Personal story, that's not about you.

Personal story, that's not about you.

in Personal Story

Posted by: BrotherBelial.3094

BrotherBelial.3094

I played Guild Wars, and still do since I was lucky enough to get a Beta Key from GameSpy Arcade. I played and pre ordered. I loved the game and most of all the story’s. so when Guild Wars 2 showed up I just shook my fist as ANet and screamed “Shut up and take my money”. I even got about £60 worth of gems too. The story started off great, I do dislike the cutscenes I feel they rip you out of the game, Guild Wars had beautiful cutscenes. But the main story feels disjointed, like it’s not my own. And after everything I went through at the start of my story, it’s all just dropped. You never hear from anyone again, save your mentor. And all the pointless traveling back and forth. Especially in Orr. After I had to go back to fort trinity for the second time I was asking my self “why on earth am I doing this.” Mapping back and forth, and don’t get me started on that story jacking plant, the little tree that could. Sure I was given credit for everything, but it just felt like he had the glory. I was a face in the crowd. Yeah it was the same in Guild Wars. But that was ok, it was never made out that it was all about you, you where just there to help others with there story. I would have left the tree on claw island, and saved my trainer.

I also never really had a seance of achievement. Not once did I think I’m glad I was here. All my choices where made for me really, you can do this or that, what ever we do the result will be the same. There never felt like there where consequences to my actions. Like I could make a bad choice that could cost lives. The game felt like it did everything it could to brake me from my story. Ok I’ve just finished that step, what? I’ve got to be lvl 16 for the next bit, but I’m 14, I’ve got to go off and level, but I was told they needed me there ASAP.

What happened ANet? This was something you where really good at. You’d hold have just had this story as Edge of Destiny 2, and doe another story for Guild Wars 2, that really was all about us.

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Personal story, that's not about you.

in Personal Story

Posted by: synch.2980

synch.2980

… Ok I’ve just finished that step, what? I’ve got to be lvl 16 for the next bit, but I’m 14, I’ve got to go off and level, but I was told they needed me there ASAP. …

Of all the comments in the original post, this is one I think that is undeniably true. The conflict between the story mission’s frequent implications of time-pressure, and the level demands of the next mission is an all too frequent event.

I’ve taken to outleveling the personal story before completing a chapter, so I don’t experience the dissonance of “hurry up! We have to do X now!” (but not until you get a few more levels please…)

There are “natural” breaks in the story at the chapter boundaries, and there could easily be more within the arcs themselves. In particular, it feels like there should be more time spent in the order before you get “promoted” – that feels like it happens too quickly. But in any case, going forward, if a story mission ends with a strong sense of urgency to complete the next one, it should not require a level not achieved by completing the prior mission.