made me extremely mad and I’m still mad about this actually.

I like to solo champion group monsters for the challenge, some classes really excel that this. Rangers and Ele’s especially because of their really strong healing.
Anyway playing my ele Gerendarn fields or however it’s spelled. I’m at the mansion with the champion spider. use my d/d ele clear the creeps in a second flat with a churning earth combo and glyph of storms now the champ. You can not just stand in front of this boss and fight him. He’ll kill an ele with like 2-3 auto attacks. You litterly cannot let him knock you down ONCE or you have to burn your cantrips. So I’m kitting him back and forth through that small hallway hitting him with conditions and using los abuse on my spells around the corners back and forth forever. I get him to about 5% health when I notice his cc immunity is down again. Sweet, RTL+updraft combo I flipped off the side cliff and onto the beach.

Note monsters do not follow you past “unpathable” terrain. The AI set a path to my location and the path excided it’s Following distance and he reset BEFORE I EVEN HIT THE GROUND! He was at full health as I was standing up from the fall. I was fighting him for ever 20 min!!! on top of that not only was the fight so long after he reset he vanished and went on cooldown. I couldn’t even trigger his appearance again. I was so mad I turned the game off.

Second example Champion branded devour. Prob one of the hardest champions to solo because of his move that can ONE SHOT you at full health. His high hp pool takes him about 30 min to 45 min to solo. I managed to do this one time with my ranger, came back to do it with my d/d ele. Fought this guy for the longest time!

I fought him for so long he timed out during the fight and his hp reset to full WHILE I WAS STILL ATTACKING HIM!

Again so mad turned the game off.

The server I play on is not very populated but I’m okay with that because I prefer it that way. I bought the game for the rpg pve experience. I fell in love with pvp and wvw after, but I still spend most of my time in pve cause I like to explore it. Pve as the game is isn’t exactly party friendly. I mean sure you and guild mates might get together and saw, lets go complete this map together. Sure that happens but most of the time your off in the middle of nowhere by yourself and you manage to finish quests with whoever shows up every now and then.

The game needs to be more friendly towards those who are roaming solo.

suggestion

Champion monster vs 1 player inside event ring = 10,000 hp
champion monster vs 2 player inside event ring =15.0000 hp

etc something along those lines I’m not saying follow that fomula I’m saying make these things soloable. Make them harder as more people show up, more people better the reward. etc but STILL playable by yourself.

Remove the health bar regeneration all together. Just take the whole thing off. If if take me 100 re spawns to kill it so be it It’s my armor repair bill. Just turn it off.