Enemy respawns in Personal Story areas need to be removed.
yup, seconded…
I agree, respawns in Story instances should just be cut all together. It would be a good first step to curbing the overtuning.
I just got kicked by a mission that respawned enemies every 15 seconds, and they kept following me through the entire instance.
Yes, they should be removed asap.
ASAP!
Fourthed! It is really annoying on some fo the missions. It may be my class, or maybe I’m just a poor player, but in the missions where i have to go off in one direction and then come back, by the time I make it to the end, I have to refight everythign again on the way back.
Yak Cultist and follower of the Great Golem God
Content Designer
There are very few respawning enemies that aren’t tied to another objective that turns them off (i.e. closing a portal or flipping a switch.) Please include the quest name and your current objective when reporting any issues with difficulty, it’s the only way we can try to track down any problem areas. Thanks!
Agree. Also certain bosses needs their health cut down massively. Like the mouth of Zhaitan < spell check please. That thing was 35 minutes of running side to side pressing 1-3 1-3 some f-1 on my warrior.
don’t even limit it too story quest there are pve mobs that re spawn only after 10 sec its ridiculous or one that hit for 2k a hit shadow imps.
Totally agree. Not to mention that so many of them are assuming everyone playing a warrior. 3 mobs spawn and all hitting on you, no place to run. All these make the story quests nothing but ultimately frustrated nightmares. And then the side-kicking system would just shut down all the solutions you can obtain by leveling like in other MMOs.