Punishing Grouping in Personal Storyline

Punishing Grouping in Personal Storyline

in Personal Story

Posted by: JohnLShannonhouse.1820

JohnLShannonhouse.1820

I often group with friends. However, for the personal storyline I have often had to act deliberately non-socially.

At the end of the storyline in Timberline Falls where you meet the smiths and rescue the Priory team, Trahearne gives you your next mission based on a choice you made talking to the Avatar of the Pale Tree. However, you must take the leader’s choice or redo the mission. This is fairly common in personal storylines. If you do not care what storyline paths you take, this is fine. I try to experience all content and read all storylines. The game should not punish you for grouping like this. Other grouping in storyline punishment issues:

1. You lose your choices about your storyline, or have to redo it (see above).

2. Other players step on the dialogue. When I did the grawl mission, grawl would start a dialogue and the party leader barged ahead and started the cut scene and immediately ended it. I asked to restart so I could see all the dialogue and we did restart, but he only allowed us to see the cut scenes and cut off the individual dialogues. I would prefer the freedom to watch all the flavor dialogue and the cut scenes. Unfortunately, this almost invariably means playing alone.

3. Other players step on the dialogue, part 2. Only the party leader can read the dialogue boxes. They often rush through them. I have no idea what the person said or why we are doing what we are doing.

4. Other players step on the dialogue, part 3. Sometimes the enemies are talking and the other players do not let them finish. (This is the least problematic issue for me since it is omnipresent in multiplayer games.)

5. NPCs are crushed in multiplayer personal storyline. Some PS missions have groups of NPCs supporting you. In some missions (I am looking at you, Blacked Out During a Moot) the NPC support is a crucial balancing factor. But the NPCs do not seem to scale or don’t scale as fast as the enemies, causing you to get crushed under a tide when 3 players are present.

I suggest allowing everyone to choose either the lead player’s or their personal path instead of forcing a repeat. I suggest making the cut scene dialogue independent for each player. I suggest a button you have to press to skip to the next dialogue box to see what the party leader chose. I suggest looking at PS scaling.

Keep up the great work!

Punishing Grouping in Personal Storyline

in Personal Story

Posted by: Thlydd.7104

Thlydd.7104

I haven’t had this problem since I just started but I do like the idea of being praised/condemned by your own choices. Not by those of others.

Also, the ability to see cut scenes through like in the original guild wars instead of someone cutting them off would also be nice.