Before you read any further, I’d like to inform you that this thread may contain spoilers. So if you havent finished your story yet, you might want to stop reading.
Also, I would like to point out that anything stated below is just my opinion. You are welcome to disagree.
I play since very first beta weekend and I haven’t finished personal story until now.
I started it, but it was rather dull at the beginning ( I played as human, tried all 3 of the options during betas) and so I just focused on the rest of the content instead. Eventually though I decided it’s a good idea to get rid of that quest log from my screen once and for all (which is the best reward for completing the storyline).
So, what was wrong about it?
1. Boring, poorly written characters.
Thats a general rule. The only exception I can think of is probably warmaster Forgal Kernsson. But he dies after few short missions and instead gets “replaced” by one of the most boring characters in any game I’ve played: Trahearne.
There were few more character’s that had their moments, but they would quickly disappear from the story completely (Countess Anise for example).
On top of that there are also character’s like priestess of grenth (not sure if she had any specific name) who make sure you do not get too immersed.
2. Too much ridiculous pathos.
In quite a few missions (especially on Orr) some of the character’s would sacrifice themselves to save others. The only thing is you don’t care about them. The only thing that distinguishes them from other npcs is name. But that’s it. They never even say anything significant. There was one character from Queensdale who joined the campagin in Orr. He laid down his life to protect some female npc (you could assume he loved her) who then acted as if she was happy that he died (and started talking about his dog). It’s just ridiculous.
3. useless rewards.
I can’t think of any decent reward (except for pact weapon at the very end and maybe also for claymore and human t3 racial weapons, providing you like those skins).
At the very end you also get 3 rare boxes. I was hopinh they contain some exotics perhaps, or rares at least. Nope. Got some useless greens not for my profession.
4. Poorly designed missions
Main objectives of the missions had similar scheme: go there, and kill few waves of weak enemies, lsiten to boring dialogue and you are done. I wouldn’t mind if those missions were at least challenging, like in Guild Wars 1.
5. Worst of all end game bosses: Zhaitan
The whole arah mission is one big let down.
Ground combat wasn’t too bad, but once you got on the airship, lamefest begins.
The only thing that saves the whole mission is music.
It’s ridiculous when you have to wait for like 2 minutes before new wave of enemies (or a dragon) tries to stop you.
You’d think that it can’t get any worse.
And here comes Zhaitan! At first he just flies around and pose no threat whatsoever. You don’t even get to shoot his tail off! And when you finally get to finish him off, he sits on some tower, alone and defensless. And you spam attack over and over again, until his hp bar reaches 0. Even risen quaggans are more dangerous!
All of that comes as a surprise, since story told in the dungeons is pretty good (except for mentioned Arah).
What are your impression on the storyline?
(edited by Smelly Bookah.6957)