Too many people are introduced and killed off to quickly.

Too many people are introduced and killed off to quickly.

in Personal Story

Posted by: Lyuben.2613

Lyuben.2613

I just did a couple of steps in Orr and I recall some random sylvari chick I’d never met, dying as if it was a big deal.

And some human general I had just met dying as if it was a big deal.

Guys. Real drama doesn’t come from simply ticking off dramatic things like “important person dies to save the hero”.

Real drama comes by making you care for the character. And to care for a character you need two things, a reason to like them, and time for them to grow on you. For this reason, when Sieren the sylvari from the priori died, I gave a kitten.

When Beef Rockpunch whom I had met two minutes ago, dies… its not really important.

Oh and there was that random Shaman chick.
And that norn scout.

Vibor Bauman- Level 80 Engineer- Gandara

(edited by Lyuben.2613)

Too many people are introduced and killed off to quickly.

in Personal Story

Posted by: yandere.9176

yandere.9176

Yeah I know exactly what you mean. I edit a bit in the wiki, so I know some of the characters because I have seen them mentioned in other pathes. It was really nice to see these people and have te opportunity to encounter people from other orders etc.

But the deaths are really forgettable and are mostly cut scene driven. Nobody in this game dies from one shot. Everybody can be shot several times before collapsing, so to see a character die from one bullet is just: Nope not buying it not in this game world.

Desolation – Mistress of significance level

Too many people are introduced and killed off to quickly.

in Personal Story

Posted by: yarn.3427

yarn.3427

But the deaths are really forgettable and are mostly cut scene driven. Nobody in this game dies from one shot. Everybody can be shot several times before collapsing, so to see a character die from one bullet is just: Nope not buying it not in this game world.

It’s certainly possible to die from one bullet in Tyria. No one in lore dies only to return at a floating cube nearby fully healed with a silver or so less and a broken helmet, its game mechanics like much of the game.