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in Personal Story

Posted by: tobvet.1874

tobvet.1874

Someone has probably brought this up already, but I still back it up.

So is it only me or does the personal story feel like side quest? I mean when I played gw1 the important characters stayed important untill the end. This is not the case anymore in guild wars 2.

So this is my suggestion. Keep the personal story with a lot of choises as some kind of side story, but implement a MAIN story similar to missions i gw1 that feel epic and important all the way and don’t make it like lots of small stories(thats the personal story). gw1 had the fall of ascalon and stuff like that, something that I miss in gw2

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Posted by: mercury ranique.2170

mercury ranique.2170

I disagree with you. GW1 had also characters in the main storyline that took a break for some reason during the storyline. e.g. Togo or Mehnlo when you picked a faction. The same goes for kormir in nightfall, who for a good part of the story is swallen by the earth with her faith unknown. In Eye of the north it all depends on the sequence you take of the story. but if you did Norn storyline first, people like Olaf are out of side for a long time after that. The last argument is Rurik. He is written out of the story in mission 6 of prophecy’s and has a stunning come back in the last mission.

GW2 is bout forging alliances. Your trainer in the first personal story is a member of destiny’s edge and reforging that group is a good part of the story, as well as getting the orders to work together. He or She is out of sight for a good portion of the story. So I don’t know if it is just you, but it isn’t me

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Zantesuken.5318

Zantesuken.5318

I found my personal story to be incredibly dull in the post Claw Island sections. The only reason I play the personal story is 1) to get some experience while leveling and then 2) because much of Orr is bugged in terms of DEs.

How many episodes involve defending an outpost from a wave of risen? It’s just tedious and dull. I can do that in my DEs (when they work). I expect my story to be epic, full of flavour and character. Nothing in the later parts is ‘personal’ at all. It’s generic and repetitive.

As I write this, I am in a lv 80 chapter defending yet another town. I can safely tab out and let the NPCs handle the horde of risen that I have spent the last 30 levels slaying myself. From the brilliant early sections where my choices feel relevent and the dialogue is sharp and witty, the end game sections are limp and feel more like filler than anything else.