Evil Pact condem the Krait to Death!

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Budchgon.2108

Budchgon.2108

Wow, how evil and arrogant are the pact that they must condemn a whole race to little more than Genocide to justify their own needs!

I am referring to the Mission where you have to steal the Krait orb (the only thing protecting them from the Risen) for your own selfish needs. Later you return to find all the Krait turned to risen and the water polluted and highly poisonous!! Well done, you destroyed an entire race, a mighty hero!

Lyssia Iceblood of Gandara – I sometimes win… but not often :-(

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: athuria.2751

athuria.2751

You hardly destroyed an entire race—just the subset that was living in Risen-infected waters. There’s still plenty of them up in the lakes and coasts around Kryta.

And yes, it is morally grey to be stealing something they need to survive, but on the reverse the Krait have an extremely frosty relationship with pretty much every other race because they consider them inferior and are more than willing to do things like kidnap and enslave them for their own needs (sacrifice them in the name of their religion, kill them to get them out of the way…). There just wasn’t a lot of sympathy to spare to the plight of a group who would not try to work with you and have a history of abusing your people/everyone else’s people.

Syrlya | Sylvari Mesmer
Arabelle Jones | Human Engineer
Stormbluff Isle

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

The Krayt are evil. They deserve to be wiped out.

Plus there are plenty of other Kraty all over the world which weren’t put into any danger by stealing the orb (which doesn’t actually do much anyway. If you read pay attention to the story you find out that the only thing it actually does is prevent nearby corpses from being turned into risen).

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: BuddhaKeks.4857

BuddhaKeks.4857

The Krayt are evil. They deserve to be wiped out.

“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.” – Gandalf

You don’t win friends with salad! Sorry I just got caught up in the rhythm.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Rhinzual.7861

Rhinzual.7861

The Krayt are evil. They deserve to be wiped out.

“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.” – Gandalf

I think it’s pointed out somewhere that the religious caste of Krait is being manipulative in Guild Wars 2. So expect the Krait species to rebel against their enslaving caste in future expansions and become a playable race in Guild Wars 3, turning them into Charr 2.0 with all kinds of weird underwater steampunk tech going on.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

The Krayt are evil. They deserve to be wiped out.

“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.” – Gandalf

I never had any problems killing characters or civilizations I didn’t like in a video game.

Plus, you don’t exactly pull your punches when fighting Krayt anywhere else on the map, why should you suddenly show compassion here?

That’s the thing I always hated about Bioware games. You mercilessly slaughter all the henchmen up until you get to the boss who was the one directing and more often then not performing the heinous crimes that were the cause of your quest and suddenly you gain darkside points for not showing the person who was actually culpable mercy whereas you don’t gain any darkside points for failing to show mercy to the innocent fools you slaughtered to get there.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

You know what . . . good. The krait are evil slavers who prey on anyone near their settlements who can’t repel their slave raids. They’re like . . . aquatic drow, only not nearly as cool as that sounds.

I think it’s interesting that the krait developed some sort of culture/civilization after the odd monsters they were in the old Tarnished Coast 200-odd years ago. But whoooo . . . no, like the dredge going hyper-xenophobic, they aren’t leaving any options other than “kill us or let us kill you”.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: SerMahad.4813

SerMahad.4813

I’m not sparing a slaving race.
Plus, all those snares and bleeds annoy me deeply.

My Mom Thinks I’m Special [MTIS] – Piken Square

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: achensherd.2735

achensherd.2735

The Krait enslave Quaggans. No, I don’t feel bad about them getting what’s coming to them.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: BuddhaKeks.4857

BuddhaKeks.4857

I never had any problems killing characters or civilizations I didn’t like in a video game.

Plus, you don’t exactly pull your punches when fighting Krayt anywhere else on the map, why should you suddenly show compassion here?

That’s the thing I always hated about Bioware games. You mercilessly slaughter all the henchmen up until you get to the boss who was the one directing and more often then not performing the heinous crimes that were the cause of your quest and suddenly you gain darkside points for not showing the person who was actually culpable mercy whereas you don’t gain any darkside points for failing to show mercy to the innocent fools you slaughtered to get there.

Well Charr were evil and merciless too, but now they are a playable race. Besides, the Krait mostly attack the Sylvari which makes them highly sympathetic to me. Oh and Quaggan too, I don’t like them anymore, they are just overused and annoying. So go Krait, enslave them all!

You don’t win friends with salad! Sorry I just got caught up in the rhythm.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I never had any problems killing characters or civilizations I didn’t like in a video game.

Plus, you don’t exactly pull your punches when fighting Krayt anywhere else on the map, why should you suddenly show compassion here?

That’s the thing I always hated about Bioware games. You mercilessly slaughter all the henchmen up until you get to the boss who was the one directing and more often then not performing the heinous crimes that were the cause of your quest and suddenly you gain darkside points for not showing the person who was actually culpable mercy whereas you don’t gain any darkside points for failing to show mercy to the innocent fools you slaughtered to get there.

Well Charr were evil and merciless too, but now they are a playable race. Besides, the Krait mostly attack the Sylvari which makes them highly sympathetic to me. Oh and Quaggan too, I don’t like them anymore, they are just overused and annoying. So go Krait, enslave them all!

Go to Kessex Hills, they prey on a couple human settlements there.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Lokheit.7943

Lokheit.7943

http://www.arena.net/blog/shadows-in-the-water-the-krait

The krait have always been an unapologetically evil race. While we take pains in many instances to provide two sides to any story and to show that even evil races, cultures, and characters have good reasons for their actions, the krait were designed to be straightforwardly “black hat.”

The Krait are designed as 100% evil, like inscribed on their genoma. They’re beyond redemption and will only cause pain. Getting rid of them is a good thing.

Plus destroying one settlement (that could’ve fallen anyway as the orb wasn’t so defensive) is far from genocide.

(edited by Lokheit.7943)

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

I never had any problems killing characters or civilizations I didn’t like in a video game.

Plus, you don’t exactly pull your punches when fighting Krayt anywhere else on the map, why should you suddenly show compassion here?

That’s the thing I always hated about Bioware games. You mercilessly slaughter all the henchmen up until you get to the boss who was the one directing and more often then not performing the heinous crimes that were the cause of your quest and suddenly you gain darkside points for not showing the person who was actually culpable mercy whereas you don’t gain any darkside points for failing to show mercy to the innocent fools you slaughtered to get there.

Well Charr were evil and merciless too, but now they are a playable race. Besides, the Krait mostly attack the Sylvari which makes them highly sympathetic to me. Oh and Quaggan too, I don’t like them anymore, they are just overused and annoying. So go Krait, enslave them all!

I would kill off all the Charr too.

And the Quaggan. It is quite clear that the Quaggan were meant to be wiped out by evolutionary pressures.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: MidnightX.6294

MidnightX.6294

well, the krait used the orb just to protect themself for no higher reason, the pact used the orb to beat zaithan more easily. so for the record – the pact had better reasons to own the orb, since the krait would refuse to join the pact anyway

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Oglaf.1074

Oglaf.1074

The Krayt are evil. They deserve to be wiped out.

“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.” – Gandalf

Don’t you pull that one on us. The Krait deserve nothing but death. Just ask any Quaggan anywhere.

Foo.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: BuddhaKeks.4857

BuddhaKeks.4857

Don’t you pull that one on us. The Krait deserve nothing but death. Just ask any Quaggan anywhere.

Foo.

I would ask any Quaggan, unfortunately they are all mentally challenged, meaning I will never get a good answer out of them. Poor Quaggan, even the Skritt are smarter than them and they have functional limps too.

All hail the Krait, the true champions of the sea.

You don’t win friends with salad! Sorry I just got caught up in the rhythm.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Oglaf.1074

Oglaf.1074

You do realize the complexity involved in Quaggan speech patterns right?

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

You do realize the complexity involved in Quaggan speech patterns right?

“George is getting VERY angry!”

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Zaxares.5419

Zaxares.5419

The Krait seem to be somewhat retconned in GW2, having seemingly lost their metamorphosis ability that was the cornerstone of their special abilities in GW1. Now they seem more like an evil, extremely bloodthirsty variant of the Naga from Cantha.

It’s also worth noting that the Naga themselves were not always hostile aggressors too. They apparently lived more or less peacefully alongside other races until the Jade Wind came and more or less destroyed all of their traditional homes. After that, the struggle to survive turned them to raiding which brought them into conflict with humans and other land-bound races.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I wonder if they lost the metamorphosis ability, or they simply no longer need it as they became more organized . . .

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Oglaf.1074

Oglaf.1074

You do realize the complexity involved in Quaggan speech patterns right?

“George is getting VERY angry!”

“Quaggans are unfailingly polite, so much so that they consider most self-reference to be offensive and self-centered. As a result, they rarely use the pronouns “me,” “my,” or “I,” instead preferring to use the general term “quaggan.” As a result, conversations with quaggans may frustrate more direct races. The phrase “I’ve lost my pet fish. I’m sad” becomes “Quaggan has lost quaggan’s pet fish. Quaggan is sad.” This manner of speech leads many to assume the quaggans are childlike or less intelligent. The quaggans are actually quite wise, but in ways that are different from most other races.”

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: JohnLShannonhouse.1820

JohnLShannonhouse.1820

The Krait seem to be somewhat retconned in GW2, having seemingly lost their metamorphosis ability that was the cornerstone of their special abilities in GW1. Now they seem more like an evil, extremely bloodthirsty variant of the Naga from Cantha.

The GW1 descriptions of the krait said they were evil and bloodthirsty:
“the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight.”

They no longer shape-shift, but this is hardly the only change we have seen in races in Tyria over time. Charr, Tengu and Grawl could not, apparently, make human speech in Prophecies. The Jotun were mostly mesmers with a few warriors. Griffons used to wield smites and symbols, the precursors to meditations and symbols, but do not anymore.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Zaxares.5419

Zaxares.5419

The GW1 descriptions of the krait said they were evil and bloodthirsty:
“the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight.”

They no longer shape-shift, but this is hardly the only change we have seen in races in Tyria over time. Charr, Tengu and Grawl could not, apparently, make human speech in Prophecies. The Jotun were mostly mesmers with a few warriors. Griffons used to wield smites and symbols, the precursors to meditations and symbols, but do not anymore.

Charr and Tengu were shown speaking in EotN and Factions respectively, so we can safely assume that they were capable of speech even during Prophecies, but that they just never bothered to say anything to their enemies.

The Grawl in GW2 bug me a lot actually. Even back in EotN, the Grawl were portrayed as being only semi-intelligent, barely capable of forming the basics of society. (There was one quest in EotN where a Charr is attempting to talk to a Grawl, and after a long, one-sided exchange, the Grawl’s only response is “Ook!”) Their intelligence seems to have advanced remarkably fast in 250 years, to the point of being able to speak at literacy levels rivalling humans and other races, and of grasping much larger concepts such as farming and ranching.

Likewise, the Krait also seem to have advanced remarkably fast from EotN to GW2. They were never shown as having any kind of permanent settlement or semblance of society in GW1, and never used anything apart from their own claws, teeth and magical abilities to hunt, yet in GW2 they apparently have developed weaponry, metallurgy (as shown by the cages they use to hold slaves), engineering (krait harpoon cannons), and have a hierarchical social structure and a species-wide organised religion led by the Witches. I’ll grant that the former two could have been stolen from the other races, but the latter two developments would take a lot longer than 250 years to set up.

In contrast, the Naga from Cantha are shown wielding weapons and wearing clothing, so obviously they do have some kind of pre-existing society and technological development.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The GW1 descriptions of the krait said they were evil and bloodthirsty:
“the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight.”

They no longer shape-shift, but this is hardly the only change we have seen in races in Tyria over time. Charr, Tengu and Grawl could not, apparently, make human speech in Prophecies. The Jotun were mostly mesmers with a few warriors. Griffons used to wield smites and symbols, the precursors to meditations and symbols, but do not anymore.

Charr and Tengu were shown speaking in EotN and Factions respectively, so we can safely assume that they were capable of speech even during Prophecies, but that they just never bothered to say anything to their enemies.

The Grawl in GW2 bug me a lot actually. Even back in EotN, the Grawl were portrayed as being only semi-intelligent, barely capable of forming the basics of society. (There was one quest in EotN where a Charr is attempting to talk to a Grawl, and after a long, one-sided exchange, the Grawl’s only response is “Ook!”) Their intelligence seems to have advanced remarkably fast in 250 years, to the point of being able to speak at literacy levels rivalling humans and other races, and of grasping much larger concepts such as farming and ranching.

Likewise, the Krait also seem to have advanced remarkably fast from EotN to GW2. They were never shown as having any kind of permanent settlement or semblance of society in GW1, and never used anything apart from their own claws, teeth and magical abilities to hunt, yet in GW2 they apparently have developed weaponry, metallurgy (as shown by the cages they use to hold slaves), engineering (krait harpoon cannons), and have a hierarchical social structure and a species-wide organised religion led by the Witches. I’ll grant that the former two could have been stolen from the other races, but the latter two developments would take a lot longer than 250 years to set up.

In contrast, the Naga from Cantha are shown wielding weapons and wearing clothing, so obviously they do have some kind of pre-existing society and technological development.

250 years is a long time, concerning the growth of culture. Especially since the krait were forced into a much more confined and volatile area after Orr was risen and their old habitats destroyed. Culture can possibly form and be shaped through continued conflicts with and outside pressure from other cultures.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: bpphantom.8243

bpphantom.8243

You do realize the complexity involved in Quaggan speech patterns right?

“George is getting VERY angry!”

“Quaggans are unfailingly polite, so much so that they consider most self-reference to be offensive and self-centered. As a result, they rarely use the pronouns “me,” “my,” or “I,” instead preferring to use the general term “quaggan.” As a result, conversations with quaggans may frustrate more direct races. The phrase “I’ve lost my pet fish. I’m sad” becomes “Quaggan has lost quaggan’s pet fish. Quaggan is sad.” This manner of speech leads many to assume the quaggans are childlike or less intelligent. The quaggans are actually quite wise, but in ways that are different from most other races.”

In the same way that a ball of poisoned magma is a soothing balm, but in a way that is different from most other soothing balms.

“Do what you can, with what you have, where you are. Then leave the rest to Batman.”

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Puaru.9325

Puaru.9325

The GW1 descriptions of the krait said they were evil and bloodthirsty:
“the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight.”

They no longer shape-shift, but this is hardly the only change we have seen in races in Tyria over time. Charr, Tengu and Grawl could not, apparently, make human speech in Prophecies. The Jotun were mostly mesmers with a few warriors. Griffons used to wield smites and symbols, the precursors to meditations and symbols, but do not anymore.

Charr and Tengu were shown speaking in EotN and Factions respectively, so we can safely assume that they were capable of speech even during Prophecies, but that they just never bothered to say anything to their enemies.

The Grawl in GW2 bug me a lot actually. Even back in EotN, the Grawl were portrayed as being only semi-intelligent, barely capable of forming the basics of society. (There was one quest in EotN where a Charr is attempting to talk to a Grawl, and after a long, one-sided exchange, the Grawl’s only response is “Ook!”) Their intelligence seems to have advanced remarkably fast in 250 years, to the point of being able to speak at literacy levels rivalling humans and other races, and of grasping much larger concepts such as farming and ranching.

Likewise, the Krait also seem to have advanced remarkably fast from EotN to GW2. They were never shown as having any kind of permanent settlement or semblance of society in GW1, and never used anything apart from their own claws, teeth and magical abilities to hunt, yet in GW2 they apparently have developed weaponry, metallurgy (as shown by the cages they use to hold slaves), engineering (krait harpoon cannons), and have a hierarchical social structure and a species-wide organised religion led by the Witches. I’ll grant that the former two could have been stolen from the other races, but the latter two developments would take a lot longer than 250 years to set up.

In contrast, the Naga from Cantha are shown wielding weapons and wearing clothing, so obviously they do have some kind of pre-existing society and technological development.

You realize that in a span of just 66 years we went from the Wright Bros first sucessful airplane flight lasting only seconds to going into outer space and landing on the moon, right?

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Puaru.9325

Puaru.9325

The GW1 descriptions of the krait said they were evil and bloodthirsty:
“the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight.”

They no longer shape-shift, but this is hardly the only change we have seen in races in Tyria over time. Charr, Tengu and Grawl could not, apparently, make human speech in Prophecies. The Jotun were mostly mesmers with a few warriors. Griffons used to wield smites and symbols, the precursors to meditations and symbols, but do not anymore.

Charr and Tengu were shown speaking in EotN and Factions respectively, so we can safely assume that they were capable of speech even during Prophecies, but that they just never bothered to say anything to their enemies.

The Grawl in GW2 bug me a lot actually. Even back in EotN, the Grawl were portrayed as being only semi-intelligent, barely capable of forming the basics of society. (There was one quest in EotN where a Charr is attempting to talk to a Grawl, and after a long, one-sided exchange, the Grawl’s only response is “Ook!”) Their intelligence seems to have advanced remarkably fast in 250 years, to the point of being able to speak at literacy levels rivalling humans and other races, and of grasping much larger concepts such as farming and ranching.

Likewise, the Krait also seem to have advanced remarkably fast from EotN to GW2. They were never shown as having any kind of permanent settlement or semblance of society in GW1, and never used anything apart from their own claws, teeth and magical abilities to hunt, yet in GW2 they apparently have developed weaponry, metallurgy (as shown by the cages they use to hold slaves), engineering (krait harpoon cannons), and have a hierarchical social structure and a species-wide organised religion led by the Witches. I’ll grant that the former two could have been stolen from the other races, but the latter two developments would take a lot longer than 250 years to set up.

In contrast, the Naga from Cantha are shown wielding weapons and wearing clothing, so obviously they do have some kind of pre-existing society and technological development.

You realize that in a span of just 66 years we went from the Wright Bros first sucessful airplane flight lasting only seconds to going into outer space and landing on the moon, right?

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Kain Francois.4328

Kain Francois.4328

I feel bad for the turtles and mushroom men Mario has killed.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

You do realize the complexity involved in Quaggan speech patterns right?

“George is getting VERY angry!”

“Quaggans are unfailingly polite, so much so that they consider most self-reference to be offensive and self-centered. As a result, they rarely use the pronouns “me,” “my,” or “I,” instead preferring to use the general term “quaggan.” As a result, conversations with quaggans may frustrate more direct races. The phrase “I’ve lost my pet fish. I’m sad” becomes “Quaggan has lost quaggan’s pet fish. Quaggan is sad.” This manner of speech leads many to assume the quaggans are childlike or less intelligent. The quaggans are actually quite wise, but in ways that are different from most other races.”

To summarize, the Quaggans refer to themselves in the third person. Guild Wars 2 is hardly the first game to do that. Mass Effect has two seperate species that refer to themselves in the third person (the jellyfish do it for the exact same reason as the Quaggan and the Geth do it because they do not view themselves as individuals but merely part of the whole (since a Geth is a collective entity of as many dumber VIs as can network together as possible in order to form the greatest intelligence possible) which actually would lead to a form of wisdom different and perhaps greater than the other races).

And the Quaggans are 100% childlike and less intelligent than most of the other races. The only wisdom they have different from the other races is that they have a lot less of it.

(edited by Ellisande.5218)

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Zaxares.5419

Zaxares.5419

250 years is a long time, concerning the growth of culture. Especially since the krait were forced into a much more confined and volatile area after Orr was risen and their old habitats destroyed. Culture can possibly form and be shaped through continued conflicts with and outside pressure from other cultures.

Indeed it can, but there needs to be some kind of existing culture and the necessary intellect to have formed a complex social structure for the society to adapt in response. As I mentioned earlier, the krait were shown lacking either of those back in EotN. It just feels to me that the krait in GW2 are more like the Naga under a different name.

You realize that in a span of just 66 years we went from the Wright Bros first sucessful airplane flight lasting only seconds to going into outer space and landing on the moon, right?

Technological development can occur a lot faster than cultural and religious development, because the former does not always necessitate changes to the latter two. I did say that it’s possibly that the krait simply borrowed or stole their metallurgy and toolmaking skills from the other races, but going from a collection of savage, animalistic predators living in the jungle to an organised, intelligent race with a race-spanning religion is a whole different order of magnitude. As I mentioned above, ANet should have named the GW2 krait the Naga instead.

Evil Pact condem the Krait to Death!

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

The GW1 descriptions of the krait said they were evil and bloodthirsty:
“the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight.”

They no longer shape-shift, but this is hardly the only change we have seen in races in Tyria over time. Charr, Tengu and Grawl could not, apparently, make human speech in Prophecies. The Jotun were mostly mesmers with a few warriors. Griffons used to wield smites and symbols, the precursors to meditations and symbols, but do not anymore.

Charr and Tengu were shown speaking in EotN and Factions respectively, so we can safely assume that they were capable of speech even during Prophecies, but that they just never bothered to say anything to their enemies.

The Grawl in GW2 bug me a lot actually. Even back in EotN, the Grawl were portrayed as being only semi-intelligent, barely capable of forming the basics of society. (There was one quest in EotN where a Charr is attempting to talk to a Grawl, and after a long, one-sided exchange, the Grawl’s only response is “Ook!”) Their intelligence seems to have advanced remarkably fast in 250 years, to the point of being able to speak at literacy levels rivalling humans and other races, and of grasping much larger concepts such as farming and ranching.

Likewise, the Krait also seem to have advanced remarkably fast from EotN to GW2. They were never shown as having any kind of permanent settlement or semblance of society in GW1, and never used anything apart from their own claws, teeth and magical abilities to hunt, yet in GW2 they apparently have developed weaponry, metallurgy (as shown by the cages they use to hold slaves), engineering (krait harpoon cannons), and have a hierarchical social structure and a species-wide organised religion led by the Witches. I’ll grant that the former two could have been stolen from the other races, but the latter two developments would take a lot longer than 250 years to set up.

In contrast, the Naga from Cantha are shown wielding weapons and wearing clothing, so obviously they do have some kind of pre-existing society and technological development.

You realize that in a span of just 66 years we went from the Wright Bros first sucessful airplane flight lasting only seconds to going into outer space and landing on the moon, right?

But that wasn’t really as huge a leap as it seems in part because of the number of people available to work on the technological development. There were millions of people per country in the late 1800s to early 1900s, probably hundreds of thousands of scientists and inventors each working on independent projects that would later be used or lead to various components of the missles. And getting into space wasn’t nearly as large of an achievement as landing a man on the moon and then having him land successfully back on Earth.

A typical Krait village seems to consist of about 50 Krait who would need to spend a great deal of time hunting for food because they don’t have the surpluses they are not an agricultural society. And that is probably the biggest problem. A lot of technology development only began and was made possible because our way of life changed from having to constantly hunt and gather in order to not die of starvation every day to being able to grow a surplus of food as we moved to a moral aggrarian soceity. This surplus allowed some people to move away from having to spend the majority of each day acquiring sustenance which allowed for the development of culture and technology.

The launching of our first space capsule into space was also the culmination of a lot of other developments which took a lot longer than the 66 years it took to get the Wright Bros their 60 seconds of air time. For example figuring out how to make high quality steel after learning how to make bronze took more than one thousand years.

Heck if we were using your developmental timeline, then we’d have to ask ourselves why the humans aren’t driving Teslas.

(edited by Ellisande.5218)