Lack of checkpoints breaks the immersion

Lack of checkpoints breaks the immersion

in Personal Story

Posted by: Duhh.4102

Duhh.4102

I find myself easily about to get caught up in the excitement of the story missions time and time again. Daring situations, interesting and clever characters, a sense of grand scale importance, I find it wonderful. However, sometimes I mess something up and I end up dead. When this occurs, I am given the option to exit the entire mission and erase all progress, or “respawn at a checkpoint”. This is where the immersion into the game’s world completely falls apart. I hit respawn, and I am resurrected from the dead exactly where I left in the flow of events with no immediate consequences. This realization that you are an immortal seems especially annoying right after you witness the death of a friendly NPC via cutscene. Where is the challenge? Where is the sense that what I am doing means something? I feel that death in story should have more negative consequences than death in the other areas of play. I think it would be better if respawning set your progress in the mission backwards to an actual checkpoint state.

Don’t mess with an Engineer, they have a box of piranhas.