Trahearne: Not as bad as you might think

Trahearne: Not as bad as you might think

in Personal Story

Posted by: yandere.9176

yandere.9176

This is spoiler heavy so do not read, if you do not want spoilers.

I have seen many people who dislike Trahearne because he is not a very well writen character and is kind of a mary sue. And yeah, he didn’t get the best writing, but his voice actor does best to deliver these lines.

The real problem is that for 4 races Trahearne comes out of nowhere. He isn’t involved in their personal storieline before he appears in Claw Island which causes an emotional disconnect for the player. I think would he have appeared in chapter 4 which is the first order chapter and you could have seen how much the orders respect him, and how he helps these people that would have solved many issue with the character.

So now that we talked about that, let’s talk about the good things.
He isn’t an good military leader and he is a bit bland. Why are these good things?
You see he doesn’t want to make the job, he is naturally passive, which is why he never joined an order. He never wanted to commit himself to a course. But now he does.
Why? Well, because you and the Pale Tree have more or less beaten him into the possition as Martial of the Pact. He is basiclly unable to work without support, and you are unable to reach your goals without his knowledge and neutral standing.

He is basiclly a very clever person, he knows that he sucks at military operation. That is why you make all military based decisions of the pact. He holds the title of Marshal but you are the military leader of the Pact. He acts basiclly as your chief secretary, he gathers information, attents the boring buisness meatings instead of you and sends out chrismas mails to all business partners (a.k.a. the orders).
Than he says I need to have a word with you commander and asks you to make a descion based on the data he gathered.

He isn’t a mentor (that was in chapter IV), he doesn’t order you around. He relies on you, because he knows, that you are the guy how get’s things done.

As I said he is a bit bland but boring, because he is a shy and silent character. You are the hero, this is your story, you are leading this war from the front and Trahearne is your chief secretary. This is really not hard to see and I really don’t get why so many people have a problem with that.

Desolation – Mistress of significance level

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Devildoc.6721

Devildoc.6721

No the biggest problem is he steals your “personal” story, is a Mary Sue that could put genies out of business with how much wish fulfillment he’s doing for a certain writer, and is just hamfisted as far as his writing goes, and the fact that EVERY “personal” story gets merged into Trahearne’s mystic hippie orr cleansing ritual just absolutely thrashes the whole personal story and ruins it across the board.

He’s awful, and yes, he’s bad as I think, in fact he’s worse. Every time I think of him I think of something new I hate about him and what he did to my personal story.

Zapp – 80 Asura Afromancer

Trahearne: Not as bad as you might think

in Personal Story

Posted by: yandere.9176

yandere.9176

He doesn’t steal your personal story, but you didn’t read my post so you wouldn’t know.

Desolation – Mistress of significance level

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Vard.5621

Vard.5621

He doesn’t steal your personal story, but you didn’t read my post so you wouldn’t know.

He doesn’t steal it – only because the personal story in any meaningful form simply vanishes after Claw Island whether he’s there or not.

Trahearne is merely the coup de grâce in a personal storyline where post-Claw Island, choice is immaterial because everyone gets dumped into zombieville where the penultimate boss dies in a 5-man instance thanks to aerial gunnery in about as much time as it takes to make a cup noodle. Nuking Zhaitan with a Searing Cauldron somehow didn’t get written into the operations order.

Rationalization of Trahearrne’s injection into the personal storyline as “chief secretary” is infeasible; a military organization would collapse immediately with such a command structure, even if Efut, Fairhaired, Velazquez do become wallpaper. Your OP apparently rests on “Trahearne is shy and needs you, so you are really the hero.” The irony of your inability to understand the opposing view is in dependency on the same singular point: Trahearne is a weak and deeply flawed character. For a good number of us, this is an absolute dealbreaker. For you, evidently it is not. I congratulate your ability to enjoy the personal storyline in spite of its flaws.

(edited by Vard.5621)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Effusion.4831

Effusion.4831

He’s a walking cliche with no personality who gets FAR too much face time. It doesn’t matter where he came from or what role he plays (well, it does, but that’s not why he’s unbearable), the GW2 story mostly follows tediously generic fantasy plots+themes and is carried primarily by a few interesting characters that get replaced by a lifeless husk. It’s like they took a blank slate PC that you’re supposed to project a personality onto and then made him an NPC.

Every time he appeared in a mission I would actively rooted against him and hope that someone sensible would write him out of the story.

(edited by Effusion.4831)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Drudenfusz.2971

Drudenfusz.2971

I think it is legit that many think he is stealing the show. For many he comes totally out of the left field and is suddenly all important. I wouldn’t mind it if he would show up earlier and I can build a relationship to him. But as it is, people expect their personal story to be about them, becoming something like a mentor would be neat if I would have become first the hero I was looking for to become, to pass on than the torch would have been great storytelling. But the way ArenaNet did it, it is like we are just telling his hero story (and his arc works like the monomyth tells us should work, with the hero who doesn’t want to be the hero, who gets the magical weapon and all that stuff), while we on the other hand get not well enough into the role of a mentor in that kind of story, we are just there to watch.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Furienify.5738

Furienify.5738

I think it is legit that many think he is stealing the show.

I disagree with the sentiment, mostly because I think there’s no show worth stealing after 50. The show died with the player’s Order mentor.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Dark Revan.7634

Dark Revan.7634

I agree with the comments here that he steals the show. Not only that but you are reduced to being his lackey with sometimes the option of choosing which order you will blindly follow, oh and lets not forget his absolutely horrid voice acting and cliche lines.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Drudenfusz.2971

Drudenfusz.2971

So maybe the problem is then that because the story becomes to bland, while I we get is this boring Silvari who runs now everything… hm, feels to me like he is stealing the show, but not doing a godd job with giving me something enteraining.

Don’t get me wrong, I have nothing against him, but I think they could have done so much better this that story, like making me feel like I am now the mentor (which I do not the way they did it), because I have no real connection to him and I didn’t feel like I have become a true hero yet to retire and play the role of a mentor yet in the story.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

Ya he is not bad at all it just from what I’ve seen people was expecting the Personal story to focus on their characters to be some kind of Chosen One who units all and Saves all and becomes so grand hero of legends that people would tell story about him or her and build statues of their character.

However, that is not where Anet went with the story. They followed the philosophy of what makes a Hero is not their fame and fortune but by their actions. Yes, Anet could of gone with the story like every other fantasy stories and make your hero or heroine known across the land that Saved the world from Zhaitan and his army of undead and put Trahearne as the person who helped but that is also part of how a reality is.

Not all heroes are recognized as Heroes but their actions are what made them Heroes despite being forgotten or unnoticed by history. Trahearne was a hero in his own way for being the one who united the Orders that could never get a long and kept them together which allowed the creation of the Pact which would become the force strong enough to defeat the Elder Dragons.

However, you (the hero or heroine) help lead the Pact to victory and reunited Destiny Edge (whom carries the destiny of being the only heroes who can truly defeat the Elder Dragons). History wise you will be just considered a commander who just help Trahearne but in reality your actions are those of a True Hero despite only a few know about your actions and see you as a hero.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Vard.5621

Vard.5621

Ya he is not bad at all it just from what I’ve seen people was expecting the Personal story to focus on their characters to be some kind of Chosen One who units all and Saves all and becomes so grand hero of legends that people would tell story about him or her and build statues of their character.

Uh, no. Abso-bloody-lutely not.

The overarching theme of Guild Wars 2 is supposed to be the fight against the Elder Dragons. Epic battles and epic storyline call for epic leadership. I would have raved fighting under Master Riel Darkwater or Preceptor Doern Velazquez. Instead, what is presented are cutscenes involving a turnip with a tweedy accent who probably should have sang the role of Cossette from Les Miserables. I would have been absolutely furious (and probably more so) if the pendulum was swung the other way and my Norn had streets named after him in Ebonhawke, mead named after him in Hoelbrak, et cetera.

After Claw Island, the instances are canned, badly written hack events where a player can either faceroll through them with ease or gets one-shot the moment aggro is triggered. Any and all NPCs where emotional involvement is encouraged (i.e. Tybalt, Apatia, Hekja) are killed off relentlessly and then dumped out of the personal storyline. Trahearne is the face of this rubbish because his appearance coincides with the downward spiral of an already dodgy personal storyline, and he’s there all the way for the roller coaster ride of fail until he fobs the task of taking down Zhaitan onto the player.

The worst aspect of this entire debacle is that there will likely be no significant changes other than hp/dmg/aggro tweaks to mobs and event triggers within instances, rather than an unequivocal return to the drawing board, which means as expansions appear it will be a resumption of the personal storyline with more appearances by Marshal Vegemite or another NPC as contrived and unbearable.

As flippant as it may sound, a Quaggan as God-Emperor of Tyria would be boss compared to what rubbish this personal storyline under this potted plant has been.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: veritech.1048

veritech.1048

Ya he is not bad at all it just from what I’ve seen people was expecting the Personal story to focus on their characters to be some kind of Chosen One who units all and Saves all and becomes so grand hero of legends that people would tell story about him or her and build statues of their character.

Uh, no. Abso-bloody-lutely not.

The overarching theme of Guild Wars 2 is supposed to be the fight against the Elder Dragons. Epic battles and epic storyline call for epic leadership. I would have raved fighting under Master Riel Darkwater or Preceptor Doern Velazquez. Instead, what is presented are cutscenes involving a turnip with a tweedy accent who probably should have sang the role of Cossette from Les Miserables. I would have been absolutely furious (and probably more so) if the pendulum was swung the other way and my Norn had streets named after him in Ebonhawke, mead named after him in Hoelbrak, et cetera.

After Claw Island, the instances are canned, badly written hack events where a player can either faceroll through them with ease or gets one-shot the moment aggro is triggered. Any and all NPCs where emotional involvement is encouraged (i.e. Tybalt, Apatia, Hekja) are killed off relentlessly and then dumped out of the personal storyline. Trahearne is the face of this rubbish because his appearance coincides with the downward spiral of an already dodgy personal storyline, and he’s there all the way for the roller coaster ride of fail until he fobs the task of taking down Zhaitan onto the player.

The worst aspect of this entire debacle is that there will likely be no significant changes other than hp/dmg/aggro tweaks to mobs and event triggers within instances, rather than an unequivocal return to the drawing board, which means as expansions appear it will be a resumption of the personal storyline with more appearances by Marshal Vegemite or another NPC as contrived and unbearable.

As flippant as it may sound, a Quaggan as God-Emperor of Tyria would be boss compared to what rubbish this personal storyline under this potted plant has been.

I like the cut of your jib.

Personally I was hoping for a Norn solution to killing a dragon. One on one, I rip that dragon’s head off.

Here’s looking at you Jormag.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Strongback.6420

Strongback.6420

The problem isn’t that we didn’t get to be the chosen one.
The problem is that the personal story is about Trahearne, not you and that the game expects you to like this character so much that they’ll shove him on your face constantly.

Trahearne’s story wasn’t even well told. There was no strife or problems with to his rise for power, everybody just willingly gave the control of their orders to this guy despite the fact that he didn’t have the motivation or the qualifications for it.
I’ve said this once and I’ll say it again. All that this guy has proven worthy to be is an advisor at best.

Trahearne was a completely unnecessary and akward plot device.
Everything he did could have been done by somebody else in the game with more character developement and it would have felt more natural.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Yadda.2764

Yadda.2764

Questing with Tybalt felt like two best buddies doing missions together. Then.. Trahearne happened. And just, ugh… Trahearne. I hear his name and all I can think about are hernias and how Id rather have one than deal with him any longer. He’s such a disgusting mary sue.. I can’t even remember when my story was even about me any more.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: yandere.9176

yandere.9176

Ok, adressing a few things, I found in the responses:

1. The personal story in any meaningfull form falls flat when you reach level 50.

Imo there is no personal story in any meaningful form to begin with in this game. There isn’t even a “personal” story at all in this game.
If you simply deconstruct the whole thing, you get the following: Act 1, 2, 4, 5, 6 and 7
have 3 more or less distinct routes, this is for one race if you look at all races act 1 and 2 have 15 routes, but that isn’t really of importance here. Act 3 and 8 are common but contain more real choices your character can make.
In every of the route acts you have exactly 1 choice to make, you have no influence in the rest of the story. Every Vigil character calls Fergal an old man at one point. You can’t change this, this is not your personal sory it is the personal story of your character. And your character likes Trahearne, you can’t change this, as so many other things in your “personal” story.
Don’t get me wrong I like the GW2 story, but it is neither exeptional good writing I have seen here nor you have exeptional good voice acting (it is pretty hit and miss imo). GW2 writing is pretty standard fantasy novel writing, which is ok but you sure get nor Hamlet or Faust.

2. Military organisations do not work that way.

Yes they do, every task which requires a bit of management (and a wars usually does) will work exactly like that. If you are in charge, you will make just a very few descision. You need someone you filters the informations for you and you can trust that he will bring stuff to your table which requires your attention (and only those stuff which really requires your attention) . This allows you to make all the important decisions, and nothing of importance slips your attantion. If you don’t do this you simply have no talent in leading any kind of organisation, because you simply doesn’t get anything done.

3. I think they could have done so much better.

Yes they could, they really could. The problem here isn’t the character of Trahearne, he works, not well but he does. The problem is that everyone plays the same story after level 50 which is simply not true just because everyone plays the same story from level 1.
I think the main problem is that they failed to connect the acts. I think the last chapter could be so much better, if I would meet people again I met in the past and actually had some relationship with them. I would remind me of the past adventure and would give a feel that my descions led me to the place where I am know standing, which is artifical of course but most of your choices in this game boil down to “Am I going left and make encounter A or right to make encounter B”.
As I said, the story is ok, it just isn’t great. But the problem is not with Trahearne, the problem is that the acts don’t connect.

Desolation – Mistress of significance level

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Drudenfusz.2971

Drudenfusz.2971

I think there is personal story in this game, some of it really surprised me how much I liked it and how personal it felt. But Trahearne just felt off, and it is obvious that many people feel the same way regarding that character.

The Revenge story for my Norn was great, even though I am normally not much into revenge stories (with the exception of Hamlet), but I took it because the other options also seemed not interesting to me (one was about having drunk too much and I don’t even remember what the other option was), but finding then out it is about a tournament and I can beat him in the finale was great. To win a championship that early in the game made me feel like being a hero, and being called from the start Slayer helped a lot too. And with all that building your own legacy as a Norn I expected that the rest of the personal story would go into the same direction. Joining the orders was not great, but I can’t complain much (with the exception for the mission when I had to defend the Priory after I decided to join them as a Norn, that mission was way to hard). My new mentor was funny and I liked her pretty much from the first encounter, so it had quite an impact on me to watch her fate. Then comes Trahearne totally out of the left field, suddenly it is all about him. My story felt not being about my character, and even less about building my legacy or being a hero. Sure, it is okay that I am not a hero in a classic sense, but at least it would have been nice if the transition to be now some kind of mentor would have been there, so that it feel somewhat personal.

I really have nothing against that character, he is bland, that is okay with me. But I what to feel like my personal story is about my character, and I would like if it would feel like playing a Norn who wants to build some more of his/her legend.

But maybe my underlying problem with Trahearne is also that I didn’t liked the orders when they where introduced (I thought all three Norn reprsentives where morons), and my first thought was I would like to join neither of them but unite them all… and seeing then the story going into that direction, but I cannot be the one who unites them and leads them was disappointing… no, it was more, I felt the game cheated on me, because it let me not do what my first impulse had been, but instead gives it all to some random NPC who is suddenly there and who doesn’t feel like he had done anything to be there.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Vard.5621

Vard.5621

“He isn’t an good military leader and he is a bit bland.”

“He is basiclly unable to work without support, and you are unable to reach your goals without his knowledge and neutral standing.”

He is basiclly a very clever person, he knows that he sucks at military operation. That is why you make all military based decisions of the pact. He holds the title of Marshal but you are the military leader of the Pact."

“He acts basiclly as your chief secretary, he gathers information, attents the boring buisness meatings instead of you and sends out chrismas mails to all business partners (a.k.a. the orders).”

So you’re saying he’s absolute rubbish as a war leader but he runs the G-2 functions even though the player is second-in-command.

“every task which requires a bit of management (and a wars usually does) will work exactly like that.”

Higher echelon commanders do not personally perform staff work on behalf of subordinate commanders. Unless the organization in question is structured for failure on one or more levels, such an inverse command relationship does not exist.

Considering the player is supposed to be the “military leader of the Pact” it is nothing short of stupendous irony the player is executing a disproportionate number of missions alone or with negligible service and support, never mind subordinate leaders.

Trahearne’s natural position of command is face down on the ground in need of a rez from the player after getting owned by a mob. The only reason he’s asking the “Commander” for advice on any given CoA (Course of Action) is because the structure of the personal storyline demands Choice A or B for progression. There isn’t any retcon psychobabble which could explain this away as making the player boss and remain believable.

Your central thesis on why the player should like Trahearne rests on him being such a wallflower that he makes the player look boss by comparison. This simultaneously demolishes any sort of credibility he could have as head of a military coalition and nullifies need for his presence in the storyline other than as maybe head of the targeting cell at Pact HQ with a teleprompter script. I could have a Quaggan tell me I need to make Choice A or B instead. A Quaggan would be nicer to hear, probably last longer in combat, and push better DPS with just its back flippers.

The personal storyline isn’t rubbish because of Trahearne – which is perhaps where you’re getting mixed signals. The entire structure of the personal storyline is rubbish. The Vegetable is merely the grating reminder every time a cutscene opens after Claw Island that the player is a purposeless tool.

I adored my Order of Whispers storyline for its cinematic tension, and then the daft game punted me out of my happiness with a turnip.

(edited by Vard.5621)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: yandere.9176

yandere.9176

Considering the player is supposed to be the “military leader of the Pact” it is nothing short of stupendous irony the player is executing a disproportionate number of missions alone or with negligible service and support, never mind subordinate leaders.

Star Trek syndrom! The captain beams down first.

The personal storyline isn’t rubbish because of Trahearne – which is perhaps where you’re getting mixed signals. The entire structure of the personal storyline is rubbish. The Vegetable is merely the grating reminder every time a cutscene opens after Claw Island that the player is a purposeless tool.

That is basiclly the reason for this thread. Trahearne istn’t as bad you might think, the story is! But to be honest most fantasy stories are….

Desolation – Mistress of significance level

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Drudenfusz.2971

Drudenfusz.2971

I thought about this character some more, and about the story with him. And I think it could be much better even with just little changes. Sure, they would have to redo some voice-over lines to make that happen.

So basically the idea is to make your character a full mentor for him, you could even be stay lower in the hierachy than him (which would just make it more interesting that he is your superior, but still you are the mastermind who plans everything).

Most players meet him around the time you also lose your mentor from the orders, so it would be great when you now become the mentor yourself. That would make it still feel like the story is about your character. So the idea to visit the pale tree should be the one your character suggest Trahearne, who should be the the struggling figure who don’t know what to do with himself. It should feel like he does become the leader of the orders just because you courage him to do so (maybe even making it more clear that you would like to do that yourself, but since you already have chosen an order you think he could be the one who does that under your guidiance, which some could read that your are some kind of puppetmaster pulling just stings).

So, it would have been nice to see more emphasis on the player character now being the mentor after you had two mentors (the one from destinies Edge and the one from the order). So making it a full circle in which the player could feel good about the new role s/he got into. It would feel like one had grown up now, helping others… what is in someway how the hero’s journey normally ends.

And one could have for a expansion a struggle between your character and Trahearne, maybe he starts to become arrogant and you have to stop him then or whatever.

So, in my opinion the proplem is part him being boring and that the story isn’t about your character, which it should since it is called personal story. Give us a reason to care for him and it would feel much better.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

Well you’ll need to think of how the main story changes from putting you as the main character to putting Trahearne as the main character. It is still your personal story but the main story it self no long focus on you. GW2 story so far focus on two types of stories in 1 story. Main story which focuses on certain characters as the main hero and Personal story that focus on what your character does throughout the story.

So far people expect the Personal story to be like the Main story but it is not. The Personal story is about what your character does throughout the Main story. It like how the Dungeon story is, in Main story point of view and it being part of the Main story, how Destiny Edge becomes reunited by 1 unknown person, you the hero or heroines, but personal story point of view it tells your story of how you reunited Destiny Edge.

Think of Personal Story as the Other story never mentioned in a Book that you always see but never get to know about his or her story throughout the book. In the beginning it focuses on you, the unknown side character that made things possible in the main story, but then shifts back to the main story at that certain point.

This is how the Personal story has felt for me since the beginning since part of the story was focus on my character(a human) but it felt more like a side story focused on what Logan did before he reunited with Destiny Edge (similar to how the book Destiny Edge did with each of the Destiny Edge members) but through your personal “character” point of view.

I don’t know how you all felt the Personal story was but for me it just felt like the Other side of the Main story through the eyes of a side character that constantly makes a different in a book for the Main characters.

I know there is a lot of hate for Trahearne but that is mostly because the lack of background Anet has on him lore wise. People may have thought differently if Anet had released a book that tells Trahearne’s Personal story up to the point when he meets the our Character at Claw Isalnd.

(edited by EdwinLi.1284)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Vard.5621

Vard.5621

For the vast majority of the human race, getting zapped by a taser is an eyeball-blasting crescendo of pain. For a tiny fraction of this crowd, getting hit by 50,000 volts is the height of erotic fantasy. This is the sort of parallel which probably describes best player sentiment towards The Vegetable.

This is supposed to be the personal story. Not some underdeveloped rubbish main story where a world boss dies in a steampunk-esque instanced aerial turkey shoot after the majority of players with light or medium armor stack dozens of repair tabs after having to banzai charge the content to get through. Of the three arcs in the personal storyline:

1. Racial
2. Faction
3. Zhaitan

The first one was grossly underdeveloped, the second had extensive depth followed by the player getting punted (i.e. snuffing out Seiran, Tybalt) in the first of many NPC executions, and the third had the massive structure issues in both the instanced fight content, rewards, and premise behind the episodes which have been pointed out ad nauseum. Vegemite could have had a trilogy written about him and lit the Olympic cauldron in London – doesn’t matter. It’s not a lore background issue, it’s a structure issue with the entire daft storyline, and conjecture on how the player is really the hero after being dropkicked is Walter Mitty and not even supported by developer statements (emphasis mine):

Your personal story is told through private, instanced chapters that are specific to your character. If you need a little help, you can always invite friends along to experience your personal story with you. As “guest stars” these players can help you, but it’s still your story and key decisions are yours to make. These key decisions not only determine the story’s direction, they also change and update your home instance, a personalized home area located in your character’s racial capital.

Personal choices could have been facerolled as well as each and every last one of the choices during episodic content. Everyone ends up at Arah, and button mashes artillery into an undead aerial pinata. Your presence as a player doesn’t matter for the reunification for Destiny’s Edge because the decision behind that is pre-scripted anyways and occurs off-camera. Lore conjecture and satisfaction with faceroll content should not be an excuse for whoever conceived and executed this mess to walk away thinking the achieved anything other that LOLWUT.

It’s like being mugged waiting for the tram by a 50-pound turnip and being told by a doomsday cultist it was a rewarding, world-enriching experience. Pass.

(edited by Vard.5621)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: riku.2091

riku.2091

I thought about this character some more, and about the story with him. And I think it could be much better even with just little changes. Sure, they would have to redo some voice-over lines to make that happen.

So basically the idea is to make your character a full mentor for him, you could even be stay lower in the hierachy than him (which would just make it more interesting that he is your superior, but still you are the mastermind who plans everything).

Most players meet him around the time you also lose your mentor from the orders, so it would be great when you now become the mentor yourself. That would make it still feel like the story is about your character. So the idea to visit the pale tree should be the one your character suggest Trahearne, who should be the the struggling figure who don’t know what to do with himself. It should feel like he does become the leader of the orders just because you courage him to do so (maybe even making it more clear that you would like to do that yourself, but since you already have chosen an order you think he could be the one who does that under your guidiance, which some could read that your are some kind of puppetmaster pulling just stings).

So, it would have been nice to see more emphasis on the player character now being the mentor after you had two mentors (the one from destinies Edge and the one from the order). So making it a full circle in which the player could feel good about the new role s/he got into. It would feel like one had grown up now, helping others… what is in someway how the hero’s journey normally ends.

And one could have for a expansion a struggle between your character and Trahearne, maybe he starts to become arrogant and you have to stop him then or whatever.

So, in my opinion the proplem is part him being boring and that the story isn’t about your character, which it should since it is called personal story. Give us a reason to care for him and it would feel much better.

I am glad that someone has finally given some really good, well-thought out criticism, and not just some snarling about how the character sucks and you want him dead.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Sylv.5324

Sylv.5324

Trahearne’s natural position of command is face down on the ground in need of a rez from the player after getting owned by a mob.)

I have never had this problem in any of the personal story. If your NPCs are dying, you’re doing a poor job of handling mobs and moving over the map. His DPS is not stupendous, but he does keep some mobs busy while I work on mine, and by the time I’m done he’s still fine and I can move on to that.

Other NPCs have splattered now and then, but he’s never been one of them.

I like him, because he’s a scholar who’s in over his head, and it’s pretty much your job to do what he can’t. Sylvari have been positioned as the race that’s there to a) help other races work together and b) cleanse the land, and that’s why he’s been in Orr so long. All of the Orders have highly-placed Sylvari, and they’re all going to influence said orders to take a Firstborn seriously.

As a Sylvari PC, there’s really no reason to resent him; he’s your big bro and you work together on similar Wyld Hunts; his is to cleanse Orr and yours is to kick Dragon butt.

People can say, ‘but why him?!’ Because he may not be a military god, but he is an expert on Orr in particular. You are a good field general, but you don’t have his depth of knowledge. It’s not reasonable to assume that you become the leader of the Pact; it’s much more realistic (I know, I know) for you to work together with people who do have more knowledge.

Most of the vitriol is pretty much that he ‘hijacks’ the story, though I don’t feel that he does. Reading up on Sylvari lore gives you a lot of hints that this might happen, though I know a lot of folks haven’t. Even some writer interviews hint at it.

Sylvari showing up is basically the planet rolling up its sleeves and taking care of business, since the meat-based lifeforms are too busy bickering to get their act straight. That’s part of why a Sylvari ends up leading the Pact, especially one designed to basically be a living encyclopedia on all things zombie.

This is also why he’s somewhat flat (but he’s really just quiet). He’s not badly-written.

Ardeth, Sylvari Mesmer
Tarnished Coast

(edited by Sylv.5324)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

Well for now Act 1 focus on the defeat of Zhaitan, the formation of the Pact, and reformation of Destiny Edge. Yes I do feel they could of made the story more organized and clearer of the difference between GW2 main story and personal story but the main issue now is that most people are mad at how the main story changes from putting your character as the main hero to a side character.

However, what people don’t see is that the main story is not the personal story. What the personal story is isn’t the main story of GW2 but a story tell the personal story of a person who is taking part of the main story. Yes, you are no longer the main hero of the main story but you are still telling your personal story as the commander of the pact who leads the men on the battlefield to victory and as the person who reunited Destiny Edge.

I suspected that Anet never had original planned our character to be the main character of the Main Story from the start so I’m not acting like everyone else right now. However, Anet just lacked making it clear the difference between their planned Main story of GW2 and the Personal story of our characters who is only 1 of the many heroes (both current , such as the member of Destiny Edge and Trahearne, and future planned Heroes) who will rise and defeat the Elder Dragons.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Devildoc.6721

Devildoc.6721

He doesn’t steal your personal story, but you didn’t read my post so you wouldn’t know.

He doesn’t steal it – only because the personal story in any meaningful form simply vanishes after Claw Island whether he’s there or not.

Trahearne is merely the coup de grâce in a personal storyline where post-Claw Island, choice is immaterial because everyone gets dumped into zombieville where the penultimate boss dies in a 5-man instance thanks to aerial gunnery in about as much time as it takes to make a cup noodle. Nuking Zhaitan with a Searing Cauldron somehow didn’t get written into the operations order.

Rationalization of Trahearrne’s injection into the personal storyline as “chief secretary” is infeasible; a military organization would collapse immediately with such a command structure, even if Efut, Fairhaired, Velazquez do become wallpaper. Your OP apparently rests on “Trahearne is shy and needs you, so you are really the hero.” The irony of your inability to understand the opposing view is in dependency on the same singular point: Trahearne is a weak and deeply flawed character. For a good number of us, this is an absolute dealbreaker. For you, evidently it is not. I congratulate your ability to enjoy the personal storyline in spite of its flaws.

Actually he’s not a flawed character, that’s the problem. The flaw is he has no real flaws.

Zapp – 80 Asura Afromancer

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Sylv.5324

Sylv.5324

I think the fact that people can’t even agree on whether he’s perfect or too flawed shows that it’s somewhere in between.

Ardeth, Sylvari Mesmer
Tarnished Coast

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

I think the fact that people can’t even agree on whether he’s perfect or too flawed shows that it’s somewhere in between.

Well even Trahearne himself thinks he is stuck between being perfect or too flawed as hinted through dialogues you can easily miss if you don’t take the time to talk to NPCs after Personal Story missions.

Without Trahearne the Pact can’t keep together but without you Trahearne wouldn’t be able to keep the Pact together because he knows he is flawed in many ways. He mentions several times, if you take your time to talk to NPCs before leaving personal story instances, that he lacks many leadership characteristics that your character already have and even stats several times that maybe you should of been the leader of the Pact but both, Trahearne, and our character, agrees that in order for the Pact to work someone who have knowledge, connects, leadership, and not a Order member should be the leader to prevent any friction between the 3 Orders in the Pact.

Our character do have 3 out of the 4 but because he or she is a member of the order he or she can’t be the leader of the Pact that most players wanted or else the Pact will fall apart easily.

These small things most people miss out on, because they rather rush their personal story, shows how Trahearne is not some hero but is still just a normal person doing something that anyone could of done or could of carried the same destiny if they chosen too.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

Not to be offensive or rude Vard but what you ask is what I’ve been saying about people confusing Main story with Personal Story. Main story wise our character was never meant to be the Main Hero of GW2. Our character is a hero but not the main hero as everyone was expecting to be placed as. The true main heroes of the Main story was meant to be Destiny Edge and future Hero NPCs for the story. We’re just telling our point of view of the main story of GW2 in our Personal Story.

Yes there is a lot of bugs to be fixed first but I’m talking about the roles in the Main story.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Greyfeld.7104

Greyfeld.7104

Our characters could have been grunts in the army for all it mattered. It doesn’t change the fact that the personal story is dead in the water at a certain point of the game, and vegi-tales picks up the slack in a way that forces your character out of your personal spotlight.

“You’re a great 1-man wrecking crew, and we need you to perform specialized missions for the army,” would have been a fantastic approach to the final arc of the personal story, without making us lose screen time to the giant asparagus.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Drudenfusz.2971

Drudenfusz.2971

Without Trahearne the Pact can’t keep together but without you Trahearne wouldn’t be able to keep the Pact together because he knows he is flawed in many ways. He mentions several times, if you take your time to talk to NPCs before leaving personal story instances, that he lacks many leadership characteristics that your character already have and even stats several times that maybe you should of been the leader of the Pact but both, Trahearne, and our character, agrees that in order for the Pact to work someone who have knowledge, connects, leadership, and not a Order member should be the leader to prevent any friction between the 3 Orders in the Pact.

Our character do have 3 out of the 4 but because he or she is a member of the order he or she can’t be the leader of the Pact that most players wanted or else the Pact will fall apart easily.

Sure, it is told that only he can do it, but still it feels like an excuse just to tell the story the way they want. In my opinion that’s just bad storytelling in an interactive medium like cideo games, and they could have made it different, so that we become the leader but have to struggle with it but in the end do it right.

Not to be offensive or rude Vard but what you ask is what I’ve been saying about people confusing Main story with Personal Story. Main story wise our character was never meant to be the Main Hero of GW2. Our character is a hero but not the main hero as everyone was expecting to be placed as. The true main heroes of the Main story was meant to be Destiny Edge and future Hero NPCs for the story. We’re just telling our point of view of the main story of GW2 in our Personal Story.

Yes there is a lot of bugs to be fixed first but I’m talking about the roles in the Main story.

They should havecalled it then main story and not personal story, they should not given me with the first chapters of my Norn story who much I am supposed to become a hero.

And then again, they could have told it much better that I am just the point of view character. Take for example Cathrine in the Song of Ice and Fire books (especially Clash of Kings); she is mostly there so that we get to know what Rob, Renly, Brienne and a few other charactrers are doing, but she has impect on all of those characters as well, so her chapters still feel different from other characters who are also not much doing but observing the situation they are in, like Bran.

Like I said, I am fine with another character being the hero, but it felt wrong with how they tell the story in GW2, and that is the whole issue here. The story start to give us the feeling we are the hero just to pull the rug out from under our feet and giving then no reason to care about that new hero that comes from totally out of the left field.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

Like I said, I am fine with another character being the hero, but it felt wrong with how they tell the story in GW2, and that is the whole issue here. The story start to give us the feeling we are the hero just to pull the rug out from under our feet and giving then no reason to care about that new hero that comes from totally out of the left field.

Ya that is where I think Anet went wrong with the Personal story. They made it give too much of the feeling that your character is the Main hero of the Main Story when he or she was just only 1 of the many heroes or heroines of the Main story that will play a important rule as part of the Main story like the other heroes of the story.

Hopefully Anet separate the Personal Story and Main story a bit better in Act 2 of GW2 so the Personal Story would still focus on your character but give the feeling of the Personal story is your character’s Personal point of view of the Main Story rather then making it feel like your Personal Story is the Main Story.

If they can do that properly they may even be able to write a book covering the actual Main story of GW2 and give a few mentions of our characters involvement in it.

After all this is what Anet did with GW1 story. Story wise our GW1 hero or heroine did do those things in GW1 story but he or she is treated as the forgotten hero or heroine who is only partly remember in history (as shown through some hidden random NPC conversations) while the True Main Heroes of GW1 recorded in History in GW2 are Devona, Mhenlo, Cynn, Aidan, and Eve.

However, our GW1 hero may become more mentioned in GW2 story later in Act 2 or higher by Ogden Stonehealer, if Anet allows it in the future Personal Story, since he is the only GW1 member currently confirmed to be still alive.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Kain Francois.4328

Kain Francois.4328

I think the biggest issue of all is how he was introduced. Seriously. Right after our favorite characters die, such as Tybalt and Sieran, out comes Mr. Blank Salad that the game shoves down our throats when we’re not really given many reasons or backstory to like him. He’s just.. There. And suddenly he becomes super-important.

If he was introduced much earlier than he was, I could forgive Trahearne. However, his introduction is just way too coincidental that I am scared to check TVTropes…

Remember in Guild Wars Prophecies when the player Ascended? How awesome and baddass you felt? How come we didn’t have more moments like that since then? Instead, the NPCs seem to get the shiny weapon and stuff…

Trahearne: Not as bad as you might think

in Personal Story

Posted by: EdwinLi.1284

EdwinLi.1284

Well we may get to have our GW2 character Ascended in GW2 once we can enter the Crystal Desert since don’t forget there are some GW1 villains who still remain such as the White mantle and not to mention the Last Mursaat named “Lazarus the Dire” is still alive but because of what happened in GW1 his power has been crippled.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: ComeAndSee.1356

ComeAndSee.1356

I honestly can see why Trahearne would be so annoying for the other races because he isn’t built up at all for them.

On the Sylvari side you meet him in the first Chapter and he is more of the guy on the side who helps you out and provides advice. He is a scholar and has great knowledge of Orr, but eventually gains the courage to become a general. You get a personal connection to him early on.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Auruan.2837

Auruan.2837

“but his voice actor does best to deliver these lines.”
I stopped reading there. This voice actor, whilst having a gorgeous sound and accent, does NOTHING to deliver the lines. He reads them aloud. Flat.
Stoic doesn’t mean reading aloud. The man tried, no doubt, but if that’s his best, he may need brain surgery to re-implement some form of personality or social comprehension. I say he was given poor direction, or was truly bored of the character as we all are, even back when voicing him. I see no other option.

When an entire beach of soldiers is wiped out, and you are the puny scholar left in charge against the impending doom of undead ships, you’d not stand there sounding bored, as if discussing the weather as you murmur, “To arms!” at a total deadpan tone.
You’d probably scream that in panic, or in a way to try and convince your fellows not all hope is yet lost. Flat isn’t the way. Less so for a scholar gone warlord – he’d be confused, possibly scared, perhaps immensely impressed or very courageous about having been given this task.
SueHearne as we know him at this point is none. He isn’t even properly stoic, he’s flat and lacks a distinct personality. The teacup on my desk would make as good a protagonist at this point; equal personality values.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: yandere.9176

yandere.9176

“but his voice actor does best to deliver these lines.”
I stopped reading there. This voice actor, whilst having a gorgeous sound and accent, does NOTHING to deliver the lines. He reads them aloud. Flat.

It is sad they you stopped reading there, but I can explain your from where I am comming when I give such a statment. The problem is there is much bad voice acting in this game and on places where you would expect that they would be careful to put a good voice actor there.
I play a male sylvari, and I really like the voice actor, but I everytime I get crippled. I hear: “Ah, ah, my leg” which is a terrible line to begin with, but it is also so poorly delivered that it annoies me very time I hear it, which is way more often than I have to hear Trahearnes’ speaches.
The worst offender on this in imo the one woman who calls out “Might make me right”. I can only explain such a dilivery that the voice actress got so annoyed with this line that she couldn’t bring herself to a halfway ok performance.
And most of the condition/boon lines are really aweful.

When I say he did his best to deliver those lines, I didn’t mean he is a good voice actor. He is not. But never during his performances I thought: “Really are just reading this because you got payed, right?”. This is a thought I have very often, when I heared boon/condition lines. So please read this statment as what it is. I honestly beleave the voice actor did the best he could do. Is this a great job? No, but he wasn’t worse enought to put me off and I at least got something like effort out of his performances, something I cannot say for all line deliveries in this game.

I may sound a bit harsh, but I really love this game, and I would post here if I wouldn’t care so much.

Desolation – Mistress of significance level

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Devildoc.6721

Devildoc.6721

It’s the “chosen one” “destined” crap that I really dislike about Trahearne.

I’d prefer a character with some more realistic motivations than “I was born specifically to do this”.

Shooting a big dragon to death with weapons devised by the Charr and then improved upon by Asura and Humans, I can roll with that. Everyone who had a reason to kill the dragon, which is… everyone, got their brightest minds together and decided on how to tackle the problem.

“How do we kill a big dragon while it’s flying? Our swords can’t reach there and even the biggest swords only make tiny wounds on a big dragon.” says the Norn.

“We’ll use a big gun, flying on an airship!” says the Charr.

“A big laser gun!” says the Asura.

“A big magical laser gun!” says the Human.

and so they get their best and their brightest working on big guns and mega lasers. They have all sorts of designs figured out, one that shoots flak meant to shred up their wings, guns that are especially effective against ghosts and undead, guns that suck in magic, poison it, and shoot it back out, you know, they get creative.

Then they test these guns on other dragons, like the Claw of Jormag, and the Shatterer, and Tequatl the Sunless.

Once they are satisfied with the results, they use them to weaponize airships, and then use them on the big elder dragon.

I like that, they looked at the problem, and came up with solutions.

MEANWHILE in the Wish Fulfillment race..

You have individuals just DESTINED to do these things, and they just happen to know a mystical hippie ritual to accomplish it.

I think now I’d have preferred Guild Wars 2 sans Sylvari. I used to think humans were the big Mary Sue race.. but they pale in comparison to the Sylvari.

Zapp – 80 Asura Afromancer

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Greyfeld.7104

Greyfeld.7104

It’s the “chosen one” “destined” crap that I really dislike about Trahearne.

I’d prefer a character with some more realistic motivations than “I was born specifically to do this”.

Shooting a big dragon to death with weapons devised by the Charr and then improved upon by Asura and Humans, I can roll with that. Everyone who had a reason to kill the dragon, which is… everyone, got their brightest minds together and decided on how to tackle the problem.

“How do we kill a big dragon while it’s flying? Our swords can’t reach there and even the biggest swords only make tiny wounds on a big dragon.” says the Norn.

“We’ll use a big gun, flying on an airship!” says the Charr.

“A big laser gun!” says the Asura.

“A big magical laser gun!” says the Human.

and so they get their best and their brightest working on big guns and mega lasers. They have all sorts of designs figured out, one that shoots flak meant to shred up their wings, guns that are especially effective against ghosts and undead, guns that suck in magic, poison it, and shoot it back out, you know, they get creative.

Then they test these guns on other dragons, like the Claw of Jormag, and the Shatterer, and Tequatl the Sunless.

Once they are satisfied with the results, they use them to weaponize airships, and then use them on the big elder dragon.

I like that, they looked at the problem, and came up with solutions.

MEANWHILE in the Wish Fulfillment race..

You have individuals just DESTINED to do these things, and they just happen to know a mystical hippie ritual to accomplish it.

I think now I’d have preferred Guild Wars 2 sans Sylvari. I used to think humans were the big Mary Sue race.. but they pale in comparison to the Sylvari.

Thing is, I wouldn’t even care about the whole “destined” part of the Sylvari racial makeup, if those who fall under that destined role, did so for a reason. You know, Trahearne is destined to help lead the fight against the elder dragons, because he has a bright and cunning mind, and the charisma to lead and direct troops in battle. That sort of thing.

Sylvari are supposed to be this new race that are inquisitive and curious about everything, but most of their lines tend to fall into the “inexplicable mystical wisdom” cliche instead.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Devildoc.6721

Devildoc.6721

It’s the “chosen one” “destined” crap that I really dislike about Trahearne.

I’d prefer a character with some more realistic motivations than “I was born specifically to do this”.

Shooting a big dragon to death with weapons devised by the Charr and then improved upon by Asura and Humans, I can roll with that. Everyone who had a reason to kill the dragon, which is… everyone, got their brightest minds together and decided on how to tackle the problem.

“How do we kill a big dragon while it’s flying? Our swords can’t reach there and even the biggest swords only make tiny wounds on a big dragon.” says the Norn.

“We’ll use a big gun, flying on an airship!” says the Charr.

“A big laser gun!” says the Asura.

“A big magical laser gun!” says the Human.

and so they get their best and their brightest working on big guns and mega lasers. They have all sorts of designs figured out, one that shoots flak meant to shred up their wings, guns that are especially effective against ghosts and undead, guns that suck in magic, poison it, and shoot it back out, you know, they get creative.

Then they test these guns on other dragons, like the Claw of Jormag, and the Shatterer, and Tequatl the Sunless.

Once they are satisfied with the results, they use them to weaponize airships, and then use them on the big elder dragon.

I like that, they looked at the problem, and came up with solutions.

MEANWHILE in the Wish Fulfillment race..

You have individuals just DESTINED to do these things, and they just happen to know a mystical hippie ritual to accomplish it.

I think now I’d have preferred Guild Wars 2 sans Sylvari. I used to think humans were the big Mary Sue race.. but they pale in comparison to the Sylvari.

Thing is, I wouldn’t even care about the whole “destined” part of the Sylvari racial makeup, if those who fall under that destined role, did so for a reason. You know, Trahearne is destined to help lead the fight against the elder dragons, because he has a bright and cunning mind, and the charisma to lead and direct troops in battle. That sort of thing.

Sylvari are supposed to be this new race that are inquisitive and curious about everything, but most of their lines tend to fall into the “inexplicable mystical wisdom” cliche instead.

No, Trahearne was destined to do this because he dreamed about it. It has nothing to do with his personal qualities, it was just some mystical dream garbage.

Zapp – 80 Asura Afromancer

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Effusion.4831

Effusion.4831

Sylvari are supposed to be this new race that are inquisitive and curious about everything, but most of their lines tend to fall into the “inexplicable mystical wisdom” cliche instead.

There are a lot of good lines that do fit with the race when you play as one, but it feels like some of the writers just think they’re elves. I’m reminded of this comic (the third one): http://www.harkavagrant.com/index.php?id=258

(edited by Effusion.4831)

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Greyfeld.7104

Greyfeld.7104

It’s the “chosen one” “destined” crap that I really dislike about Trahearne.

I’d prefer a character with some more realistic motivations than “I was born specifically to do this”.

Shooting a big dragon to death with weapons devised by the Charr and then improved upon by Asura and Humans, I can roll with that. Everyone who had a reason to kill the dragon, which is… everyone, got their brightest minds together and decided on how to tackle the problem.

“How do we kill a big dragon while it’s flying? Our swords can’t reach there and even the biggest swords only make tiny wounds on a big dragon.” says the Norn.

“We’ll use a big gun, flying on an airship!” says the Charr.

“A big laser gun!” says the Asura.

“A big magical laser gun!” says the Human.

and so they get their best and their brightest working on big guns and mega lasers. They have all sorts of designs figured out, one that shoots flak meant to shred up their wings, guns that are especially effective against ghosts and undead, guns that suck in magic, poison it, and shoot it back out, you know, they get creative.

Then they test these guns on other dragons, like the Claw of Jormag, and the Shatterer, and Tequatl the Sunless.

Once they are satisfied with the results, they use them to weaponize airships, and then use them on the big elder dragon.

I like that, they looked at the problem, and came up with solutions.

MEANWHILE in the Wish Fulfillment race..

You have individuals just DESTINED to do these things, and they just happen to know a mystical hippie ritual to accomplish it.

I think now I’d have preferred Guild Wars 2 sans Sylvari. I used to think humans were the big Mary Sue race.. but they pale in comparison to the Sylvari.

Thing is, I wouldn’t even care about the whole “destined” part of the Sylvari racial makeup, if those who fall under that destined role, did so for a reason. You know, Trahearne is destined to help lead the fight against the elder dragons, because he has a bright and cunning mind, and the charisma to lead and direct troops in battle. That sort of thing.

Sylvari are supposed to be this new race that are inquisitive and curious about everything, but most of their lines tend to fall into the “inexplicable mystical wisdom” cliche instead.

No, Trahearne was destined to do this because he dreamed about it. It has nothing to do with his personal qualities, it was just some mystical dream garbage.

It was an example of “if it were done properly.” Not an example of how it’s currently done.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: khchong.8419

khchong.8419

Like I said, I am fine with another character being the hero, but it felt wrong with how they tell the story in GW2, and that is the whole issue here. The story start to give us the feeling we are the hero just to pull the rug out from under our feet and giving then no reason to care about that new hero that comes from totally out of the left field.

Ya that is where I think Anet went wrong with the Personal story. They made it give too much of the feeling that your character is the Main hero of the Main Story when he or she was just only 1 of the many heroes or heroines of the Main story that will play a important rule as part of the Main story like the other heroes of the story.

Hopefully Anet separate the Personal Story and Main story a bit better in Act 2 of GW2 so the Personal Story would still focus on your character but give the feeling of the Personal story is your character’s Personal point of view of the Main Story rather then making it feel like your Personal Story is the Main Story.

That is where Anet got it wrong by trying to get 2 birds in 1 stone, and using it as a way as an indication to lead us to the main story final battle (orr and dragon killing etc). My guess is, I think it puzzle Anet too when they try to come up with stories for GW2. They wanted to gave as a personal story to get involve with but with no main story would look weird, or a main story only would not work too well if you are saver of the world. So they ended up with mixing personal story with main story using Treahearne (out of the blue) as inbetween, which shown it doesn’t work too well.

A better way of doing it should be separating the personal story with the main. Which I feel is doable with the existing GW2 content, and make more sense.

Personal Story:
Anet should have just stick to the race & orders and end the story up to Destiny Edge (been us becoming one of the member of Destiny Edge). You still ended up as the hero of your race but not the saver of the universe. (whether the story will be too short or not, that will be another topic).

Main Story:
By trying to save resources/time, we can present Trehearne with more detail and making use of the dungeon story mode (giving player better purpose of visiting it >< ) as the Main Story engine. It’s the main story after all and should be hard, I don’t think players will complain if it is not soloable (your exisiting personal story telling make us fight in the last dungeon anyway).

Trehearne main problem is he come out of nowhere and suddenly been the focus of the story. Hence, give him more “life” then:
after we become one of the member of Destiny Edge, we receive a mission of assisting Trehearne > a few mission with him to get player attached, then claw island > then pointer point to dungeon > main story continue with story mode dungeon all the up till the last one.

Imho, by presenting it this way, I would feel much better. Moreover, it’s a MMO (open world), so you can choose to play the Main Game Story or just wondering around the world after your Personal Story is all up to you.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Turial.1293

Turial.1293

I will disagree there, their failing was not mixing personal and main story, their failing was doing it badly. They needed to introduce Trahearne better and for all characters they need to give us more than 20 minutes play with each of them. Also becoming a member of Destinys Edge will not happen; first off parties are 5-man only and then DE was a certain group of people that did a lot. You can’t just join at some point in the future and expect the same reaction, (think cliff burton and jason newsted)

“Some of my best friends are heterosexual”

Trahearne: Not as bad as you might think

in Personal Story

Posted by: yandere.9176

yandere.9176

It works for Sylvari because you meet Trahearne in the Sylvari story arc. I think most Sylvari player (as myself) do not have as much issues with him than the other races. In fact I think every of the other 4 races sould meet him at least once perhaps during part 3 of the story where you are choosing your order.

On claw island you than would have this “Ah, it is Trahearne again” feeling and would just would a know a bit of his profession and could appreachiate his help.

On other notice. It is the same with Apatia, a person you can meet first during Retribution, and than in part 7 of the story (if you picked a certain choice). If Apatia had one line of soken dialog in Retribution, I would have remembered her and the whole part 7 of the story would have been much more memorable to me.

Desolation – Mistress of significance level

Trahearne: Not as bad as you might think

in Personal Story

Posted by: enos.1580

enos.1580

For me it was a few problems combining into a pavlovian hatred of the character.

Playing as an Asuran, like people have said, this guy just randomly shows up. Okay, fine. Everyone starts talking up how super-smart he is, and how he’s studied the undead for years and knows more about them than anyone. Fine, that’s all well and good.

Then you go into combat with him, and all he does is toss babby’s first necromancer spell around, accomplishing absolutely nothing.

This is compounded by the fact that the mission is one of the more ludicrous ones. Super fast spawning undead that like to knock you down in a chain? Great. And there’s Tree Boy, sitting back there doing 5 damage. Thanks for the help, chump.

He should have been introduced in that mission in a way where he brought something useful to the table. Maybe when the player has to make the run to light the signal fires, he says “I have a spell for this” and walls off some of the undead for you. Anything to show that he’s this so-called undead expert.

But it’s a balancing act, I get that. From a gameplay perspective the player should be the one leading the battle and smashing the monsters. From a story perspective, the player shouldn’t be (as has been rightly said) the Super Savior of Everyone. It’s a contradiction that the game design had to solve.

With some AI tweaks I wouldn’t have had nearly the problem with it. Hell, have him remove conditions from the player, or offer some other support role. As it is right now, for most players his first appearance is such a bad experience they transfer that dislike over to the character.

—Arakny, 80 Engineer
—Tarnished Coast

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Psyke.6279

Psyke.6279

When an entire beach of soldiers is wiped out, and you are the puny scholar left in charge against the impending doom of undead ships, you’d not stand there sounding bored, as if discussing the weather as you murmur, “To arms!” at a total deadpan tone.
You’d probably scream that in panic, or in a way to try and convince your fellows not all hope is yet lost. Flat isn’t the way. Less so for a scholar gone warlord – he’d be confused, possibly scared, perhaps immensely impressed or very courageous about having been given this task.
SueHearne as we know him at this point is none. He isn’t even properly stoic, he’s flat and lacks a distinct personality. The teacup on my desk would make as good a protagonist at this point; equal personality values.

Oh god, this a thousand times, thank you for putting it into words.

Trahearne: Not as bad as you might think

in Personal Story

Posted by: Soyokaze.3960

Soyokaze.3960

Personally I was hoping for a Norn solution to killing a dragon. One on one, I rip that dragon’s head off.

Here’s looking at you Jormag.

I thought along similar lines, except it would be based on your order’s philosophy. The dragons would be defeated by:

1) An Arcane/Technological breakthru ( giant techno/arcane Railguns with anti dragon ammunition mounted on ariships or emplaced turrets comes to mind)

2) A proper Epic Battle

3) kill them while they sleep

Naturally with your PC being an integral part of it all.

But no; Sieran, an NPC i liked, got replaced with a boring and bland sylvari that I do not care for. Worse, as I’m advancing through the story I’m noticing its really HIS story and my PC is an “also there”. Seriously? The constant fawning that takes place in favor of Destiny’s Edge was a little agravating, but Tree-Boy takes it to new levels. That they are so enamored with their characters is not really a problem, what is a problem is the player’s “personal story” being used to move along the story of your pet characters. And that’s what it feels like.