Personal Story xp/loot nerf :(
There were multiple players intentionally exploiting that story step be restarting it over and over to farm the enemies. Because it’s a seperate instance, it’s also a lot less likely to get reported, since no one can see it. Only the respawning enemies are now worthless, there’s still a lot of stuff that can be killed for loot/xp.
Why remove the xp cause people are cheeting and using bots in an instance. If someone is in there for 8+ hours it’s probably a good sign they are botting. Then you just have to look at the key inputs and ban them.
Or just make them not be an endless spawn.
I hope you adjusted upwards the completion rewards, so that those who don’t exploit still get the same XP/rewards for a full run to completion? Right?
Given the humber of other enemies in the mission, I don’t think it will have an effect for legitimate players. Only the respawning enemies were affected, this was the most reliable change we could make right now that wouldn’t involve redesigning the story step.
I hope you adjusted upwards the completion rewards, so that those who don’t exploit still get the same XP/rewards for a full run to completion? Right?
Not so much adjusting upwards the rewards for genuine players.
but if they know as he says ’’multiple’’ players were exploiting it then they must know who those players were.
And lets hope we don’t see there kind in game anymore.
There were multiple players intentionally exploiting that story step be restarting it over and over to farm the enemies. Because it’s a seperate instance, it’s also a lot less likely to get reported, since no one can see it. Only the respawning enemies are now worthless, there’s still a lot of stuff that can be killed for loot/xp.
Makes sense I suppose. Thanks for the response.