Will Anet EVER make arah 1 player?
No.
They’re happy with the way they did it so far or they’d have changed it. Leaves those of us who play at odd hours out in the cold. I just wish they’d let me take that stupid quest reminder off my screen.
You might find somewhere down the line that something similar to Guild Wars Henchmen are made available for story mode dungeon instances.
I expect it to remain the same. The disconnect it leaves players who prefer to solo doesn’t seem to matter based on their replies regarding the issue. Unfortunately, story just isn’t where they prevail.
(edited by Nimmi.1650)
One would think that My Story would actually be My Story not Ali Baba and the 40 Participants’ Story. Blow up the My Story line for a game of soldiers! Jumping puzzles in a game without true Saves, what a waste! I’ll just continue to make level 80 characters and ignore the story line. I’ve been in PC gaming for 30 years just for background info.
It is called a PERSONAL story line, not GROUP story line. They need to be consistent and make it for one person. What a waste, everything up to the end is solo, then BAM, fahgitaboutit, you lose.
It is called a PERSONAL story line, not GROUP story line. They need to be consistent and make it for one person. What a waste, everything up to the end is solo, then BAM, fahgitaboutit, you lose.
Thats the main problem invoking these reactions. Anet wants this to be an MMO where people are charmed into playing together. This is atleast clearly the intention of Arah. So they shouldnt make you do the personal story solo except the last thing, they should make all story mode dungeons (after an overhaul to make it easier) embedded in the personal story. This would reflect the goal of an MMO.
Many content can be done solo, but once in a while you have to team up with other people to do more challenging tasks. Combine this with a decent ingame LFG dungeon tool and it would work perfectly. Those who wants to solo everything get to learn early on that this is the wrong game for that. Those who can still be charmed into the social aspect of an MMO are being teased with it early on before it is too late
Arise, opressed of Tyria!
You can solo it.
Successfully?
Post the vid, would love to see it…
Edit: This would include the initial run through dungeon TO the story section.
You can solo it.
Successfully?
Post the vid, would love to see it…
Edit: This would include the initial run through dungeon TO the story section.
Actually it is impossible to solo arah story mode.
The reason is that you have those two pressure plates at the beginning. Both have to be used on the same time. So it isn’t possible solo.
Arise, opressed of Tyria!
I’ve gone through the entire personal story solo (and I really liked it). Along the way a few alternate dungeons popped up but they were never part of the main story so I was able to ignore them. At the final mission I was told that it is a 3 hour ordeal and its boring, although I think those two are personal opinions. I was also told it is a group encounter. Group? I feel like Anet sucker-punched me. Hours of time put in: the entire personal story was a solo experience from the beginning and then all of a sudden, at the final mission, it became a group experience? Why?
Anet should fix this.
- reduce the number of trash mobs and turrets in the Promenade of the Gods so that it is possible to run to the dungeon solo, or place a waypoint at Arah
- Make the personal story a solo experience; It MUST become a solo experience so that players can finish their personal story by themselves and not be forced to find others.
- Offer two modes for Arah: single-player or group-player
- Improve Arah so that it feels more epic and has an epic conclusion (I’m basing this on Youtube complaints I’ve watched).
More of my feedback here:
https://forum-en.gw2archive.eu/forum/game/story/Victory-or-Death-3/first#post2145238
(edited by Korval.3751)
I’ve posted this idea elsewhere but this seems like a good place to bring it up.
What about a difficulty scale? Single player games have offered this for decades, it allow people to see the story and for those who want more a challenge they can increase the difficulty. I’ve never understood why MMO developers don’t look to this.
The difficulty of the dungeon could be adjusted as characters/mobs are scaled in virtually every other aspect of the game. This would allow soloable play with somewhat less rewards and offer group play for those who want somewhat better rewards (or even titles for doing it that way).
The point to a story mission should be to present the story in the most effective way possible. That means making it accessible. There are plenty of PvE challenges in the game with explorer mode dungeons or FotM. The story missions should be about showing players the story, regardless of whether they play solo or not.
I just finished the mission myself and I had a very good group, nonetheless the experience was disappointing when they caused distractions during dramatic points (through no fault of their own, pets and other such stuff) and even more disappointing seeing another character taking the spotlight after all my character had done.
What about a difficulty scale? Single player games have offered this for decades, it allow people to see the story and for those who want more a challenge they can increase the difficulty. I’ve never understood why MMO developers don’t look to this.
It’s interesting you offer that suggestion because there is a difficulty scale in place for events. I’ve seen it happen. For example in Queensdale there’s the Beetletun escort event. I have done this event by myself. When the Centaurs show up there’s only 3-4 at most, however when I did the same event hours later with groups of players there were LOTS more Centaurs.
This same principle should be applied to Arah’s story mode. If one player would like to do the “dungeon” then the difficult should scale down to support one player. And if a group of friends would like to do Arah the difficulty should scale up to support more than one.