Order Missions! Endgame suggestion (spoilers)

Order Missions! Endgame suggestion (spoilers)

in Personal Story

Posted by: MuffinOfJustice.2067

MuffinOfJustice.2067

Recently picked up the game again and enjoying it, but I feel that the game still has some problems. One of them is the lack of varied endgame, but this is improving steadily. Another issue of mine is that the choice of order during the personal story, which was supposed to be one of our defining moments, led to little more than one chapter of missions and ceased to even matter at all come level 60, yellow-rank armors aside. To me, the order assignment seems to be little more than an excuse as to why you can’t lead the pact and rewards Trahearne for his lack of commitment, whereas I thought it would be a defining part of my adventure.

Why not implement an aid to both these issues with one feature?

Order missions would serve as short little sidequests that fit the mood of your order. For example, Whispers would have you sneak around Divinity’s Reach seeking out a spy, or stalk a mad asura into the Brisban wilderness to find a hidden lab. Vigil would have you protect one of the Lionguard havens in the world from rogue Risen or escort a witness to a crime, and Priory would take you into secret corridors of open world mini-dungeons you’ve been to before.

There are many ways these can be implemented. The daily rotation that was prominent in GW1 could be used well here. There could also be one-by-one progression, or you could do them in any order you want, or they could be tiered so the hardest and most rewarding are at the end.

I can see both solo and group versions of order missions. The biggest criticism group missions will receive is that it may exclude the ability to play with friends or guildies that chose a different order. To that, I would suggest that the ability to invite friends into your personal story be carried over into order missions. They would receive karma or something, and they wouldn’t progress at all in their own missions. That way, the playerbase is diverse but not separated, which GW2 has long strived to allow.

I sincerely hope the devs read this suggestion and consider it. I think it would a wonderful way to add flavor and identity to characters and let them invest in their order.

Sorry if this suggestion has been made already.