The Ghost Rite
What’s your current quest objecitive? There aren’t any respawning undead once you complete the step to slaughter them and trigger the wraith, so I’m not sure where you are.
I actually exited, and repeated it to see if i could reproduce it, i slaughtered the undead untill the wraith came up at the beach, apon killing him it triggered the cutscene with the asuran NPC, then tells me i have two objectives, to slaughter to gain power and speak to trahearne and the asuran NPC, they however, and constantly in combat with the undead that keep coming out of the water
If you haven’t completed the “slaughter undead” step, keep killing.
EDIT: That doesn’t match up with what I’m seeing, the wraith isn’t attackble until you complete the “slaughter undead” step. Is that objective ACTIVE or COMPLETE?
(edited by Jeffrey Vaughn.1793)
Thanks, completed, it was just me mis-interperating the objectives!
Ok, glad to hear it. The undead ARE supposed to stop appearing once the wraith is dead, I’m looking to see if that’s not working for some reason.
If it helps you test it, the moment the wraith respawned i just outright killed it asap, which caused them to bug out, when i just kept killing undead to the side and let him die from NPC’s they stoppped spawning after the cutscene.
i slaughtered the undead untill the wraith came up at the beach, apon killing him it triggered the cutscene with the asuran NPC, then tells me i have two objectives, to slaughter to gain power and speak to trahearne and the asuran NPC, they however, and constantly in combat with the undead that keep coming out of the water
I encountered the same bug yesterday. I also killed the wraith pretty early (actually didn’t realize it was the boss until i slew it since the beach was full of numerous mobs). Once the wraith was down the conversation triggered and I was in the final “make your decision how to proceed” step in the mission. The beach, however, was still full of mobs to fight, and I am also pretty sure they were still respawning (but this was hard to tell in so much chaos).
After additional ~five minutes of (tough, tough) fighting, me and the lionguards were gaining the upper hand and the mobs finally stopped spawning. Only then I could rez and Gixx, make the decision, and finish the mission.
~MRA
(edit:) Obviously, it must have been the Mad King’s wicked influence that kept the risen spawning and spawning.
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
(edited by MRA.4758)