All Professions Level 80
Volcanic Extraction NPCs die too easily
All Professions Level 80
Exactly the same thing for me as an Elementalist. Very unpleasant mission
I had the same problem with that mission, also playing Elementalist.=p
The NPC’s died so fast, they might as well not have been there.
isn’t that the quest where you pilot a golem that sprays water instead of firing lasers?
i loved that quest, one of my favorites in the personal story.
The personal story Volcanic Extraction was a real misery because the NPCs died so easily. I had to revive them 10 times from start to finish. As an ele, I was dropping healing rains and geysers but it didn’t seem to matter. Crablings; quite possibly earning the title of my least fav monster.
I did this as a 67 Warrior with 30tactics and 27defence weilding a mace and a shield…
My problem with the NPCs were they were running away from me. E.g. At the beginning entrace i was going straight ahead while the NPCs decided to run around to the path on the right and pulled the crablings and died. And after I sorted that out they kept running forward and pulling everything into one big ball then dieing, leaving me to try and clear it up… Good job I had Battle Standard on me (area res) or I probably would have rage quite due to the time it would take to kill everything by myself… I feel sorry for anyone going in this mission without high defencive ability…
I blame the NPCs running wildly far ahead of me. I havnt experienced any npc act in that way before.
This mission is still terrible (at 3 Jan 2013) as they still die WAY too easily. Although I am doing it on my warrior atm, I was only downed once or twice throughout the mission when I did it with my glass staff ele, and yet had to res the entire group of cannon fodder NPC’s at least a half dozen times. And I tried to keep them alive the best I could too. If ANet ever does decide to implement a hero system in the future, I hope to God that their stats are not based on these NPC’s.
Destroyer crabs and crablings are some of the most hard-hitting enemies in the game. They are practically on a constant haste/swiftness effect. I wish NPC’s could be balanced more for each individual quest instead of ranging from somewhat useful to downright fodder for the enemy.
There was this one quest in the Vigil where you had to kill invading Risen on a beach in Lion’s Arch. You got an entire platoon at your disposal to kill somewhere between 70-90 risen, constantly spawning. As the battle went on, every single one of them died, leaving only me to fight against a dozen thralls and 3 Veterans every single moment. Needless to say, I died and had to very carefully snipe each risen individually after that.
How’s that for an epic feel? Watching your entire army laying dead on the beach and having to retreat back, only to see the risen walking back and forth with nothing to do because in theory they won the battle and would be able to flood the city, only being limited by the AI and objective? It’s not.
You should be able to lose these battles and have to restart or not lose them at all as it draws away the immersion by getting killed and respawning near where you died. Solution to both of these would be to buff the NPC’s so could actually stand a fighting chance.
Alatum Interitum