Writing groups: task allocation
There was a recent Game Developers’ Conference video, which came out about 4 days ago, where ArenaNet discussed their writing experiences/challenges in Guild Wars 2:
The video is an hour long, and it talks about the writing structures they had, as well as how it will likely change going forward.
ArenaNet mentioned they had two writing teams.
One team consisted of two people, the “Loremasters”, and they were responsible for the Personal Story, Dungeons, and Cutscenes.
The second team seemed to have pretty much everyone else, and they were responsible for writing everything else, e.g. the dialogues in Dynamic Events, dialogues we had with NPC’s, and the background converstations we heard NPC’s have with each other across Tyria.
So it sounds like for the story arcs (Personal Story), it wasn’t lots of different writers doing different bits of the story. It sounds like 2 loremasters were working on it.
The video is interesting to watch because ArenaNet is speaking candidly to fellow peers in their field. They made lots of mistakes, but they learned some lessons from them.
Guild Wars 2 Narrative Lead
There was a recent Game Developers’ Conference video, which came out about 4 days ago, where ArenaNet discussed their writing experiences/challenges in Guild Wars 2:
The video is an hour long, and it talks about the writing structures they had, as well as how it will likely change going forward.
ArenaNet mentioned they had two writing teams.
One team consisted of two people, the “Loremasters”, and they were responsible for the Personal Story, Dungeons, and Cutscenes.
The second team seemed to have pretty much everyone else, and they were responsible for writing everything else, e.g. the dialogues in Dynamic Events, dialogues we had with NPC’s, and the background converstations we heard NPC’s have with each other across Tyria.
So it sounds like for the story arcs (Personal Story), it wasn’t lots of different writers doing different bits of the story. It sounds like 2 loremasters were working on it.
The video is interesting to watch because ArenaNet is speaking candidly to fellow peers in their field. They made lots of mistakes, but they learned some lessons from them.
The writing team has reorganized since launch to address some of the challenges Angel and I mentioned in that GDC presentation. Here’s a basic view of the current structure of GW2 writing:
Lead Writer – responsible for overall quality and direction of:
- Narrative Design (formerly Lore & Continuity Design)
- Writing (VO dialogue, non-VO text, UI, etc.)
- Editing (copy editing, script preparation, casting support, etc.)
Lead Writer – responsible for overall quality and direction of:
- Narrative Design (formerly Lore & Continuity Design)
wait, so what are Jeff Grubb and Ree Soesbee doing now? working on the expansion?
Lead Writer – responsible for overall quality and direction of:
- Narrative Design (formerly Lore & Continuity Design)
wait, so what are Jeff Grubb and Ree Soesbee doing now? working on the expansion?
I wonder about this too, it’s been a long time since we heard anything from them… what happened? Any problems? I wonder if this is related to the delay of “Sea of Sorrows” those guys were my heroes during the waiting-time for release.
Lead Writer – responsible for overall quality and direction of:
- Narrative Design (formerly Lore & Continuity Design)
wait, so what are Jeff Grubb and Ree Soesbee doing now? working on the expansion?
Well they have said that they are working on an expansion currently.
“Yeah, yeah, we are actively working on a bigger expansion as well. But that’s something we don’t have a real timetable set on yet. Our major focus now, like most of the companies, is live updates. But we do have a small group of people that is working on expansions and stuff down the road as well. But our big goal, what we wanted to do, is really kind of do something that no one’s ever done before in an MMO after it came out.” It is probably a bit far out though.
The writing team has reorganized since launch to address some of the challenges Angel and I mentioned in that GDC presentation. Here’s a basic view of the current structure of GW2 writing:
Lead Writer – responsible for overall quality and direction of:
- Narrative Design (formerly Lore & Continuity Design)
- Writing (VO dialogue, non-VO text, UI, etc.)
- Editing (copy editing, script preparation, casting support, etc.)
Nice. I’m looking forward to your team’s future creations.
Watching the video gave me a better appreciation of the work you guys do.
It also recast my NPC interactions in a new light, making me enjoy them even more.
As a quick example, I play an Asura, and the ambient atmospherics the Asuran NPCs have in Rata Sum really made that place feel alive.
(edited by Kingfisher.7213)