Personality question

Personality question

in Personal Story

Posted by: Sirendo.6753

Sirendo.6753

Seams our choices of ferocity, dignity, charm have no effect on anything except few lines of text at NPCs. I have gotten and impression that by raising those stats will allow us to talk to some NPC, while denying conversation with other or something similar. Or am I the only one that got that idea from their explanations from the past.

P.S. Great game, lousy ending.

Personality question

in Personal Story

Posted by: Feywray.4351

Feywray.4351

I know ferocity is supposed to raise your attack power, I forget what the other two were supposed to raise. As for me, i just pick whatever answer I think will get me the best result.

Personality question

in Personal Story

Posted by: Rouven.7409

Rouven.7409

I know ferocity is supposed to raise your attack power, I forget what the other two were supposed to raise. As for me, i just pick whatever answer I think will get me the best result.

Really? I was under the same impression that it would only change some dialogue options.

According to the wiki some achievements are related to this – but otherwise … ?

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

Personality question

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

The personality choices are for role-playing only. They have NO effect on your combat stats, and will not block off story steps or otherwise punish players for making the “wrong” choice. It’s mostly a fun way to track your character’s perceived personality, and there are some (fluff) dialog options that are only available to some personalities.

Personality question

in Personal Story

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

The personality choices are for role-playing only. They have NO effect on your combat stats, and will not block off story steps or otherwise punish players for making the “wrong” choice. It’s mostly a fun way to track your character’s perceived personality, and there are some (fluff) dialog options that are only available to some personalities.

Exactly.