The table is a fable.
By way of Hyperbolic Example:
Buford (NPC): Help, Erma Gerd, help! Timmy has fallen in the well! He’ll drown if you don’t save him! Plus the well is full full of hungry Dire Minnows.
Erma Gerd (level 14 whatever): Oh, no, how awful! On my way! Wait. ‘Save Timmy from Drowning in the Well’ – recommended level 19. Ah. Right. Tell Timmy to keep treading water, I’ll be right there. Eventually. After I fill a few more hearts, get in a little more sightseeing, make some new shoes, maybe a new hat, whatever. Really, though, I’ll be there in no time at all. Two shakes of a skale’s tail. Yeah.
That’s how it feels to me right now. I’m starting to think it would be better to just skip the Personal Story material altogether until I hit max level so that I can go back and run through it without having to ‘pause for the cause’ between quests. I’m really not enjoying all the stops and starts and stops and starts along the way while trying to play through the stories as my characters level.
I’d have preferred shorter ‘story arcs’ within a much narrower level span instead of the stories jumping from levels 8 to 10 to 14 to 19 before resolving. With some sort of ‘Hey, good work, go do some sightseeing or something for a while, we’ll let you know when you’re needed again’ deal after each arc.
In the case of my Warrior, right now the Ringmaster is about to do something heinous in Divinity’s Reach – lives are at stake! Oh noes! We must act NAO! – but the recommended mission level is 19 and my Warrior just turned 15, so… yeah. It’s going to be a while.
Does the next part of this story have to be level 19? Why can’t it be level 15? What about it requires it to be level 19, anyway?
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