I decided to repost it from another forum where I wrote it just a few moments ago.
I just finished one of the larger battles in the game and I have to say I am disappointed. Overall I feel like ANet didn’t learn anything from GW1 in terms of storytelling. the characters are uninteresting, have nothing worthwile to say and most of the time quite bad voice acted. Just now I heard npc talking about how he lost all his friends to the undead. mind you they were killed like 5 min earlier. no emotion, nothing.
the structure of the mission was lacking too. I felt like a delivery boy running from1 npc to another in the middle of an assault. Sometimes the objectives weren’t very clear. go to the center of the plaza, said green text. When I got there.. nothing I started killing random things and after 5 min something triggered a cutscene.
there were a few ok characters, but before they got really interesting they were usually gone and replaced by someone else.
This whole destiny’s edge story is boring and badly executed. the quarells of those 5 characters feel like watching 10 year old kids at elementary school.
I feel like ANet should simply admit that they suck at creating storylines and don’t waste resources ever again on creating things like this. It simply is not working considering almost every review said that personal storyline is the worst part of the game. It seems like it is ok that they added it but imo they simply wasted resources. they could have created like twice as many dynamic events instead.