|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Personal story, that's not about you.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
… Ok I’ve just finished that step, what? I’ve got to be lvl 16 for the next bit, but I’m 14, I’ve got to go off and level, but I was told they needed me there ASAP. …
Of all the comments in the original post, this is one I think that is undeniably true. The conflict between the story mission’s frequent implications of time-pressure, and the level demands of the next mission is an all too frequent event.
I’ve taken to outleveling the personal story before completing a chapter, so I don’t experience the dissonance of “hurry up! We have to do X now!” (but not until you get a few more levels please…)
There are “natural” breaks in the story at the chapter boundaries, and there could easily be more within the arcs themselves. In particular, it feels like there should be more time spent in the order before you get “promoted” – that feels like it happens too quickly. But in any case, going forward, if a story mission ends with a strong sense of urgency to complete the next one, it should not require a level not achieved by completing the prior mission.