Personal story - could be so much more than it is

Personal story - could be so much more than it is

in Personal Story

Posted by: Raging Bull.5048

Raging Bull.5048

First and foremost – the “story” is really predictable and boring. Yes, it’s like it’s been written for Elementary School grade children. It’s naive. How about some better plots, with unpredictable twists and turns where we can make choices which will drastically differ in the way they impact our game?

Second – upon finishing our personal story, depending on the choices we made, each class could expand their selection of skills per weapon they could choose from.

For instance, as a warrior: if I chose to be the “bad guy” my auto attack can either apply poison or it could apply weakness. We get to choose one. Just talking randomly, to give you an idea of what my idea was, it’s in no way thought out suggestion (skill-effects wise).

We need more skill choices, and we need more impact from the story we finish and the choices we make. Combine the two – win.

Amirite?