(edited by irma.3518)
Guild Wars 2 is now worth to return ?
1) End game is the same as back then, with a couple of slight exceptions.
Fractals of the Mist were added last Dec. You do 3 (or 4) mini dungeons at a time, and your “person reward level” goes up. At higher levels the enemies get harder (have more hp and hit harder), and at 10+ you need to have ascended trinkets/weapons to get “agony resistance” to avoid a debuff the bosses use.
They also replaced a path from the TA dungeon with a new lvl 80 path (it has 3 puzzles and 3 bosses).
They also changed the Teq boss to now require 80-120 people organized via teamspeak to be able to kill it.
2) I don’t know what you mean by that, but I’ve never had trouble with no people inside one of the PvE activities (assuming we’re talking about the mini games).
3) No clue.
4) Check the engi notes from the past couple of patches. I don’t play one, but I remember reading that the turrets now focusing on whatever thing you have targeted.
5) No new skills. They are adding a new healing skill to all professions on Tuesday, and many people have been complaining since it was announced. (Still we are scheduled to get new skills/traits by the end of the year).
6) Yes, and no. Their hp was buffed x2-x4 and a 15min timer was added (30 for claw), and the rewards were not increased to compensate. It may depend on the server, but you may have trouble finding people to do them at off peak hours. Most can be killed by ~5 or so people within the timer though.
7) Events are the same that they were, but I don’t know what you mean by them being bad. Also more daily options were added in.
‘Hardcore’. That’s the kind of player that doesn’t stop for three seconds to smell the roses and savor the game, right? Or the fact that they’re not in an on-rails progression MMO for once, right?
Oh god.
“good new everyone” grenades damage was increased to exotic lvl pistols (as well as all other kits) and then your grenade 1 skill was reduced in damage by 30% promises that kits would be brought up to ascended level when ascended level weapons came out didn’t happen. If you are not using a weapon that targets someone directly ex. not grenade kit, bomb kit your turrets will hit your target, for me this makes the AI of turrets worse as I play a grenadier engineer. Kit refinement changed because it was “OP”. All this being said we are still the best class at applying vulnerability oh and we are pretty great underwater.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”