The Guild Wars / Guild Wars 2 Story, Charracters, All.
I don’t really get what you’re wanting to show either >.<
What I am saying based on my opinion and so many other players, and what we saw in ArenaNet’s word about the story of GW2. Is that we were going to have a character that we could shape into what we want, and I’m talking about how ArenaNet seemed to have got distracted from how great of a story they can build off of the world they made.
They did implement that (the personality part, just not really important).
Giving you choices of story quests is also part of how you shape your character. One of the cooler ones imo is the ‘fears’ portion, where you do a quest chain pending on your biggest fear in life. That’s a big part of your character I’d say
I am sorry I did not mention what I allready know about the story. I know the story starts out personal but then the plot with Trahearne, mostly takes away from what I have done in the story, from ever mattering at the end of it. Or makeing any one feel like they were a Hero at all.
And I remember answering a question from the mother tree about what my fear is, it was about causeing someone to suffer because of the orders I have to follow. I can only relate that to a bad choice in my story, being captured by the krait to get an orb to use to protect Fort Trinity from Zhaitan raiseing any dead bodys around it. while getting the orb a Norn that wanted to work with me on a mission, was turned into Zhaitan’s minion after all of are eforts. Otherwise I cannot really say I went through my character’s fear…
Yeah I do see there is feeling and personality in are characters, but I’m talking about wanting to make the Player’s character one of the big heros, like the Destinys Edge group, not one is thankd for all the work they did togeather.
Overall have a choice in what are characters want to do about Zhaitan.
(edited by Tearthy Flame.1463)
Zhaitan is the Player’s epic moment, no one had the chance to see characters in their story come back to help them defeat the Dragon. And honestly it was silly how exstreamly weak he was, and I know DE’s in the world and through out the story players have been weakening him. But he just became another NPC in the game and did not feel like a Boss…
I overall just bring up how the options at character creation were not fully used, and the ending of GW2, even how the player is put as the sidekick of a “know it all” character.
Im a disapointed fan, i still want the game but I dont want my Collector’s Edition.