(edited by Damash.1074)
Which order?
let’s see, i have chars in all orders, so… let’s give this a go:
Durmand Priori: explorers, archaeologists, scholars… your run of the mill bookworms, with a few mad scientists and indiana jones/lara croft types tossed in for good measure. generally willing to unearth old knowledge despite the risks, generally the ones coming up with new ideas. if memory serves, they were founded by Durmand, a human, between GW1 and GW2
Order of Whispers: spymasters, keepers of ancient secrets, hidden defenders of the world, puppet masters. the oldest of the orders and the one most versed in politics and the “everyday” world of Tyria (not just the continent). Founded a long long time ago, on Elona, by humans, in order to hold back the forces of darkness
The Vigil: with as many tacticians and paladins as they have brutes and cannon fodder, they are an army that might even rival one of the charr legions in might (i’m sure others will correct my assumption if incorrect). they generally prefer the direct approach and the only order to be founded by a Charr, after her warband was Branded by Glint’s former boss
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
Which order does know the most Whispers or Priory?
depends entirely on how you define that. as far as academic/arcane/historical knowledge goes, Priori wins hands down, no questions asked
on the other hand, the Order has several spies within the Priori and sometimes steals/copies their discoveries, plus they have had their hand in the political reality of the world for centuries now, so some history they know from personal involvement
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
Basically all the orders are the same. The only important choice you are making is whether you want to listen to Sieran, Tybalt or the very forgettable old man for 20 levels.
I personally prefer Sieran because I hate the Charr and didn’t care for the old man.
Oh and just don’t get too attached to the character because the plot will kill them off even though the plot gives no real reason for why the character had to die.
1 character is not going to be able to hold off a hundred undead for more than a second or two so there is zero point in having them stay behind.