Q:
Lightbringer Tybalt Leftpaw
He isn’t there. Yeah, hate charrs, but best NPC in GW2, liked him
I hope he will be written back somehow, but not likely to happen
Fear The Crazy [Huns]
Might I suggest checking out Whisperwill Bogs in Bloodtide Coast
Krall Peterson – Warrior
Piken Square
They did this to all three mentors players get depending on the order they select.
Aerika [HoTR] – Necromancer
He’s not dead, he’s just too cheap to waypoint.
I really like tybalt, he was a funny charr…to bad he died
He didn’t die! He lied directly behind the gate and I revived him through it! The dead ally symbol disappeared and didn’t come back (I watched the map for a minute).
That means he either got a very secret undercover Whispers misson, and couldn’t come back, or he s**t his pants after all, and is now squandering his apple fortune somewhere.
It was a pretty terrible setup either way. First b/c he’s an Engineer. Engineer’s hold up doors in an Assault by being BEHIND THEM, not out in front. Then there was the fact we only had about 100ft to go behind us and we’d be on the boat … We didn’t have to worry about this crud in the Sanctum Cay in GW1 that had the exact same setup. …Infact the more ‘pro’ among us found ways to also return the Ghost for Bonus while fighting off each wave.
And speaking of Ghosts … let’s not forget the Norn Captain in Orr who’s own body (and his crew) is controlled by Zhaitan yet their ghosts are standing out there perfectly uncorrupted. Where’s Tybalt’s ghost? Ghosts in GW1 are usually more capable fighters in just about every mission than they ever were as squishy fleshbags.
But back to the immersion that Anet broke on their own plotline here and why Twilight was a better love story than this… We get on a boat and the biggest worry when we’re at that door, is being pursued. but What just happened that caused us to light the Beacons? …about 20 Risen ships popping up after we kill the first one. Welcome to Shark-Jump Island! … one engineer … in front of a door on Land in the middle of the base… doesn’t protect us in any way from 20 bone ships that had all the time in the world to start surrounding our dock. (and don’t even get me started on the “Sunless” Lt-Dragon who FLIES)
And finally: for what they could have done here to show not just real depth, but real interactivity (Jeeezz…. even the Hardy Boys had better story branching than this!) … instead of automatically FORCING martyrism on the most sad-faced loveable uncle in Tyria, they could have given a bonus option to stay with him and try to pull off a much harder Langmar/Thackeray standoff while all the NPC’s we don’t care about take off in the boat.
…but wait, it doesn’t stop there… it has real consequences. You and maybe Tybalt too (if you’re really good) both manage to get out of it alive and wash up in bloodtide only to learn that nothing you did mattered. Infact what you both see along the way drives both of you to Edge. …see it’s stuff like this that made Episode 5 Empire Strikes back the BEST one in the series while what Anet did here instead was practically a Phantom Menace…
And instead of going out like a hero, Tybalt feels like a helpless coward for not doing enough & suffers overwhelming PTSD relapse for his failures that killed his first Warband. He gradually becomes more and more a shattered husk and a cautionary tale of the real cost of war as all these other second bananas around him sacrifice themselves while the story progresses. THEN you have a real vehicle for the reoccurring theme we see in this storyline plus a much needed likable character who’s actually bearing the consequence ….instead of ONLY having Treehernia who most ppl can’t stand b/c he’s made of wood in more ways than one.
..
And yes, I bought the AppleSeller’s Cog yesterday… 50 ectos I never actually needed to part with. Not out of respect, but out of pity. Pity for what could have been…
(edited by ilr.9675)
Kestin, I laughed hard at that.
ilr, very well written!
I gave both +1.
@ Kestin, loved ur post.
I never liked Tybalt, he annoyed me all the time and I was actually happy to get rid of him. But his death was meaningless and felt “forced”. It was like “we need a dramatic story, so I’ll die now, cya”. That’s what I felt.
I almost cried when he died, while at the same time wondering what the heck he was even going to be able to do to make a difference.
For me, it would have been “enough” if he’d had some kind of plan more than just “stand there and fight in some ambiguous way”. Maybe if he’d been gravely injured and stayed behind to set off a bomb to buy us time, it wouldn’t have solved the “the ships are swarming the island” thing, but at least it would have at least kind of made sense instead of, “bro, what can you even DO? You’re going to get torn to pieces in a few seconds and the outcome will be the same as if you didn’t, but okay”
If he came back as a ghost it would be way cool. I mean, there are clearly already ghosts in the world, maybe he just refused to stop fighting and is still guarding that door – maybe people see him flickering in and out around the island, keeping it safe always on the lookout. Not really sure how the ghosts in the lore here work, though (like, if being “at peace” would make them go away). But it would be cool as something emphatically described by a word that would be changed to kittens.