I don’t know if anyone else suffers from this, but my main pet peeve with the GW2 storyline, is that it’s too epic a storyline to feel connected to the normal, non-storyline world.
So the Pact is formed, and you’re named commander. The first few missions after being made commander, you’re just that, commander (already an immensely high rank though in world matters point-of-view). People are still skeptical of you, Trahearne and the Pact. You complete a few more missions and from skepticism, opinions of you that you hear about from NPC’s around you turn in to widespread praise. Cleansing Orr, beating the Eye of Zhaitan, if you talk to all the NPC’s that are circle around you and Trahearne, you’re apparantly going down in legends as an amazing hero. Wow. That’s really epic.
And then you beat Zhaitan and there’s world peace again (there are other dragons, but for story/world progression purposes, everything is now happy happy joy joy).
And then you end the instance, and you’re in the same old Orr as before. Risen are still everywhere. The land has not been ‘cleansed’. Trahearne and his Wyld Hunt mission to cleanse Orr? He obviously failed, because that cutscene where you saw all the lovely scenery. It’s not there yet in the physical non-instanced world when you return to the exact same spot, the well. Not even one single flower in bloom that wasn’t there yet before the instanced cleansing.
And all the NPC’s? If the NPC’s in the story modes aren’t lying, I should believe that people are talking about me from Rata Sum to the Black Citadel.
And when I talk to NPC outside of an instance? I get barked at more than not.
What the dynamic events -somewhat- achieved in GW2 that isn’t apparent in other games, is a sense of a changing ‘world’. You can capture and lose camps, and the zone (it’s hard to say the world) is then somewhat altered.
I say somewhat, and am cautious to say changing world, because the effects are still barely noticeable. But it’s a start and I hope a third installment of GW, or perhaps an update will finally get this right. But this is another story.
How Storytelling relates (or more specifically, does not relates) to dynamic events, is that it’s all fleeting for the game experience. I for one would actually love to see Orr showing signs of being ‘cleansed’ after Trahearne finally finishes his Wyld Hunt. I want to see the power of the Risen greatly diminished when Zhaitan is killed.
I know this is a lot to ask for in terms of game changes, but it’s the expectation you yourself (ArenaNet) set up when you made a storyline that makes you walk around as the Commander of the Pact, Legendary Hero that killed Zhaitan, that which the legendary group Destiny’s Edge could not complete, etc. etc.
I’m not a roleplayer, nor a die-hard story-mode person in games. I don’t care much about that great single-player experience. If anything, in games, I like grinding, especially dungeon crawling. So from this, you can conclude that I’m not a huge critic when it comes to story modes. They are a fun add-on to my overall game experience. So when I see a storyline, I’ll check it out anyway, hoping it will be a good fun ride.
And don’t get me wrong, the storyline is (although a bit cliche at bits) decently enjoyable all the way through. You even feel a sense of pride as your character progresses from Vigil grunt to Vigil Warmaster and even Pact Commander.
But when the story ends, it truly ends. From there, you’re just repeating what is probably the last of what little remains of lore, repeatable explorable mode dungeons.
And now Orr is just this desolate place, that I apparently have to go to as a level 80 for my main source of gold and karma income. There is no story behind it anymore. These Risen that keep spawning, these events that keeps throwing hordes at you? So Zhaitan is still throwing his Risen armies at you even from his death? Awesomesauce.
And the land is still barren and there is death everywhere? And this promise to this last king of Orr that you spoke to after Trahearne cleansed the land? The promise that we would restore Orr and honor his last wish? The Pact is restoring kitten in Orr.
To conclude: No cleansing, no restoring, no diminishing resistance from Risen, no apparent sense of victory in the non-instanced Orr. Just a dead Orr, every day, every single time I repeat the same event again for some gold and karma. If I knew the storyline would just set me up for disappointment concerning Orr, I would’ve been better off not doing it at all in the first place.